#pragma option push -b -a8 -pc -A- -w-pun /*P_O_Push*/ // begin_1_0 // begin_1_1 /******************************************************************************** * * * DebugApi.h -- ApiSet Contract for api-ms-win-core-debug-l1 * * * * Copyright (c) Microsoft Corporation. All rights reserved. * * * ********************************************************************************/ #ifdef _MSC_VER #pragma once #endif // _MSC_VER #ifndef _APISETDEBUG_ #define _APISETDEBUG_ #include #include #include #include /* APISET_NAME: api-ms-win-core-debug-l1 */ #if !defined(RC_INVOKED) #ifndef _APISET_DEBUG_VER #ifdef _APISET_TARGET_VERSION #if _APISET_TARGET_VERSION >= _APISET_TARGET_VERSION_WINTHRESHOLD #define _APISET_DEBUG_VER 0x0102 #elif _APISET_TARGET_VERSION >= _APISET_TARGET_VERSION_WIN8 #define _APISET_DEBUG_VER 0x0101 #elif _APISET_TARGET_VERSION == _APISET_TARGET_VERSION_WIN7 #define _APISET_DEBUG_VER 0x0100 #endif #endif #endif #endif // !defined(RC_INVOKED) #ifdef __cplusplus extern "C" { #endif // end_1_0 // end_1_1 // begin_1_0 #pragma region Application Family or OneCore Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) #if (_WIN32_WINNT >= 0x0400) || (_WIN32_WINDOWS > 0x0400) WINBASEAPI BOOL WINAPI IsDebuggerPresent( VOID ); #endif #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */ #pragma endregion #pragma region Desktop Family or OneCore Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) WINBASEAPI VOID WINAPI DebugBreak( VOID ); #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) */ #pragma endregion #pragma region Application Family or OneCore Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) WINBASEAPI VOID WINAPI OutputDebugStringA( _In_opt_ LPCSTR lpOutputString ); WINBASEAPI VOID WINAPI OutputDebugStringW( _In_opt_ LPCWSTR lpOutputString ); #ifdef UNICODE #define OutputDebugString OutputDebugStringW #else #define OutputDebugString OutputDebugStringA #endif // !UNICODE #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */ #pragma endregion // end_1_0 // begin_1_1 #pragma region Desktop Family or OneCore Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) #if !defined(_CONTRACT_GEN) || (_APISET_DEBUG_VER >= 0x0101) WINBASEAPI BOOL APIENTRY ContinueDebugEvent( _In_ DWORD dwProcessId, _In_ DWORD dwThreadId, _In_ DWORD dwContinueStatus ); WINBASEAPI BOOL APIENTRY WaitForDebugEvent( _Out_ LPDEBUG_EVENT lpDebugEvent, _In_ DWORD dwMilliseconds ); WINBASEAPI BOOL APIENTRY DebugActiveProcess( _In_ DWORD dwProcessId ); WINBASEAPI BOOL APIENTRY DebugActiveProcessStop( _In_ DWORD dwProcessId ); #if (_WIN32_WINNT >= 0x0501) WINBASEAPI BOOL WINAPI CheckRemoteDebuggerPresent( _In_ HANDLE hProcess, _Out_ PBOOL pbDebuggerPresent ); #endif // (_WIN32_WINNT >= 0x0501) #endif // !defined(_CONTRACT_GEN) || (_APISET_DEBUG_VER >= 0x0101) #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) */ #pragma endregion // end_1_1 #pragma region Desktop Family or OneCore Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) #if !defined(_CONTRACT_GEN) || (_APISET_DEBUG_VER >= 0x0102) WINBASEAPI BOOL APIENTRY WaitForDebugEventEx( _Out_ LPDEBUG_EVENT lpDebugEvent, _In_ DWORD dwMilliseconds ); #endif // !defined(_CONTRACT_GEN) || (_APISET_DEBUG_VER >= 0x0102) #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP | WINAPI_PARTITION_SYSTEM) */ #pragma endregion // begin_1_0 // begin_1_1 #ifdef __cplusplus } #endif #endif // _APISETDEBUG_ // end_1_0 // end_1_1 #pragma option pop /*P_O_Pop*/