//
//DirectXPage.xaml.h
// DirectXPage 类的声明。
//
#pragma once
#include "DirectXPage.g.h"
#include "Common\DeviceResources.h"
#include "$safeprojectname$Main.h"
namespace $safeprojectname$
{
///
///包含 DirectX SwapChainPanel 的页。
///
public ref class DirectXPage sealed
{
public:
DirectXPage();
virtual ~DirectXPage();
void SaveInternalState(Windows::Foundation::Collections::IPropertySet^ state);
void LoadInternalState(Windows::Foundation::Collections::IPropertySet^ state);
private:
// XAML 低级渲染事件处理程序。
void OnRendering(Platform::Object^ sender, Platform::Object^ args);
// 窗口事件处理程序。
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
// DisplayInformation 事件处理程序。
void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
// 其他事件处理程序。
void AppBarButton_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e);
void OnCompositionScaleChanged(Windows::UI::Xaml::Controls::SwapChainPanel^ sender, Object^ args);
void OnSwapChainPanelSizeChanged(Platform::Object^ sender, Windows::UI::Xaml::SizeChangedEventArgs^ e);
// 在后台工作线程上跟踪我们的独立输入。
Windows::Foundation::IAsyncAction^ m_inputLoopWorker;
Windows::UI::Core::CoreIndependentInputSource^ m_coreInput;
// 独立输入处理函数。
void OnPointerPressed(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
void OnPointerMoved(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
void OnPointerReleased(Platform::Object^ sender, Windows::UI::Core::PointerEventArgs^ e);
// 用于在 XAML 页面背景中呈现 DirectX 内容的资源。
std::shared_ptr m_deviceResources;
std::unique_ptr<$safeprojectname$Main> m_main;
bool m_windowVisible;
};
}