[1970-01-01 08:00:00] Client version: no bootstrapper found [1970-01-01 08:00:00] GPU process started: start count: 0 [2025-01-28 21:16:35] ==================[ GPU Report: Start [0] ]================= [2025-01-28 21:16:35] [2025-01-28 21:16:35] *** Report Section: Client Info *** [2025-01-28 21:16:35] [2025-01-28 21:16:35] [ client_info ]: [2025-01-28 21:16:35] [ angle_commit_id ]: 5d4df51d1d7d [2025-01-28 21:16:35] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=13332 -buildid=1733265492 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -startcount=0 -s [2025-01-28 21:16:35] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-01-28 21:16:35] [ operating_system ]: Windows NT 10.0.22631 [2025-01-28 21:16:35] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-01-28 21:16:35] [ version ]: Chrome/126.0.6478.183 [2025-01-28 21:16:35] [2025-01-28 21:16:35] *** Report Section: GPU Info *** [2025-01-28 21:16:35] [2025-01-28 21:16:35] [ gpu_info ]: [2025-01-28 21:16:35] [ ANGLEFeatures ]: [2025-01-28 21:16:35] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-01-28 21:16:35] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-01-28 21:16:35] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-01-28 21:16:35] [ basicInfo ]: [2025-01-28 21:16:35] [ Initialization time ]: 1146 [2025-01-28 21:16:35] [ In-process GPU ]: (null) [2025-01-28 21:16:35] [ Passthrough Command Decoder ]: (null) [2025-01-28 21:16:35] [ Sandboxed ]: (null) [2025-01-28 21:16:35] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,104371}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-01-28 21:16:35] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,105565}, DRIVER_VERSION=32.0.15.5613 [2025-01-28 21:16:35] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,167147}, DRIVER_VERSION=31.0.101.4502 [2025-01-28 21:16:35] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,105426}, DRIVER_VERSION=10.0.22621.4249 [2025-01-28 21:16:35] [ Optimus ]: (null) [2025-01-28 21:16:35] [ AMD switchable ]: (null) [2025-01-28 21:16:35] [ Desktop compositing ]: Aero Glass [2025-01-28 21:16:35] [ Direct composition ]: (null) [2025-01-28 21:16:35] [ Supports overlays ]: (null) [2025-01-28 21:16:35] [ YUY2 overlay support ]: SCALING [2025-01-28 21:16:35] [ NV12 overlay support ]: SCALING [2025-01-28 21:16:35] [ BGRA8 overlay support ]: SCALING [2025-01-28 21:16:35] [ RGB10A2 overlay support ]: SCALING [2025-01-28 21:16:35] [ DirectML feature level ]: Not supported [2025-01-28 21:16:35] [ Driver D3D12 feature level ]: Not supported [2025-01-28 21:16:35] [ Driver Vulkan API version ]: Not supported [2025-01-28 21:16:35] [ GPU CUDA compute capability major version ]: (null) [2025-01-28 21:16:35] [ Pixel shader version ]: 5.0 [2025-01-28 21:16:35] [ Vertex shader version ]: 5.0 [2025-01-28 21:16:35] [ Max. MSAA samples ]: 16 [2025-01-28 21:16:35] [ Machine model name ]: (null) [2025-01-28 21:16:35] [ Machine model version ]: (null) [2025-01-28 21:16:35] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-01-28 21:16:35] [ Display type ]: ANGLE_D3D11 [2025-01-28 21:16:35] [ GL_VENDOR ]: Google Inc. (Intel) [2025-01-28 21:16:35] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-01-28 21:16:35] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-01-28 21:16:35] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-01-28 21:16:35] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-01-28 21:16:35] [ Disabled WebGL Extensions ]: (null) [2025-01-28 21:16:35] [ Window system binding vendor ]: Google Inc. (Intel) [2025-01-28 21:16:35] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-01-28 21:16:35] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-01-28 21:16:35] [ Direct rendering version ]: unknown [2025-01-28 21:16:35] [ Reset notification strategy ]: 0x8252 [2025-01-28 21:16:35] [ GPU process crash count ]: (null) [2025-01-28 21:16:35] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-01-28 21:16:35] [ compositorInfo ]: [2025-01-28 21:16:35] [ Tile Update Mode ]: One-copy [2025-01-28 21:16:35] [ Partial Raster ]: Enabled [2025-01-28 21:16:35] [ dawnInfo ]: [2025-01-28 21:16:35] [ devicePerfInfo ]: [2025-01-28 21:16:35] [ displayInfo ]: [2025-01-28 21:16:35] [ Info ]: Display[12168338] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-01-28 21:16:35] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-01-28 21:16:35] [ Buffer format (all) ]: BGRA_8888 [2025-01-28 21:16:35] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-01-28 21:16:35] [ SDR white level in nits ]: 203 [2025-01-28 21:16:35] [ HDR relative maximum luminance ]: 1 [2025-01-28 21:16:35] [ Bits per color component ]: 8 [2025-01-28 21:16:35] [ Bits per pixel ]: 24 [2025-01-28 21:16:35] [ Refresh Rate in Hz ]: 144 [2025-01-28 21:16:35] [ featureStatus ]: [2025-01-28 21:16:35] [ featureStatus ]: [2025-01-28 21:16:35] [ 2d_canvas ]: enabled [2025-01-28 21:16:35] [ canvas_oop_rasterization ]: enabled_on [2025-01-28 21:16:35] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-01-28 21:16:35] [ gpu_compositing ]: enabled [2025-01-28 21:16:35] [ multiple_raster_threads ]: enabled_on [2025-01-28 21:16:35] [ opengl ]: enabled_on [2025-01-28 21:16:35] [ rasterization ]: enabled [2025-01-28 21:16:35] [ raw_draw ]: disabled_off_ok [2025-01-28 21:16:35] [ skia_graphite ]: disabled_off [2025-01-28 21:16:35] [ video_decode ]: enabled [2025-01-28 21:16:35] [ video_encode ]: enabled [2025-01-28 21:16:35] [ vulkan ]: disabled_off [2025-01-28 21:16:35] [ webgl ]: enabled [2025-01-28 21:16:35] [ webgl2 ]: enabled [2025-01-28 21:16:35] [ webgpu ]: enabled [2025-01-28 21:16:35] [ webnn ]: disabled_off [2025-01-28 21:16:35] [ problems ]: [2025-01-28 21:16:35] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: exit_on_context_lost [2025-01-28 21:16:35] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: msaa_is_slow [2025-01-28 21:16:35] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-01-28 21:16:35] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-01-28 21:16:35] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-01-28 21:16:35] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-01-28 21:16:35] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-01-28 21:16:35] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: max_msaa_sample_count_4 [2025-01-28 21:16:35] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-01-28 21:16:35] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-01-28 21:16:35] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-01-28 21:16:35] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: disable_accelerated_av1_encode [2025-01-28 21:16:35] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-01-28 21:16:35] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: disable_vp_auto_hdr [2025-01-28 21:16:35] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-01-28 21:16:35] [ tag ]: workarounds [2025-01-28 21:16:35] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-01-28 21:16:35] [ workarounds ]: [2025-01-28 21:16:35] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-01-28 21:16:35] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-01-28 21:16:35] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-01-28 21:16:35] [ workarounds[3] ]: disable_vp_auto_hdr [2025-01-28 21:16:35] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-01-28 21:16:35] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-01-28 21:16:35] [ workarounds[6] ]: exit_on_context_lost [2025-01-28 21:16:35] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-01-28 21:16:35] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-01-28 21:16:35] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-01-28 21:16:35] [ workarounds[10] ]: msaa_is_slow [2025-01-28 21:16:35] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-01-28 21:16:35] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-01-28 21:16:35] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-01-28 21:16:35] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-01-28 21:16:35] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-01-28 21:16:35] [ gpuMemoryBufferInfo ]: [2025-01-28 21:16:35] [ R_8 ]: Software only [2025-01-28 21:16:35] [ R_16 ]: Software only [2025-01-28 21:16:35] [ RG_88 ]: Software only [2025-01-28 21:16:35] [ RG_1616 ]: Software only [2025-01-28 21:16:35] [ BGR_565 ]: Software only [2025-01-28 21:16:35] [ RGBA_4444 ]: Software only [2025-01-28 21:16:35] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-01-28 21:16:35] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-01-28 21:16:35] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-01-28 21:16:35] [ BGRA_1010102 ]: Software only [2025-01-28 21:16:35] [ RGBA_1010102 ]: Software only [2025-01-28 21:16:35] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-01-28 21:16:35] [ RGBA_F16 ]: Software only [2025-01-28 21:16:35] [ YVU_420 ]: Software only [2025-01-28 21:16:35] [ YUV_420_BIPLANAR ]: Software only [2025-01-28 21:16:35] [ YUVA_420_TRIPLANAR ]: Software only [2025-01-28 21:16:35] [ P010 ]: Software only [2025-01-28 21:16:35] [ videoAcceleratorsInfo ]: [2025-01-28 21:16:35] [ Decoding ]: (null) [2025-01-28 21:16:35] [ Encoding ]: (null) [2025-01-28 21:16:35] [2025-01-28 21:16:35] *** Report Section: Log Messages *** [2025-01-28 21:16:35] [2025-01-28 21:16:35] ===================[ GPU Report: End [0] ]================== [1970-01-01 08:00:00] Client version: no bootstrapper found [1970-01-01 08:00:00] GPU process started: start count: 0 [2025-01-29 21:18:57] ==================[ GPU Report: Start [0] ]================= [2025-01-29 21:18:57] [2025-01-29 21:18:57] *** Report Section: Client Info *** [2025-01-29 21:18:57] [2025-01-29 21:18:57] [ client_info ]: [2025-01-29 21:18:57] [ angle_commit_id ]: 5d4df51d1d7d [2025-01-29 21:18:57] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=22120 -buildid=1737514353 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-01-29 21:18:57] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-01-29 21:18:57] [ operating_system ]: Windows NT 10.0.22631 [2025-01-29 21:18:57] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-01-29 21:18:57] [ version ]: Chrome/126.0.6478.183 [2025-01-29 21:18:57] [2025-01-29 21:18:57] *** Report Section: GPU Info *** [2025-01-29 21:18:57] [2025-01-29 21:18:57] [ gpu_info ]: [2025-01-29 21:18:57] [ ANGLEFeatures ]: [2025-01-29 21:18:57] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-01-29 21:18:57] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-01-29 21:18:57] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-01-29 21:18:57] [ basicInfo ]: [2025-01-29 21:18:57] [ Initialization time ]: 946 [2025-01-29 21:18:57] [ In-process GPU ]: (null) [2025-01-29 21:18:57] [ Passthrough Command Decoder ]: (null) [2025-01-29 21:18:57] [ Sandboxed ]: (null) [2025-01-29 21:18:57] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,104451}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-01-29 21:18:57] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,105648}, DRIVER_VERSION=32.0.15.5613 [2025-01-29 21:18:57] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,168294}, DRIVER_VERSION=31.0.101.4502 [2025-01-29 21:18:57] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,105510}, DRIVER_VERSION=10.0.22621.4249 [2025-01-29 21:18:57] [ Optimus ]: (null) [2025-01-29 21:18:57] [ AMD switchable ]: (null) [2025-01-29 21:18:57] [ Desktop compositing ]: Aero Glass [2025-01-29 21:18:57] [ Direct composition ]: (null) [2025-01-29 21:18:57] [ Supports overlays ]: (null) [2025-01-29 21:18:57] [ YUY2 overlay support ]: SCALING [2025-01-29 21:18:57] [ NV12 overlay support ]: SCALING [2025-01-29 21:18:57] [ BGRA8 overlay support ]: SCALING [2025-01-29 21:18:57] [ RGB10A2 overlay support ]: SCALING [2025-01-29 21:18:57] [ DirectML feature level ]: Not supported [2025-01-29 21:18:57] [ Driver D3D12 feature level ]: Not supported [2025-01-29 21:18:57] [ Driver Vulkan API version ]: Not supported [2025-01-29 21:18:57] [ GPU CUDA compute capability major version ]: (null) [2025-01-29 21:18:57] [ Pixel shader version ]: 5.0 [2025-01-29 21:18:57] [ Vertex shader version ]: 5.0 [2025-01-29 21:18:57] [ Max. MSAA samples ]: 16 [2025-01-29 21:18:57] [ Machine model name ]: (null) [2025-01-29 21:18:57] [ Machine model version ]: (null) [2025-01-29 21:18:57] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-01-29 21:18:57] [ Display type ]: ANGLE_D3D11 [2025-01-29 21:18:57] [ GL_VENDOR ]: Google Inc. (Intel) [2025-01-29 21:18:57] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-01-29 21:18:57] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-01-29 21:18:57] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-01-29 21:18:57] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-01-29 21:18:57] [ Disabled WebGL Extensions ]: (null) [2025-01-29 21:18:57] [ Window system binding vendor ]: Google Inc. (Intel) [2025-01-29 21:18:57] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-01-29 21:18:57] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-01-29 21:18:57] [ Direct rendering version ]: unknown [2025-01-29 21:18:57] [ Reset notification strategy ]: 0x8252 [2025-01-29 21:18:57] [ GPU process crash count ]: (null) [2025-01-29 21:18:57] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-01-29 21:18:57] [ compositorInfo ]: [2025-01-29 21:18:57] [ Tile Update Mode ]: One-copy [2025-01-29 21:18:57] [ Partial Raster ]: Enabled [2025-01-29 21:18:57] [ dawnInfo ]: [2025-01-29 21:18:57] [ devicePerfInfo ]: [2025-01-29 21:18:57] [ displayInfo ]: [2025-01-29 21:18:57] [ Info ]: Display[2001400743] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-01-29 21:18:57] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-01-29 21:18:57] [ Buffer format (all) ]: BGRA_8888 [2025-01-29 21:18:57] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-01-29 21:18:57] [ SDR white level in nits ]: 203 [2025-01-29 21:18:57] [ HDR relative maximum luminance ]: 1 [2025-01-29 21:18:57] [ Bits per color component ]: 8 [2025-01-29 21:18:57] [ Bits per pixel ]: 24 [2025-01-29 21:18:57] [ Refresh Rate in Hz ]: 144 [2025-01-29 21:18:57] [ featureStatus ]: [2025-01-29 21:18:57] [ featureStatus ]: [2025-01-29 21:18:57] [ 2d_canvas ]: enabled [2025-01-29 21:18:57] [ canvas_oop_rasterization ]: enabled_on [2025-01-29 21:18:57] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-01-29 21:18:57] [ gpu_compositing ]: enabled [2025-01-29 21:18:57] [ multiple_raster_threads ]: enabled_on [2025-01-29 21:18:57] [ opengl ]: enabled_on [2025-01-29 21:18:57] [ rasterization ]: enabled [2025-01-29 21:18:57] [ raw_draw ]: disabled_off_ok [2025-01-29 21:18:57] [ skia_graphite ]: disabled_off [2025-01-29 21:18:57] [ video_decode ]: enabled [2025-01-29 21:18:57] [ video_encode ]: enabled [2025-01-29 21:18:57] [ vulkan ]: disabled_off [2025-01-29 21:18:57] [ webgl ]: enabled [2025-01-29 21:18:57] [ webgl2 ]: enabled [2025-01-29 21:18:57] [ webgpu ]: enabled [2025-01-29 21:18:57] [ webnn ]: disabled_off [2025-01-29 21:18:57] [ problems ]: [2025-01-29 21:18:57] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: exit_on_context_lost [2025-01-29 21:18:57] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: msaa_is_slow [2025-01-29 21:18:57] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-01-29 21:18:57] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-01-29 21:18:57] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-01-29 21:18:57] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-01-29 21:18:57] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-01-29 21:18:57] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: max_msaa_sample_count_4 [2025-01-29 21:18:57] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-01-29 21:18:57] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-01-29 21:18:57] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-01-29 21:18:57] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: disable_accelerated_av1_encode [2025-01-29 21:18:57] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-01-29 21:18:57] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: disable_vp_auto_hdr [2025-01-29 21:18:57] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-01-29 21:18:57] [ tag ]: workarounds [2025-01-29 21:18:57] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-01-29 21:18:57] [ workarounds ]: [2025-01-29 21:18:57] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-01-29 21:18:57] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-01-29 21:18:57] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-01-29 21:18:57] [ workarounds[3] ]: disable_vp_auto_hdr [2025-01-29 21:18:57] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-01-29 21:18:57] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-01-29 21:18:57] [ workarounds[6] ]: exit_on_context_lost [2025-01-29 21:18:57] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-01-29 21:18:57] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-01-29 21:18:57] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-01-29 21:18:57] [ workarounds[10] ]: msaa_is_slow [2025-01-29 21:18:57] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-01-29 21:18:57] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-01-29 21:18:57] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-01-29 21:18:57] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-01-29 21:18:57] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-01-29 21:18:57] [ gpuMemoryBufferInfo ]: [2025-01-29 21:18:57] [ R_8 ]: Software only [2025-01-29 21:18:57] [ R_16 ]: Software only [2025-01-29 21:18:57] [ RG_88 ]: Software only [2025-01-29 21:18:57] [ RG_1616 ]: Software only [2025-01-29 21:18:57] [ BGR_565 ]: Software only [2025-01-29 21:18:57] [ RGBA_4444 ]: Software only [2025-01-29 21:18:57] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-01-29 21:18:57] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-01-29 21:18:57] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-01-29 21:18:57] [ BGRA_1010102 ]: Software only [2025-01-29 21:18:57] [ RGBA_1010102 ]: Software only [2025-01-29 21:18:57] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-01-29 21:18:57] [ RGBA_F16 ]: Software only [2025-01-29 21:18:57] [ YVU_420 ]: Software only [2025-01-29 21:18:57] [ YUV_420_BIPLANAR ]: Software only [2025-01-29 21:18:57] [ YUVA_420_TRIPLANAR ]: Software only [2025-01-29 21:18:57] [ P010 ]: Software only [2025-01-29 21:18:57] [ videoAcceleratorsInfo ]: [2025-01-29 21:18:57] [ Decoding ]: (null) [2025-01-29 21:18:57] [ Encoding ]: (null) [2025-01-29 21:18:57] [2025-01-29 21:18:57] *** Report Section: Log Messages *** [2025-01-29 21:18:57] [2025-01-29 21:18:57] ===================[ GPU Report: End [0] ]================== [1970-01-01 08:00:00] Client version: no bootstrapper found [1970-01-01 08:00:00] GPU process started: start count: 0 [2025-02-01 18:53:48] ==================[ GPU Report: Start [0] ]================= [2025-02-01 18:53:48] [2025-02-01 18:53:48] *** Report Section: Client Info *** [2025-02-01 18:53:48] [2025-02-01 18:53:48] [ client_info ]: [2025-02-01 18:53:48] [ angle_commit_id ]: 5d4df51d1d7d [2025-02-01 18:53:48] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=26404 -buildid=1738026274 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-02-01 18:53:48] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-02-01 18:53:48] [ operating_system ]: Windows NT 10.0.22631 [2025-02-01 18:53:48] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-02-01 18:53:48] [ version ]: Chrome/126.0.6478.183 [2025-02-01 18:53:48] [2025-02-01 18:53:48] *** Report Section: GPU Info *** [2025-02-01 18:53:48] [2025-02-01 18:53:48] [ gpu_info ]: [2025-02-01 18:53:48] [ ANGLEFeatures ]: [2025-02-01 18:53:48] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-02-01 18:53:48] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-02-01 18:53:48] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-02-01 18:53:48] [ basicInfo ]: [2025-02-01 18:53:48] [ Initialization time ]: 490 [2025-02-01 18:53:48] [ In-process GPU ]: (null) [2025-02-01 18:53:48] [ Passthrough Command Decoder ]: (null) [2025-02-01 18:53:48] [ Sandboxed ]: (null) [2025-02-01 18:53:48] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,104683}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-02-01 18:53:48] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,105879}, DRIVER_VERSION=32.0.15.5613 [2025-02-01 18:53:48] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,163682}, DRIVER_VERSION=31.0.101.4502 [2025-02-01 18:53:48] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,105739}, DRIVER_VERSION=10.0.22621.4249 [2025-02-01 18:53:48] [ Optimus ]: (null) [2025-02-01 18:53:48] [ AMD switchable ]: (null) [2025-02-01 18:53:48] [ Desktop compositing ]: Aero Glass [2025-02-01 18:53:48] [ Direct composition ]: (null) [2025-02-01 18:53:48] [ Supports overlays ]: (null) [2025-02-01 18:53:48] [ YUY2 overlay support ]: SCALING [2025-02-01 18:53:48] [ NV12 overlay support ]: SCALING [2025-02-01 18:53:48] [ BGRA8 overlay support ]: SCALING [2025-02-01 18:53:48] [ RGB10A2 overlay support ]: SCALING [2025-02-01 18:53:48] [ DirectML feature level ]: Not supported [2025-02-01 18:53:48] [ Driver D3D12 feature level ]: Not supported [2025-02-01 18:53:48] [ Driver Vulkan API version ]: Not supported [2025-02-01 18:53:48] [ GPU CUDA compute capability major version ]: (null) [2025-02-01 18:53:48] [ Pixel shader version ]: 5.0 [2025-02-01 18:53:48] [ Vertex shader version ]: 5.0 [2025-02-01 18:53:48] [ Max. MSAA samples ]: 16 [2025-02-01 18:53:48] [ Machine model name ]: (null) [2025-02-01 18:53:48] [ Machine model version ]: (null) [2025-02-01 18:53:48] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-02-01 18:53:48] [ Display type ]: ANGLE_D3D11 [2025-02-01 18:53:48] [ GL_VENDOR ]: Google Inc. (Intel) [2025-02-01 18:53:48] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-02-01 18:53:48] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-02-01 18:53:48] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-02-01 18:53:48] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-02-01 18:53:48] [ Disabled WebGL Extensions ]: (null) [2025-02-01 18:53:48] [ Window system binding vendor ]: Google Inc. (Intel) [2025-02-01 18:53:48] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-02-01 18:53:48] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-02-01 18:53:48] [ Direct rendering version ]: unknown [2025-02-01 18:53:48] [ Reset notification strategy ]: 0x8252 [2025-02-01 18:53:48] [ GPU process crash count ]: (null) [2025-02-01 18:53:48] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-02-01 18:53:48] [ compositorInfo ]: [2025-02-01 18:53:48] [ Tile Update Mode ]: One-copy [2025-02-01 18:53:48] [ Partial Raster ]: Enabled [2025-02-01 18:53:48] [ dawnInfo ]: [2025-02-01 18:53:48] [ devicePerfInfo ]: [2025-02-01 18:53:48] [ displayInfo ]: [2025-02-01 18:53:48] [ Info ]: Display[2064938894] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-02-01 18:53:48] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-02-01 18:53:48] [ Buffer format (all) ]: BGRA_8888 [2025-02-01 18:53:48] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-02-01 18:53:48] [ SDR white level in nits ]: 203 [2025-02-01 18:53:48] [ HDR relative maximum luminance ]: 1 [2025-02-01 18:53:48] [ Bits per color component ]: 8 [2025-02-01 18:53:48] [ Bits per pixel ]: 24 [2025-02-01 18:53:48] [ Refresh Rate in Hz ]: 60 [2025-02-01 18:53:48] [ featureStatus ]: [2025-02-01 18:53:48] [ featureStatus ]: [2025-02-01 18:53:48] [ 2d_canvas ]: enabled [2025-02-01 18:53:48] [ canvas_oop_rasterization ]: enabled_on [2025-02-01 18:53:48] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-02-01 18:53:48] [ gpu_compositing ]: enabled [2025-02-01 18:53:48] [ multiple_raster_threads ]: enabled_on [2025-02-01 18:53:48] [ opengl ]: enabled_on [2025-02-01 18:53:48] [ rasterization ]: enabled [2025-02-01 18:53:48] [ raw_draw ]: disabled_off_ok [2025-02-01 18:53:48] [ skia_graphite ]: disabled_off [2025-02-01 18:53:48] [ video_decode ]: enabled [2025-02-01 18:53:48] [ video_encode ]: enabled [2025-02-01 18:53:48] [ vulkan ]: disabled_off [2025-02-01 18:53:48] [ webgl ]: enabled [2025-02-01 18:53:48] [ webgl2 ]: enabled [2025-02-01 18:53:48] [ webgpu ]: enabled [2025-02-01 18:53:48] [ webnn ]: disabled_off [2025-02-01 18:53:48] [ problems ]: [2025-02-01 18:53:48] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: exit_on_context_lost [2025-02-01 18:53:48] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: msaa_is_slow [2025-02-01 18:53:48] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-02-01 18:53:48] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-02-01 18:53:48] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-02-01 18:53:48] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-02-01 18:53:48] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-02-01 18:53:48] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: max_msaa_sample_count_4 [2025-02-01 18:53:48] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-02-01 18:53:48] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-02-01 18:53:48] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-02-01 18:53:48] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: disable_accelerated_av1_encode [2025-02-01 18:53:48] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-02-01 18:53:48] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: disable_vp_auto_hdr [2025-02-01 18:53:48] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-02-01 18:53:48] [ tag ]: workarounds [2025-02-01 18:53:48] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-02-01 18:53:48] [ workarounds ]: [2025-02-01 18:53:48] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-02-01 18:53:48] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-02-01 18:53:48] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-02-01 18:53:48] [ workarounds[3] ]: disable_vp_auto_hdr [2025-02-01 18:53:48] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-02-01 18:53:48] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-02-01 18:53:48] [ workarounds[6] ]: exit_on_context_lost [2025-02-01 18:53:48] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-02-01 18:53:48] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-02-01 18:53:48] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-02-01 18:53:48] [ workarounds[10] ]: msaa_is_slow [2025-02-01 18:53:48] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-02-01 18:53:48] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-02-01 18:53:48] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-02-01 18:53:48] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-02-01 18:53:48] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-02-01 18:53:48] [ gpuMemoryBufferInfo ]: [2025-02-01 18:53:48] [ R_8 ]: Software only [2025-02-01 18:53:48] [ R_16 ]: Software only [2025-02-01 18:53:48] [ RG_88 ]: Software only [2025-02-01 18:53:48] [ RG_1616 ]: Software only [2025-02-01 18:53:48] [ BGR_565 ]: Software only [2025-02-01 18:53:48] [ RGBA_4444 ]: Software only [2025-02-01 18:53:48] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-02-01 18:53:48] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-02-01 18:53:48] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-02-01 18:53:48] [ BGRA_1010102 ]: Software only [2025-02-01 18:53:48] [ RGBA_1010102 ]: Software only [2025-02-01 18:53:48] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-02-01 18:53:48] [ RGBA_F16 ]: Software only [2025-02-01 18:53:48] [ YVU_420 ]: Software only [2025-02-01 18:53:48] [ YUV_420_BIPLANAR ]: Software only [2025-02-01 18:53:48] [ YUVA_420_TRIPLANAR ]: Software only [2025-02-01 18:53:48] [ P010 ]: Software only [2025-02-01 18:53:48] [ videoAcceleratorsInfo ]: [2025-02-01 18:53:48] [ Decoding ]: (null) [2025-02-01 18:53:48] [ Encoding ]: (null) [2025-02-01 18:53:48] [2025-02-01 18:53:48] *** Report Section: Log Messages *** [2025-02-01 18:53:48] [2025-02-01 18:53:48] ===================[ GPU Report: End [0] ]================== [1970-01-01 08:00:00] Client version: no bootstrapper found [1970-01-01 08:00:00] GPU process started: start count: 0 [2025-03-23 21:53:07] ==================[ GPU Report: Start [0] ]================= [2025-03-23 21:53:07] [2025-03-23 21:53:07] *** Report Section: Client Info *** [2025-03-23 21:53:07] [2025-03-23 21:53:07] [ client_info ]: [2025-03-23 21:53:07] [ angle_commit_id ]: 5d4df51d1d7d [2025-03-23 21:53:07] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=26984 -buildid=1741737356 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-03-23 21:53:07] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-03-23 21:53:07] [ operating_system ]: Windows NT 10.0.22631 [2025-03-23 21:53:07] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-03-23 21:53:07] [ version ]: Chrome/126.0.6478.183 [2025-03-23 21:53:07] [2025-03-23 21:53:07] *** Report Section: GPU Info *** [2025-03-23 21:53:07] [2025-03-23 21:53:07] [ gpu_info ]: [2025-03-23 21:53:07] [ ANGLEFeatures ]: [2025-03-23 21:53:07] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-03-23 21:53:07] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-03-23 21:53:07] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-03-23 21:53:07] [ basicInfo ]: [2025-03-23 21:53:07] [ Initialization time ]: 1164 [2025-03-23 21:53:07] [ In-process GPU ]: (null) [2025-03-23 21:53:07] [ Passthrough Command Decoder ]: (null) [2025-03-23 21:53:07] [ Sandboxed ]: (null) [2025-03-23 21:53:07] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,107136}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-03-23 21:53:07] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,108330}, DRIVER_VERSION=32.0.15.7261 [2025-03-23 21:53:07] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,173414}, DRIVER_VERSION=31.0.101.4502 [2025-03-23 21:53:07] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,108192}, DRIVER_VERSION=10.0.22621.4830 [2025-03-23 21:53:07] [ Optimus ]: (null) [2025-03-23 21:53:07] [ AMD switchable ]: (null) [2025-03-23 21:53:07] [ Desktop compositing ]: Aero Glass [2025-03-23 21:53:07] [ Direct composition ]: (null) [2025-03-23 21:53:07] [ Supports overlays ]: (null) [2025-03-23 21:53:07] [ YUY2 overlay support ]: SCALING [2025-03-23 21:53:07] [ NV12 overlay support ]: SCALING [2025-03-23 21:53:07] [ BGRA8 overlay support ]: SCALING [2025-03-23 21:53:07] [ RGB10A2 overlay support ]: SCALING [2025-03-23 21:53:07] [ DirectML feature level ]: Not supported [2025-03-23 21:53:07] [ Driver D3D12 feature level ]: Not supported [2025-03-23 21:53:07] [ Driver Vulkan API version ]: Not supported [2025-03-23 21:53:07] [ GPU CUDA compute capability major version ]: (null) [2025-03-23 21:53:07] [ Pixel shader version ]: 5.0 [2025-03-23 21:53:07] [ Vertex shader version ]: 5.0 [2025-03-23 21:53:07] [ Max. MSAA samples ]: 16 [2025-03-23 21:53:07] [ Machine model name ]: (null) [2025-03-23 21:53:07] [ Machine model version ]: (null) [2025-03-23 21:53:07] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-03-23 21:53:07] [ Display type ]: ANGLE_D3D11 [2025-03-23 21:53:07] [ GL_VENDOR ]: Google Inc. (Intel) [2025-03-23 21:53:07] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-03-23 21:53:07] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-03-23 21:53:07] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-03-23 21:53:07] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-03-23 21:53:07] [ Disabled WebGL Extensions ]: (null) [2025-03-23 21:53:07] [ Window system binding vendor ]: Google Inc. (Intel) [2025-03-23 21:53:07] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-03-23 21:53:07] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-03-23 21:53:07] [ Direct rendering version ]: unknown [2025-03-23 21:53:07] [ Reset notification strategy ]: 0x8252 [2025-03-23 21:53:07] [ GPU process crash count ]: (null) [2025-03-23 21:53:07] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-03-23 21:53:07] [ compositorInfo ]: [2025-03-23 21:53:07] [ Tile Update Mode ]: One-copy [2025-03-23 21:53:07] [ Partial Raster ]: Enabled [2025-03-23 21:53:07] [ dawnInfo ]: [2025-03-23 21:53:07] [ devicePerfInfo ]: [2025-03-23 21:53:07] [ displayInfo ]: [2025-03-23 21:53:07] [ Info ]: Display[3788994106] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-03-23 21:53:07] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-03-23 21:53:07] [ Buffer format (all) ]: BGRA_8888 [2025-03-23 21:53:07] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-03-23 21:53:07] [ SDR white level in nits ]: 203 [2025-03-23 21:53:07] [ HDR relative maximum luminance ]: 1 [2025-03-23 21:53:07] [ Bits per color component ]: 8 [2025-03-23 21:53:07] [ Bits per pixel ]: 24 [2025-03-23 21:53:07] [ Refresh Rate in Hz ]: 144 [2025-03-23 21:53:07] [ featureStatus ]: [2025-03-23 21:53:07] [ featureStatus ]: [2025-03-23 21:53:07] [ 2d_canvas ]: enabled [2025-03-23 21:53:07] [ canvas_oop_rasterization ]: enabled_on [2025-03-23 21:53:07] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-03-23 21:53:07] [ gpu_compositing ]: enabled [2025-03-23 21:53:07] [ multiple_raster_threads ]: enabled_on [2025-03-23 21:53:07] [ opengl ]: enabled_on [2025-03-23 21:53:07] [ rasterization ]: enabled [2025-03-23 21:53:07] [ raw_draw ]: disabled_off_ok [2025-03-23 21:53:07] [ skia_graphite ]: disabled_off [2025-03-23 21:53:07] [ video_decode ]: enabled [2025-03-23 21:53:07] [ video_encode ]: enabled [2025-03-23 21:53:07] [ vulkan ]: disabled_off [2025-03-23 21:53:07] [ webgl ]: enabled [2025-03-23 21:53:07] [ webgl2 ]: enabled [2025-03-23 21:53:07] [ webgpu ]: enabled [2025-03-23 21:53:07] [ webnn ]: disabled_off [2025-03-23 21:53:07] [ problems ]: [2025-03-23 21:53:07] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: exit_on_context_lost [2025-03-23 21:53:07] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: msaa_is_slow [2025-03-23 21:53:07] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-03-23 21:53:07] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-03-23 21:53:07] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-03-23 21:53:07] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-03-23 21:53:07] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-03-23 21:53:07] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: max_msaa_sample_count_4 [2025-03-23 21:53:07] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-03-23 21:53:07] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-03-23 21:53:07] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-03-23 21:53:07] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: disable_accelerated_av1_encode [2025-03-23 21:53:07] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-03-23 21:53:07] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: disable_vp_auto_hdr [2025-03-23 21:53:07] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-03-23 21:53:07] [ tag ]: workarounds [2025-03-23 21:53:07] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-03-23 21:53:07] [ workarounds ]: [2025-03-23 21:53:07] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-03-23 21:53:07] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-03-23 21:53:07] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-03-23 21:53:07] [ workarounds[3] ]: disable_vp_auto_hdr [2025-03-23 21:53:07] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-03-23 21:53:07] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-03-23 21:53:07] [ workarounds[6] ]: exit_on_context_lost [2025-03-23 21:53:07] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-03-23 21:53:07] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-03-23 21:53:07] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-03-23 21:53:07] [ workarounds[10] ]: msaa_is_slow [2025-03-23 21:53:07] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-03-23 21:53:07] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-03-23 21:53:07] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-03-23 21:53:07] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-03-23 21:53:07] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-03-23 21:53:07] [ gpuMemoryBufferInfo ]: [2025-03-23 21:53:07] [ R_8 ]: Software only [2025-03-23 21:53:07] [ R_16 ]: Software only [2025-03-23 21:53:07] [ RG_88 ]: Software only [2025-03-23 21:53:07] [ RG_1616 ]: Software only [2025-03-23 21:53:07] [ BGR_565 ]: Software only [2025-03-23 21:53:07] [ RGBA_4444 ]: Software only [2025-03-23 21:53:07] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-03-23 21:53:07] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-03-23 21:53:07] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-03-23 21:53:07] [ BGRA_1010102 ]: Software only [2025-03-23 21:53:07] [ RGBA_1010102 ]: Software only [2025-03-23 21:53:07] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-03-23 21:53:07] [ RGBA_F16 ]: Software only [2025-03-23 21:53:07] [ YVU_420 ]: Software only [2025-03-23 21:53:07] [ YUV_420_BIPLANAR ]: Software only [2025-03-23 21:53:07] [ YUVA_420_TRIPLANAR ]: Software only [2025-03-23 21:53:07] [ P010 ]: Software only [2025-03-23 21:53:07] [ videoAcceleratorsInfo ]: [2025-03-23 21:53:07] [ Decoding ]: (null) [2025-03-23 21:53:07] [ Encoding ]: (null) [2025-03-23 21:53:07] [2025-03-23 21:53:07] *** Report Section: Log Messages *** [2025-03-23 21:53:07] [2025-03-23 21:53:07] ===================[ GPU Report: End [0] ]================== [1970-01-01 08:00:00] Client version: no bootstrapper found [1970-01-01 08:00:00] GPU process started: start count: 0 [2025-03-24 08:59:58] ==================[ GPU Report: Start [0] ]================= [2025-03-24 08:59:58] [2025-03-24 08:59:58] *** Report Section: Client Info *** [2025-03-24 08:59:58] [2025-03-24 08:59:58] [ client_info ]: [2025-03-24 08:59:58] [ angle_commit_id ]: 5d4df51d1d7d [2025-03-24 08:59:58] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=11876 -buildid=1741737356 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-03-24 08:59:58] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-03-24 08:59:58] [ operating_system ]: Windows NT 10.0.22631 [2025-03-24 08:59:58] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-03-24 08:59:58] [ version ]: Chrome/126.0.6478.183 [2025-03-24 08:59:58] [2025-03-24 08:59:58] *** Report Section: GPU Info *** [2025-03-24 08:59:58] [2025-03-24 08:59:58] [ gpu_info ]: [2025-03-24 08:59:58] [ ANGLEFeatures ]: [2025-03-24 08:59:58] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-03-24 08:59:58] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-03-24 08:59:58] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-03-24 08:59:58] [ basicInfo ]: [2025-03-24 08:59:58] [ Initialization time ]: 500 [2025-03-24 08:59:58] [ In-process GPU ]: (null) [2025-03-24 08:59:58] [ Passthrough Command Decoder ]: (null) [2025-03-24 08:59:58] [ Sandboxed ]: (null) [2025-03-24 08:59:58] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,108021}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-03-24 08:59:58] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,109216}, DRIVER_VERSION=32.0.15.7261 [2025-03-24 08:59:58] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,156409}, DRIVER_VERSION=31.0.101.4502 [2025-03-24 08:59:58] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,109077}, DRIVER_VERSION=10.0.22621.4974 [2025-03-24 08:59:58] [ Optimus ]: (null) [2025-03-24 08:59:58] [ AMD switchable ]: (null) [2025-03-24 08:59:58] [ Desktop compositing ]: Aero Glass [2025-03-24 08:59:58] [ Direct composition ]: (null) [2025-03-24 08:59:58] [ Supports overlays ]: (null) [2025-03-24 08:59:58] [ YUY2 overlay support ]: SCALING [2025-03-24 08:59:58] [ NV12 overlay support ]: SCALING [2025-03-24 08:59:58] [ BGRA8 overlay support ]: SCALING [2025-03-24 08:59:58] [ RGB10A2 overlay support ]: SCALING [2025-03-24 08:59:58] [ DirectML feature level ]: Not supported [2025-03-24 08:59:58] [ Driver D3D12 feature level ]: Not supported [2025-03-24 08:59:58] [ Driver Vulkan API version ]: Not supported [2025-03-24 08:59:58] [ GPU CUDA compute capability major version ]: (null) [2025-03-24 08:59:58] [ Pixel shader version ]: 5.0 [2025-03-24 08:59:58] [ Vertex shader version ]: 5.0 [2025-03-24 08:59:58] [ Max. MSAA samples ]: 16 [2025-03-24 08:59:58] [ Machine model name ]: (null) [2025-03-24 08:59:58] [ Machine model version ]: (null) [2025-03-24 08:59:58] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-03-24 08:59:58] [ Display type ]: ANGLE_D3D11 [2025-03-24 08:59:58] [ GL_VENDOR ]: Google Inc. (Intel) [2025-03-24 08:59:58] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-03-24 08:59:58] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-03-24 08:59:58] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-03-24 08:59:58] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-03-24 08:59:58] [ Disabled WebGL Extensions ]: (null) [2025-03-24 08:59:58] [ Window system binding vendor ]: Google Inc. (Intel) [2025-03-24 08:59:58] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-03-24 08:59:58] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-03-24 08:59:58] [ Direct rendering version ]: unknown [2025-03-24 08:59:58] [ Reset notification strategy ]: 0x8252 [2025-03-24 08:59:58] [ GPU process crash count ]: (null) [2025-03-24 08:59:58] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-03-24 08:59:58] [ compositorInfo ]: [2025-03-24 08:59:58] [ Tile Update Mode ]: One-copy [2025-03-24 08:59:58] [ Partial Raster ]: Enabled [2025-03-24 08:59:58] [ dawnInfo ]: [2025-03-24 08:59:58] [ devicePerfInfo ]: [2025-03-24 08:59:58] [ displayInfo ]: [2025-03-24 08:59:58] [ Info ]: Display[1111532402] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-03-24 08:59:58] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-03-24 08:59:58] [ Buffer format (all) ]: BGRA_8888 [2025-03-24 08:59:58] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-03-24 08:59:58] [ SDR white level in nits ]: 203 [2025-03-24 08:59:58] [ HDR relative maximum luminance ]: 1 [2025-03-24 08:59:58] [ Bits per color component ]: 8 [2025-03-24 08:59:58] [ Bits per pixel ]: 24 [2025-03-24 08:59:58] [ Refresh Rate in Hz ]: 144 [2025-03-24 08:59:58] [ featureStatus ]: [2025-03-24 08:59:58] [ featureStatus ]: [2025-03-24 08:59:58] [ 2d_canvas ]: enabled [2025-03-24 08:59:58] [ canvas_oop_rasterization ]: enabled_on [2025-03-24 08:59:58] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-03-24 08:59:58] [ gpu_compositing ]: enabled [2025-03-24 08:59:58] [ multiple_raster_threads ]: enabled_on [2025-03-24 08:59:58] [ opengl ]: enabled_on [2025-03-24 08:59:58] [ rasterization ]: enabled [2025-03-24 08:59:58] [ raw_draw ]: disabled_off_ok [2025-03-24 08:59:58] [ skia_graphite ]: disabled_off [2025-03-24 08:59:58] [ video_decode ]: enabled [2025-03-24 08:59:58] [ video_encode ]: enabled [2025-03-24 08:59:58] [ vulkan ]: disabled_off [2025-03-24 08:59:58] [ webgl ]: enabled [2025-03-24 08:59:58] [ webgl2 ]: enabled [2025-03-24 08:59:58] [ webgpu ]: enabled [2025-03-24 08:59:58] [ webnn ]: disabled_off [2025-03-24 08:59:58] [ problems ]: [2025-03-24 08:59:58] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: exit_on_context_lost [2025-03-24 08:59:58] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: msaa_is_slow [2025-03-24 08:59:58] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-03-24 08:59:58] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-03-24 08:59:58] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-03-24 08:59:58] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-03-24 08:59:58] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-03-24 08:59:58] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: max_msaa_sample_count_4 [2025-03-24 08:59:58] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-03-24 08:59:58] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-03-24 08:59:58] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-03-24 08:59:58] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: disable_accelerated_av1_encode [2025-03-24 08:59:58] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-03-24 08:59:58] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: disable_vp_auto_hdr [2025-03-24 08:59:58] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-03-24 08:59:58] [ tag ]: workarounds [2025-03-24 08:59:58] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-03-24 08:59:58] [ workarounds ]: [2025-03-24 08:59:58] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-03-24 08:59:58] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-03-24 08:59:58] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-03-24 08:59:58] [ workarounds[3] ]: disable_vp_auto_hdr [2025-03-24 08:59:58] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-03-24 08:59:58] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-03-24 08:59:58] [ workarounds[6] ]: exit_on_context_lost [2025-03-24 08:59:58] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-03-24 08:59:58] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-03-24 08:59:58] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-03-24 08:59:58] [ workarounds[10] ]: msaa_is_slow [2025-03-24 08:59:58] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-03-24 08:59:58] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-03-24 08:59:58] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-03-24 08:59:58] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-03-24 08:59:58] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-03-24 08:59:58] [ gpuMemoryBufferInfo ]: [2025-03-24 08:59:58] [ R_8 ]: Software only [2025-03-24 08:59:58] [ R_16 ]: Software only [2025-03-24 08:59:58] [ RG_88 ]: Software only [2025-03-24 08:59:58] [ RG_1616 ]: Software only [2025-03-24 08:59:58] [ BGR_565 ]: Software only [2025-03-24 08:59:58] [ RGBA_4444 ]: Software only [2025-03-24 08:59:58] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-03-24 08:59:58] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-03-24 08:59:58] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-03-24 08:59:58] [ BGRA_1010102 ]: Software only [2025-03-24 08:59:58] [ RGBA_1010102 ]: Software only [2025-03-24 08:59:58] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-03-24 08:59:58] [ RGBA_F16 ]: Software only [2025-03-24 08:59:58] [ YVU_420 ]: Software only [2025-03-24 08:59:58] [ YUV_420_BIPLANAR ]: Software only [2025-03-24 08:59:58] [ YUVA_420_TRIPLANAR ]: Software only [2025-03-24 08:59:58] [ P010 ]: Software only [2025-03-24 08:59:58] [ videoAcceleratorsInfo ]: [2025-03-24 08:59:58] [ Decoding ]: (null) [2025-03-24 08:59:58] [ Encoding ]: (null) [2025-03-24 08:59:58] [2025-03-24 08:59:58] *** Report Section: Log Messages *** [2025-03-24 08:59:58] [2025-03-24 08:59:58] ===================[ GPU Report: End [0] ]================== [2025-03-24 23:58:56] GPU process started: start count: 1 [2025-03-24 23:58:56] GPU process started: start count: 2 [2025-03-24 23:58:56] GPU process started: start count: 3 [2025-03-24 23:58:56] GPU process started: start count: 4 [2025-03-24 23:58:57] GPU process started: start count: 5 [2025-03-24 23:58:57] GPU process started: start count: 6 [2025-03-24 23:58:57] GPU process started: start count: 7 [2025-03-24 23:58:57] GPU process started: start count: 8 [1970-01-01 08:00:00] Client version: no bootstrapper found [1970-01-01 08:00:00] GPU process started: start count: 0 [2025-03-25 08:03:51] ==================[ GPU Report: Start [0] ]================= [2025-03-25 08:03:51] [2025-03-25 08:03:51] *** Report Section: Client Info *** [2025-03-25 08:03:51] [2025-03-25 08:03:51] [ client_info ]: [2025-03-25 08:03:51] [ angle_commit_id ]: 5d4df51d1d7d [2025-03-25 08:03:51] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=38340 -buildid=1741737356 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-03-25 08:03:51] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-03-25 08:03:51] [ operating_system ]: Windows NT 10.0.26100 [2025-03-25 08:03:51] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-03-25 08:03:51] [ version ]: Chrome/126.0.6478.183 [2025-03-25 08:03:51] [2025-03-25 08:03:51] *** Report Section: GPU Info *** [2025-03-25 08:03:51] [2025-03-25 08:03:51] [ gpu_info ]: [2025-03-25 08:03:51] [ ANGLEFeatures ]: [2025-03-25 08:03:51] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-03-25 08:03:51] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-03-25 08:03:51] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-03-25 08:03:51] [ basicInfo ]: [2025-03-25 08:03:51] [ Initialization time ]: 558 [2025-03-25 08:03:51] [ In-process GPU ]: (null) [2025-03-25 08:03:51] [ Passthrough Command Decoder ]: (null) [2025-03-25 08:03:51] [ Sandboxed ]: (null) [2025-03-25 08:03:51] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,750163}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-03-25 08:03:51] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,1134868}, DRIVER_VERSION=32.0.15.7261 [2025-03-25 08:03:51] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,146796}, DRIVER_VERSION=31.0.101.4502 [2025-03-25 08:03:51] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,100542}, DRIVER_VERSION=10.0.26100.3323 [2025-03-25 08:03:51] [ Optimus ]: (null) [2025-03-25 08:03:51] [ AMD switchable ]: (null) [2025-03-25 08:03:51] [ Desktop compositing ]: Aero Glass [2025-03-25 08:03:51] [ Direct composition ]: (null) [2025-03-25 08:03:51] [ Supports overlays ]: (null) [2025-03-25 08:03:51] [ YUY2 overlay support ]: SCALING [2025-03-25 08:03:51] [ NV12 overlay support ]: SCALING [2025-03-25 08:03:51] [ BGRA8 overlay support ]: SCALING [2025-03-25 08:03:51] [ RGB10A2 overlay support ]: SCALING [2025-03-25 08:03:51] [ DirectML feature level ]: Not supported [2025-03-25 08:03:51] [ Driver D3D12 feature level ]: Not supported [2025-03-25 08:03:51] [ Driver Vulkan API version ]: Not supported [2025-03-25 08:03:51] [ GPU CUDA compute capability major version ]: (null) [2025-03-25 08:03:51] [ Pixel shader version ]: 5.0 [2025-03-25 08:03:51] [ Vertex shader version ]: 5.0 [2025-03-25 08:03:51] [ Max. MSAA samples ]: 16 [2025-03-25 08:03:51] [ Machine model name ]: (null) [2025-03-25 08:03:51] [ Machine model version ]: (null) [2025-03-25 08:03:51] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-03-25 08:03:51] [ Display type ]: ANGLE_D3D11 [2025-03-25 08:03:51] [ GL_VENDOR ]: Google Inc. (Intel) [2025-03-25 08:03:51] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-03-25 08:03:51] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-03-25 08:03:51] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-03-25 08:03:51] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-03-25 08:03:51] [ Disabled WebGL Extensions ]: (null) [2025-03-25 08:03:51] [ Window system binding vendor ]: Google Inc. (Intel) [2025-03-25 08:03:51] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-03-25 08:03:51] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-03-25 08:03:51] [ Direct rendering version ]: unknown [2025-03-25 08:03:51] [ Reset notification strategy ]: 0x8252 [2025-03-25 08:03:51] [ GPU process crash count ]: (null) [2025-03-25 08:03:51] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-03-25 08:03:51] [ compositorInfo ]: [2025-03-25 08:03:51] [ Tile Update Mode ]: One-copy [2025-03-25 08:03:51] [ Partial Raster ]: Enabled [2025-03-25 08:03:51] [ dawnInfo ]: [2025-03-25 08:03:51] [ devicePerfInfo ]: [2025-03-25 08:03:51] [ displayInfo ]: [2025-03-25 08:03:51] [ Info ]: Display[2511425315] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-03-25 08:03:51] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-03-25 08:03:51] [ Buffer format (all) ]: BGRA_8888 [2025-03-25 08:03:51] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-03-25 08:03:51] [ SDR white level in nits ]: 203 [2025-03-25 08:03:51] [ HDR relative maximum luminance ]: 1 [2025-03-25 08:03:51] [ Bits per color component ]: 8 [2025-03-25 08:03:51] [ Bits per pixel ]: 24 [2025-03-25 08:03:51] [ Refresh Rate in Hz ]: 144 [2025-03-25 08:03:51] [ featureStatus ]: [2025-03-25 08:03:51] [ featureStatus ]: [2025-03-25 08:03:51] [ 2d_canvas ]: enabled [2025-03-25 08:03:51] [ canvas_oop_rasterization ]: enabled_on [2025-03-25 08:03:51] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-03-25 08:03:51] [ gpu_compositing ]: enabled [2025-03-25 08:03:51] [ multiple_raster_threads ]: enabled_on [2025-03-25 08:03:51] [ opengl ]: enabled_on [2025-03-25 08:03:51] [ rasterization ]: enabled [2025-03-25 08:03:51] [ raw_draw ]: disabled_off_ok [2025-03-25 08:03:51] [ skia_graphite ]: disabled_off [2025-03-25 08:03:51] [ video_decode ]: enabled [2025-03-25 08:03:51] [ video_encode ]: enabled [2025-03-25 08:03:51] [ vulkan ]: disabled_off [2025-03-25 08:03:51] [ webgl ]: enabled [2025-03-25 08:03:51] [ webgl2 ]: enabled [2025-03-25 08:03:51] [ webgpu ]: enabled [2025-03-25 08:03:51] [ webnn ]: disabled_off [2025-03-25 08:03:51] [ problems ]: [2025-03-25 08:03:51] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: exit_on_context_lost [2025-03-25 08:03:51] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: msaa_is_slow [2025-03-25 08:03:51] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-03-25 08:03:51] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-03-25 08:03:51] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-03-25 08:03:51] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-03-25 08:03:51] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-03-25 08:03:51] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: max_msaa_sample_count_4 [2025-03-25 08:03:51] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-03-25 08:03:51] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-03-25 08:03:51] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-03-25 08:03:51] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: disable_accelerated_av1_encode [2025-03-25 08:03:51] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-03-25 08:03:51] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: disable_vp_auto_hdr [2025-03-25 08:03:51] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-03-25 08:03:51] [ tag ]: workarounds [2025-03-25 08:03:51] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-03-25 08:03:51] [ workarounds ]: [2025-03-25 08:03:51] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-03-25 08:03:51] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-03-25 08:03:51] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-03-25 08:03:51] [ workarounds[3] ]: disable_vp_auto_hdr [2025-03-25 08:03:51] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-03-25 08:03:51] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-03-25 08:03:51] [ workarounds[6] ]: exit_on_context_lost [2025-03-25 08:03:51] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-03-25 08:03:51] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-03-25 08:03:51] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-03-25 08:03:51] [ workarounds[10] ]: msaa_is_slow [2025-03-25 08:03:51] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-03-25 08:03:51] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-03-25 08:03:51] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-03-25 08:03:51] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-03-25 08:03:51] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-03-25 08:03:51] [ gpuMemoryBufferInfo ]: [2025-03-25 08:03:51] [ R_8 ]: Software only [2025-03-25 08:03:51] [ R_16 ]: Software only [2025-03-25 08:03:51] [ RG_88 ]: Software only [2025-03-25 08:03:51] [ RG_1616 ]: Software only [2025-03-25 08:03:51] [ BGR_565 ]: Software only [2025-03-25 08:03:51] [ RGBA_4444 ]: Software only [2025-03-25 08:03:51] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-03-25 08:03:51] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-03-25 08:03:51] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-03-25 08:03:51] [ BGRA_1010102 ]: Software only [2025-03-25 08:03:51] [ RGBA_1010102 ]: Software only [2025-03-25 08:03:51] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-03-25 08:03:51] [ RGBA_F16 ]: Software only [2025-03-25 08:03:51] [ YVU_420 ]: Software only [2025-03-25 08:03:51] [ YUV_420_BIPLANAR ]: Software only [2025-03-25 08:03:51] [ YUVA_420_TRIPLANAR ]: Software only [2025-03-25 08:03:51] [ P010 ]: Software only [2025-03-25 08:03:51] [ videoAcceleratorsInfo ]: [2025-03-25 08:03:51] [ Decoding ]: (null) [2025-03-25 08:03:51] [ Encoding ]: (null) [2025-03-25 08:03:51] [2025-03-25 08:03:51] *** Report Section: Log Messages *** [2025-03-25 08:03:51] [2025-03-25 08:03:51] ===================[ GPU Report: End [0] ]================== [1970-01-01 08:00:00] Client version: no bootstrapper found [1970-01-01 08:00:00] GPU process started: start count: 0 [2025-03-25 23:09:09] ==================[ GPU Report: Start [0] ]================= [2025-03-25 23:09:09] [2025-03-25 23:09:09] *** Report Section: Client Info *** [2025-03-25 23:09:09] [2025-03-25 23:09:09] [ client_info ]: [2025-03-25 23:09:09] [ angle_commit_id ]: 5d4df51d1d7d [2025-03-25 23:09:09] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=1408 -buildid=1741737356 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -s [2025-03-25 23:09:09] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-03-25 23:09:09] [ operating_system ]: Windows NT 10.0.26100 [2025-03-25 23:09:09] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-03-25 23:09:09] [ version ]: Chrome/126.0.6478.183 [2025-03-25 23:09:09] [2025-03-25 23:09:09] *** Report Section: GPU Info *** [2025-03-25 23:09:09] [2025-03-25 23:09:09] [ gpu_info ]: [2025-03-25 23:09:09] [ ANGLEFeatures ]: [2025-03-25 23:09:09] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-03-25 23:09:09] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-03-25 23:09:09] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-03-25 23:09:09] [ basicInfo ]: [2025-03-25 23:09:09] [ Initialization time ]: 412 [2025-03-25 23:09:09] [ In-process GPU ]: (null) [2025-03-25 23:09:09] [ Passthrough Command Decoder ]: (null) [2025-03-25 23:09:09] [ Sandboxed ]: (null) [2025-03-25 23:09:09] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,114963}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-03-25 23:09:09] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,116176}, DRIVER_VERSION=32.0.15.7261 [2025-03-25 23:09:09] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,170482}, DRIVER_VERSION=31.0.101.4502 [2025-03-25 23:09:09] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,116042}, DRIVER_VERSION=10.0.26100.3323 [2025-03-25 23:09:09] [ Optimus ]: (null) [2025-03-25 23:09:09] [ AMD switchable ]: (null) [2025-03-25 23:09:09] [ Desktop compositing ]: Aero Glass [2025-03-25 23:09:09] [ Direct composition ]: (null) [2025-03-25 23:09:09] [ Supports overlays ]: (null) [2025-03-25 23:09:09] [ YUY2 overlay support ]: SCALING [2025-03-25 23:09:09] [ NV12 overlay support ]: SCALING [2025-03-25 23:09:09] [ BGRA8 overlay support ]: SCALING [2025-03-25 23:09:09] [ RGB10A2 overlay support ]: SCALING [2025-03-25 23:09:09] [ DirectML feature level ]: Not supported [2025-03-25 23:09:09] [ Driver D3D12 feature level ]: Not supported [2025-03-25 23:09:09] [ Driver Vulkan API version ]: Not supported [2025-03-25 23:09:09] [ GPU CUDA compute capability major version ]: (null) [2025-03-25 23:09:09] [ Pixel shader version ]: 5.0 [2025-03-25 23:09:09] [ Vertex shader version ]: 5.0 [2025-03-25 23:09:09] [ Max. MSAA samples ]: 16 [2025-03-25 23:09:09] [ Machine model name ]: (null) [2025-03-25 23:09:09] [ Machine model version ]: (null) [2025-03-25 23:09:09] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-03-25 23:09:09] [ Display type ]: ANGLE_D3D11 [2025-03-25 23:09:09] [ GL_VENDOR ]: Google Inc. (Intel) [2025-03-25 23:09:09] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-03-25 23:09:09] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-03-25 23:09:09] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-03-25 23:09:09] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-03-25 23:09:09] [ Disabled WebGL Extensions ]: (null) [2025-03-25 23:09:09] [ Window system binding vendor ]: Google Inc. (Intel) [2025-03-25 23:09:09] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-03-25 23:09:09] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-03-25 23:09:09] [ Direct rendering version ]: unknown [2025-03-25 23:09:09] [ Reset notification strategy ]: 0x8252 [2025-03-25 23:09:09] [ GPU process crash count ]: (null) [2025-03-25 23:09:09] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-03-25 23:09:09] [ compositorInfo ]: [2025-03-25 23:09:09] [ Tile Update Mode ]: One-copy [2025-03-25 23:09:09] [ Partial Raster ]: Enabled [2025-03-25 23:09:09] [ dawnInfo ]: [2025-03-25 23:09:09] [ devicePerfInfo ]: [2025-03-25 23:09:09] [ displayInfo ]: [2025-03-25 23:09:09] [ Info ]: Display[3502554819] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-03-25 23:09:09] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-03-25 23:09:09] [ Buffer format (all) ]: BGRA_8888 [2025-03-25 23:09:09] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-03-25 23:09:09] [ SDR white level in nits ]: 203 [2025-03-25 23:09:09] [ HDR relative maximum luminance ]: 1 [2025-03-25 23:09:09] [ Bits per color component ]: 8 [2025-03-25 23:09:09] [ Bits per pixel ]: 24 [2025-03-25 23:09:09] [ Refresh Rate in Hz ]: 144 [2025-03-25 23:09:09] [ featureStatus ]: [2025-03-25 23:09:09] [ featureStatus ]: [2025-03-25 23:09:09] [ 2d_canvas ]: enabled [2025-03-25 23:09:09] [ canvas_oop_rasterization ]: enabled_on [2025-03-25 23:09:09] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-03-25 23:09:09] [ gpu_compositing ]: enabled [2025-03-25 23:09:09] [ multiple_raster_threads ]: enabled_on [2025-03-25 23:09:09] [ opengl ]: enabled_on [2025-03-25 23:09:09] [ rasterization ]: enabled [2025-03-25 23:09:09] [ raw_draw ]: disabled_off_ok [2025-03-25 23:09:09] [ skia_graphite ]: disabled_off [2025-03-25 23:09:09] [ video_decode ]: enabled [2025-03-25 23:09:09] [ video_encode ]: enabled [2025-03-25 23:09:09] [ vulkan ]: disabled_off [2025-03-25 23:09:09] [ webgl ]: enabled [2025-03-25 23:09:09] [ webgl2 ]: enabled [2025-03-25 23:09:09] [ webgpu ]: enabled [2025-03-25 23:09:09] [ webnn ]: disabled_off [2025-03-25 23:09:09] [ problems ]: [2025-03-25 23:09:09] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: exit_on_context_lost [2025-03-25 23:09:09] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: msaa_is_slow [2025-03-25 23:09:09] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-03-25 23:09:09] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-03-25 23:09:09] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-03-25 23:09:09] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-03-25 23:09:09] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-03-25 23:09:09] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: max_msaa_sample_count_4 [2025-03-25 23:09:09] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-03-25 23:09:09] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-03-25 23:09:09] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-03-25 23:09:09] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: disable_accelerated_av1_encode [2025-03-25 23:09:09] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-03-25 23:09:09] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: disable_vp_auto_hdr [2025-03-25 23:09:09] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-03-25 23:09:09] [ tag ]: workarounds [2025-03-25 23:09:09] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-03-25 23:09:09] [ workarounds ]: [2025-03-25 23:09:09] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-03-25 23:09:09] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-03-25 23:09:09] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-03-25 23:09:09] [ workarounds[3] ]: disable_vp_auto_hdr [2025-03-25 23:09:09] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-03-25 23:09:09] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-03-25 23:09:09] [ workarounds[6] ]: exit_on_context_lost [2025-03-25 23:09:09] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-03-25 23:09:09] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-03-25 23:09:09] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-03-25 23:09:09] [ workarounds[10] ]: msaa_is_slow [2025-03-25 23:09:09] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-03-25 23:09:09] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-03-25 23:09:09] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-03-25 23:09:09] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-03-25 23:09:09] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-03-25 23:09:09] [ gpuMemoryBufferInfo ]: [2025-03-25 23:09:09] [ R_8 ]: Software only [2025-03-25 23:09:09] [ R_16 ]: Software only [2025-03-25 23:09:09] [ RG_88 ]: Software only [2025-03-25 23:09:09] [ RG_1616 ]: Software only [2025-03-25 23:09:09] [ BGR_565 ]: Software only [2025-03-25 23:09:09] [ RGBA_4444 ]: Software only [2025-03-25 23:09:09] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-03-25 23:09:09] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-03-25 23:09:09] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-03-25 23:09:09] [ BGRA_1010102 ]: Software only [2025-03-25 23:09:09] [ RGBA_1010102 ]: Software only [2025-03-25 23:09:09] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-03-25 23:09:09] [ RGBA_F16 ]: Software only [2025-03-25 23:09:09] [ YVU_420 ]: Software only [2025-03-25 23:09:09] [ YUV_420_BIPLANAR ]: Software only [2025-03-25 23:09:09] [ YUVA_420_TRIPLANAR ]: Software only [2025-03-25 23:09:09] [ P010 ]: Software only [2025-03-25 23:09:09] [ videoAcceleratorsInfo ]: [2025-03-25 23:09:09] [ Decoding ]: (null) [2025-03-25 23:09:09] [ Encoding ]: (null) [2025-03-25 23:09:09] [2025-03-25 23:09:09] *** Report Section: Log Messages *** [2025-03-25 23:09:09] [2025-03-25 23:09:09] ===================[ GPU Report: End [0] ]================== [1970-01-01 08:00:00] Client version: no bootstrapper found [1970-01-01 08:00:00] GPU process started: start count: 0 [2025-06-15 08:38:27] ==================[ GPU Report: Start [0] ]================= [2025-06-15 08:38:27] [2025-06-15 08:38:27] *** Report Section: Client Info *** [2025-06-15 08:38:27] [2025-06-15 08:38:27] [ client_info ]: [2025-06-15 08:38:27] [ angle_commit_id ]: 5d4df51d1d7d [2025-06-15 08:38:27] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=10964 -buildid=1741737356 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-06-15 08:38:27] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-06-15 08:38:27] [ operating_system ]: Windows NT 10.0.26100 [2025-06-15 08:38:27] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-06-15 08:38:27] [ version ]: Chrome/126.0.6478.183 [2025-06-15 08:38:27] [2025-06-15 08:38:27] *** Report Section: GPU Info *** [2025-06-15 08:38:27] [2025-06-15 08:38:27] [ gpu_info ]: [2025-06-15 08:38:27] [ ANGLEFeatures ]: [2025-06-15 08:38:27] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-06-15 08:38:27] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-06-15 08:38:27] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-06-15 08:38:27] [ basicInfo ]: [2025-06-15 08:38:27] [ Initialization time ]: 249 [2025-06-15 08:38:27] [ In-process GPU ]: (null) [2025-06-15 08:38:27] [ Passthrough Command Decoder ]: (null) [2025-06-15 08:38:27] [ Sandboxed ]: (null) [2025-06-15 08:38:27] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,109861}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-06-15 08:38:27] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,111050}, DRIVER_VERSION=32.0.15.7261 [2025-06-15 08:38:27] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,165176}, DRIVER_VERSION=31.0.101.4502 [2025-06-15 08:38:27] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,110907}, DRIVER_VERSION=10.0.26100.3624 [2025-06-15 08:38:27] [ Optimus ]: (null) [2025-06-15 08:38:27] [ AMD switchable ]: (null) [2025-06-15 08:38:27] [ Desktop compositing ]: Aero Glass [2025-06-15 08:38:27] [ Direct composition ]: (null) [2025-06-15 08:38:27] [ Supports overlays ]: (null) [2025-06-15 08:38:27] [ YUY2 overlay support ]: SCALING [2025-06-15 08:38:27] [ NV12 overlay support ]: SCALING [2025-06-15 08:38:27] [ BGRA8 overlay support ]: SCALING [2025-06-15 08:38:27] [ RGB10A2 overlay support ]: SCALING [2025-06-15 08:38:27] [ DirectML feature level ]: Not supported [2025-06-15 08:38:27] [ Driver D3D12 feature level ]: Not supported [2025-06-15 08:38:27] [ Driver Vulkan API version ]: Not supported [2025-06-15 08:38:27] [ GPU CUDA compute capability major version ]: (null) [2025-06-15 08:38:27] [ Pixel shader version ]: 5.0 [2025-06-15 08:38:27] [ Vertex shader version ]: 5.0 [2025-06-15 08:38:27] [ Max. MSAA samples ]: 16 [2025-06-15 08:38:27] [ Machine model name ]: (null) [2025-06-15 08:38:27] [ Machine model version ]: (null) [2025-06-15 08:38:27] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-06-15 08:38:27] [ Display type ]: ANGLE_D3D11 [2025-06-15 08:38:27] [ GL_VENDOR ]: Google Inc. (Intel) [2025-06-15 08:38:27] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-06-15 08:38:27] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-06-15 08:38:27] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-06-15 08:38:27] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-06-15 08:38:27] [ Disabled WebGL Extensions ]: (null) [2025-06-15 08:38:27] [ Window system binding vendor ]: Google Inc. (Intel) [2025-06-15 08:38:27] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-06-15 08:38:27] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-06-15 08:38:27] [ Direct rendering version ]: unknown [2025-06-15 08:38:27] [ Reset notification strategy ]: 0x8252 [2025-06-15 08:38:27] [ GPU process crash count ]: (null) [2025-06-15 08:38:27] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-06-15 08:38:27] [ compositorInfo ]: [2025-06-15 08:38:27] [ Tile Update Mode ]: One-copy [2025-06-15 08:38:27] [ Partial Raster ]: Enabled [2025-06-15 08:38:27] [ dawnInfo ]: [2025-06-15 08:38:27] [ devicePerfInfo ]: [2025-06-15 08:38:27] [ displayInfo ]: [2025-06-15 08:38:27] [ Info ]: Display[700156771] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-06-15 08:38:27] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-06-15 08:38:27] [ Buffer format (all) ]: BGRA_8888 [2025-06-15 08:38:27] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-06-15 08:38:27] [ SDR white level in nits ]: 203 [2025-06-15 08:38:27] [ HDR relative maximum luminance ]: 1 [2025-06-15 08:38:27] [ Bits per color component ]: 8 [2025-06-15 08:38:27] [ Bits per pixel ]: 24 [2025-06-15 08:38:27] [ Refresh Rate in Hz ]: 144 [2025-06-15 08:38:27] [ Info ]: Display[1136414949] bounds=[1920,0 1920x1080], workarea=[1920,0 1920x1032], scale=1, rotation=0, panel_rotation=0 external detected [2025-06-15 08:38:27] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-06-15 08:38:27] [ Buffer format (all) ]: BGRA_8888 [2025-06-15 08:38:27] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-06-15 08:38:27] [ SDR white level in nits ]: 203 [2025-06-15 08:38:27] [ HDR relative maximum luminance ]: 1 [2025-06-15 08:38:27] [ Bits per color component ]: 8 [2025-06-15 08:38:27] [ Bits per pixel ]: 24 [2025-06-15 08:38:27] [ Refresh Rate in Hz ]: 60 [2025-06-15 08:38:27] [ featureStatus ]: [2025-06-15 08:38:27] [ featureStatus ]: [2025-06-15 08:38:27] [ 2d_canvas ]: enabled [2025-06-15 08:38:27] [ canvas_oop_rasterization ]: enabled_on [2025-06-15 08:38:27] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-06-15 08:38:27] [ gpu_compositing ]: enabled [2025-06-15 08:38:27] [ multiple_raster_threads ]: enabled_on [2025-06-15 08:38:27] [ opengl ]: enabled_on [2025-06-15 08:38:27] [ rasterization ]: enabled [2025-06-15 08:38:27] [ raw_draw ]: disabled_off_ok [2025-06-15 08:38:27] [ skia_graphite ]: disabled_off [2025-06-15 08:38:27] [ video_decode ]: enabled [2025-06-15 08:38:27] [ video_encode ]: enabled [2025-06-15 08:38:27] [ vulkan ]: disabled_off [2025-06-15 08:38:27] [ webgl ]: enabled [2025-06-15 08:38:27] [ webgl2 ]: enabled [2025-06-15 08:38:27] [ webgpu ]: enabled [2025-06-15 08:38:27] [ webnn ]: disabled_off [2025-06-15 08:38:27] [ problems ]: [2025-06-15 08:38:27] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: exit_on_context_lost [2025-06-15 08:38:27] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: msaa_is_slow [2025-06-15 08:38:27] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-06-15 08:38:27] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-06-15 08:38:27] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-06-15 08:38:27] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-06-15 08:38:27] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-06-15 08:38:27] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: max_msaa_sample_count_4 [2025-06-15 08:38:27] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-06-15 08:38:27] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-06-15 08:38:27] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-06-15 08:38:27] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: disable_accelerated_av1_encode [2025-06-15 08:38:27] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-06-15 08:38:27] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: disable_vp_auto_hdr [2025-06-15 08:38:27] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-06-15 08:38:27] [ tag ]: workarounds [2025-06-15 08:38:27] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-06-15 08:38:27] [ workarounds ]: [2025-06-15 08:38:27] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-06-15 08:38:27] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-06-15 08:38:27] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-06-15 08:38:27] [ workarounds[3] ]: disable_vp_auto_hdr [2025-06-15 08:38:27] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-06-15 08:38:27] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-06-15 08:38:27] [ workarounds[6] ]: exit_on_context_lost [2025-06-15 08:38:27] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-06-15 08:38:27] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-06-15 08:38:27] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-06-15 08:38:27] [ workarounds[10] ]: msaa_is_slow [2025-06-15 08:38:27] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-06-15 08:38:27] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-06-15 08:38:27] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-06-15 08:38:27] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-06-15 08:38:27] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-06-15 08:38:27] [ gpuMemoryBufferInfo ]: [2025-06-15 08:38:27] [ R_8 ]: Software only [2025-06-15 08:38:27] [ R_16 ]: Software only [2025-06-15 08:38:27] [ RG_88 ]: Software only [2025-06-15 08:38:27] [ RG_1616 ]: Software only [2025-06-15 08:38:27] [ BGR_565 ]: Software only [2025-06-15 08:38:27] [ RGBA_4444 ]: Software only [2025-06-15 08:38:27] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-06-15 08:38:28] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-06-15 08:38:28] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-06-15 08:38:28] [ BGRA_1010102 ]: Software only [2025-06-15 08:38:28] [ RGBA_1010102 ]: Software only [2025-06-15 08:38:28] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-06-15 08:38:28] [ RGBA_F16 ]: Software only [2025-06-15 08:38:28] [ YVU_420 ]: Software only [2025-06-15 08:38:28] [ YUV_420_BIPLANAR ]: Software only [2025-06-15 08:38:28] [ YUVA_420_TRIPLANAR ]: Software only [2025-06-15 08:38:28] [ P010 ]: Software only [2025-06-15 08:38:28] [ videoAcceleratorsInfo ]: [2025-06-15 08:38:28] [ Decoding ]: (null) [2025-06-15 08:38:28] [ Encoding ]: (null) [2025-06-15 08:38:28] [2025-06-15 08:38:28] *** Report Section: Log Messages *** [2025-06-15 08:38:28] [2025-06-15 08:38:28] ===================[ GPU Report: End [0] ]================== [2025-06-22 23:54:04] Client version: no bootstrapper found [2025-06-22 23:54:04] GPU process started: start count: 0 [2025-06-22 23:54:36] ==================[ GPU Report: Start [0] ]================= [2025-06-22 23:54:36] [2025-06-22 23:54:36] *** Report Section: Client Info *** [2025-06-22 23:54:36] [2025-06-22 23:54:36] [ client_info ]: [2025-06-22 23:54:36] [ angle_commit_id ]: 5d4df51d1d7d [2025-06-22 23:54:36] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=23980 -buildid=1747701111 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-06-22 23:54:36] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-06-22 23:54:36] [ operating_system ]: Windows NT 10.0.26100 [2025-06-22 23:54:36] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-06-22 23:54:36] [ version ]: Chrome/126.0.6478.183 [2025-06-22 23:54:36] [2025-06-22 23:54:36] *** Report Section: GPU Info *** [2025-06-22 23:54:36] [2025-06-22 23:54:36] [ gpu_info ]: [2025-06-22 23:54:36] [ ANGLEFeatures ]: [2025-06-22 23:54:36] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-06-22 23:54:36] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-06-22 23:54:36] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-06-22 23:54:36] [ basicInfo ]: [2025-06-22 23:54:36] [ Initialization time ]: 579 [2025-06-22 23:54:36] [ In-process GPU ]: (null) [2025-06-22 23:54:36] [ Passthrough Command Decoder ]: (null) [2025-06-22 23:54:36] [ Sandboxed ]: (null) [2025-06-22 23:54:36] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,108015}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-06-22 23:54:36] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,109194}, DRIVER_VERSION=32.0.15.7261 [2025-06-22 23:54:36] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,165094}, DRIVER_VERSION=31.0.101.4502 [2025-06-22 23:54:36] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,109056}, DRIVER_VERSION=10.0.26100.3624 [2025-06-22 23:54:36] [ Optimus ]: (null) [2025-06-22 23:54:36] [ AMD switchable ]: (null) [2025-06-22 23:54:36] [ Desktop compositing ]: Aero Glass [2025-06-22 23:54:36] [ Direct composition ]: (null) [2025-06-22 23:54:36] [ Supports overlays ]: (null) [2025-06-22 23:54:36] [ YUY2 overlay support ]: SCALING [2025-06-22 23:54:36] [ NV12 overlay support ]: SCALING [2025-06-22 23:54:36] [ BGRA8 overlay support ]: SCALING [2025-06-22 23:54:36] [ RGB10A2 overlay support ]: SCALING [2025-06-22 23:54:36] [ DirectML feature level ]: Not supported [2025-06-22 23:54:36] [ Driver D3D12 feature level ]: Not supported [2025-06-22 23:54:36] [ Driver Vulkan API version ]: Not supported [2025-06-22 23:54:36] [ GPU CUDA compute capability major version ]: (null) [2025-06-22 23:54:36] [ Pixel shader version ]: 5.0 [2025-06-22 23:54:36] [ Vertex shader version ]: 5.0 [2025-06-22 23:54:36] [ Max. MSAA samples ]: 16 [2025-06-22 23:54:36] [ Machine model name ]: (null) [2025-06-22 23:54:36] [ Machine model version ]: (null) [2025-06-22 23:54:36] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-06-22 23:54:36] [ Display type ]: ANGLE_D3D11 [2025-06-22 23:54:36] [ GL_VENDOR ]: Google Inc. (Intel) [2025-06-22 23:54:36] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-06-22 23:54:36] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-06-22 23:54:36] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-06-22 23:54:37] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-06-22 23:54:37] [ Disabled WebGL Extensions ]: (null) [2025-06-22 23:54:37] [ Window system binding vendor ]: Google Inc. (Intel) [2025-06-22 23:54:37] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-06-22 23:54:37] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-06-22 23:54:37] [ Direct rendering version ]: unknown [2025-06-22 23:54:37] [ Reset notification strategy ]: 0x8252 [2025-06-22 23:54:37] [ GPU process crash count ]: (null) [2025-06-22 23:54:37] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-06-22 23:54:37] [ compositorInfo ]: [2025-06-22 23:54:37] [ Tile Update Mode ]: One-copy [2025-06-22 23:54:37] [ Partial Raster ]: Enabled [2025-06-22 23:54:37] [ dawnInfo ]: [2025-06-22 23:54:37] [ devicePerfInfo ]: [2025-06-22 23:54:37] [ displayInfo ]: [2025-06-22 23:54:37] [ Info ]: Display[1296538143] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-06-22 23:54:37] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-06-22 23:54:37] [ Buffer format (all) ]: BGRA_8888 [2025-06-22 23:54:37] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-06-22 23:54:37] [ SDR white level in nits ]: 203 [2025-06-22 23:54:37] [ HDR relative maximum luminance ]: 1 [2025-06-22 23:54:37] [ Bits per color component ]: 8 [2025-06-22 23:54:37] [ Bits per pixel ]: 24 [2025-06-22 23:54:37] [ Refresh Rate in Hz ]: 60 [2025-06-22 23:54:37] [ featureStatus ]: [2025-06-22 23:54:37] [ featureStatus ]: [2025-06-22 23:54:37] [ 2d_canvas ]: enabled [2025-06-22 23:54:37] [ canvas_oop_rasterization ]: enabled_on [2025-06-22 23:54:37] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-06-22 23:54:37] [ gpu_compositing ]: enabled [2025-06-22 23:54:37] [ multiple_raster_threads ]: enabled_on [2025-06-22 23:54:37] [ opengl ]: enabled_on [2025-06-22 23:54:37] [ rasterization ]: enabled [2025-06-22 23:54:37] [ raw_draw ]: disabled_off_ok [2025-06-22 23:54:37] [ skia_graphite ]: disabled_off [2025-06-22 23:54:37] [ video_decode ]: enabled [2025-06-22 23:54:37] [ video_encode ]: enabled [2025-06-22 23:54:37] [ vulkan ]: disabled_off [2025-06-22 23:54:37] [ webgl ]: enabled [2025-06-22 23:54:37] [ webgl2 ]: enabled [2025-06-22 23:54:37] [ webgpu ]: enabled [2025-06-22 23:54:37] [ webnn ]: disabled_off [2025-06-22 23:54:37] [ problems ]: [2025-06-22 23:54:37] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: exit_on_context_lost [2025-06-22 23:54:37] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: msaa_is_slow [2025-06-22 23:54:37] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-06-22 23:54:37] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-06-22 23:54:37] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-06-22 23:54:37] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-06-22 23:54:37] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-06-22 23:54:37] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: max_msaa_sample_count_4 [2025-06-22 23:54:37] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-06-22 23:54:37] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-06-22 23:54:37] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-06-22 23:54:37] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: disable_accelerated_av1_encode [2025-06-22 23:54:37] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-06-22 23:54:37] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: disable_vp_auto_hdr [2025-06-22 23:54:37] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-06-22 23:54:37] [ tag ]: workarounds [2025-06-22 23:54:37] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-06-22 23:54:37] [ workarounds ]: [2025-06-22 23:54:37] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-06-22 23:54:37] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-06-22 23:54:37] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-06-22 23:54:37] [ workarounds[3] ]: disable_vp_auto_hdr [2025-06-22 23:54:37] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-06-22 23:54:37] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-06-22 23:54:37] [ workarounds[6] ]: exit_on_context_lost [2025-06-22 23:54:37] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-06-22 23:54:37] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-06-22 23:54:37] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-06-22 23:54:37] [ workarounds[10] ]: msaa_is_slow [2025-06-22 23:54:37] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-06-22 23:54:37] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-06-22 23:54:37] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-06-22 23:54:37] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-06-22 23:54:37] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-06-22 23:54:37] [ gpuMemoryBufferInfo ]: [2025-06-22 23:54:37] [ R_8 ]: Software only [2025-06-22 23:54:37] [ R_16 ]: Software only [2025-06-22 23:54:37] [ RG_88 ]: Software only [2025-06-22 23:54:37] [ RG_1616 ]: Software only [2025-06-22 23:54:37] [ BGR_565 ]: Software only [2025-06-22 23:54:37] [ RGBA_4444 ]: Software only [2025-06-22 23:54:37] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-06-22 23:54:37] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-06-22 23:54:37] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-06-22 23:54:37] [ BGRA_1010102 ]: Software only [2025-06-22 23:54:37] [ RGBA_1010102 ]: Software only [2025-06-22 23:54:37] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-06-22 23:54:37] [ RGBA_F16 ]: Software only [2025-06-22 23:54:37] [ YVU_420 ]: Software only [2025-06-22 23:54:37] [ YUV_420_BIPLANAR ]: Software only [2025-06-22 23:54:37] [ YUVA_420_TRIPLANAR ]: Software only [2025-06-22 23:54:37] [ P010 ]: Software only [2025-06-22 23:54:37] [ videoAcceleratorsInfo ]: [2025-06-22 23:54:37] [ Decoding ]: (null) [2025-06-22 23:54:37] [ Encoding ]: (null) [2025-06-22 23:54:37] [2025-06-22 23:54:37] *** Report Section: Log Messages *** [2025-06-22 23:54:37] [2025-06-22 23:54:37] ===================[ GPU Report: End [0] ]================== [2025-07-11 12:17:29] Client version: no bootstrapper found [2025-07-11 12:17:29] GPU process started: start count: 0 [2025-07-11 12:17:32] ==================[ GPU Report: Start [0] ]================= [2025-07-11 12:17:32] [2025-07-11 12:17:32] *** Report Section: Client Info *** [2025-07-11 12:17:32] [2025-07-11 12:17:32] [ client_info ]: [2025-07-11 12:17:32] [ angle_commit_id ]: 5d4df51d1d7d [2025-07-11 12:17:32] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=5060 -buildid=1747701111 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -s [2025-07-11 12:17:32] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-07-11 12:17:32] [ operating_system ]: Windows NT 10.0.26100 [2025-07-11 12:17:32] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-07-11 12:17:32] [ version ]: Chrome/126.0.6478.183 [2025-07-11 12:17:32] [2025-07-11 12:17:32] *** Report Section: GPU Info *** [2025-07-11 12:17:32] [2025-07-11 12:17:32] [ gpu_info ]: [2025-07-11 12:17:32] [ ANGLEFeatures ]: [2025-07-11 12:17:32] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-07-11 12:17:32] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-07-11 12:17:32] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-07-11 12:17:32] [ basicInfo ]: [2025-07-11 12:17:32] [ Initialization time ]: 317 [2025-07-11 12:17:32] [ In-process GPU ]: (null) [2025-07-11 12:17:32] [ Passthrough Command Decoder ]: (null) [2025-07-11 12:17:32] [ Sandboxed ]: (null) [2025-07-11 12:17:32] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,106752}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-07-11 12:17:32] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,107938}, DRIVER_VERSION=32.0.15.7261 [2025-07-11 12:17:32] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,163176}, DRIVER_VERSION=31.0.101.4502 [2025-07-11 12:17:32] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,107793}, DRIVER_VERSION=10.0.26100.3624 [2025-07-11 12:17:32] [ Optimus ]: (null) [2025-07-11 12:17:32] [ AMD switchable ]: (null) [2025-07-11 12:17:32] [ Desktop compositing ]: Aero Glass [2025-07-11 12:17:32] [ Direct composition ]: (null) [2025-07-11 12:17:32] [ Supports overlays ]: (null) [2025-07-11 12:17:32] [ YUY2 overlay support ]: SCALING [2025-07-11 12:17:32] [ NV12 overlay support ]: SCALING [2025-07-11 12:17:32] [ BGRA8 overlay support ]: SCALING [2025-07-11 12:17:32] [ RGB10A2 overlay support ]: SCALING [2025-07-11 12:17:32] [ DirectML feature level ]: Not supported [2025-07-11 12:17:33] [ Driver D3D12 feature level ]: Not supported [2025-07-11 12:17:33] [ Driver Vulkan API version ]: Not supported [2025-07-11 12:17:33] [ GPU CUDA compute capability major version ]: (null) [2025-07-11 12:17:33] [ Pixel shader version ]: 5.0 [2025-07-11 12:17:33] [ Vertex shader version ]: 5.0 [2025-07-11 12:17:33] [ Max. MSAA samples ]: 16 [2025-07-11 12:17:33] [ Machine model name ]: (null) [2025-07-11 12:17:33] [ Machine model version ]: (null) [2025-07-11 12:17:33] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-07-11 12:17:33] [ Display type ]: ANGLE_D3D11 [2025-07-11 12:17:33] [ GL_VENDOR ]: Google Inc. (Intel) [2025-07-11 12:17:33] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-07-11 12:17:33] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-07-11 12:17:33] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-07-11 12:17:33] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-07-11 12:17:33] [ Disabled WebGL Extensions ]: (null) [2025-07-11 12:17:33] [ Window system binding vendor ]: Google Inc. (Intel) [2025-07-11 12:17:33] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-07-11 12:17:33] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-07-11 12:17:33] [ Direct rendering version ]: unknown [2025-07-11 12:17:33] [ Reset notification strategy ]: 0x8252 [2025-07-11 12:17:33] [ GPU process crash count ]: (null) [2025-07-11 12:17:33] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-07-11 12:17:33] [ compositorInfo ]: [2025-07-11 12:17:33] [ Tile Update Mode ]: One-copy [2025-07-11 12:17:33] [ Partial Raster ]: Enabled [2025-07-11 12:17:33] [ dawnInfo ]: [2025-07-11 12:17:33] [ devicePerfInfo ]: [2025-07-11 12:17:33] [ displayInfo ]: [2025-07-11 12:17:33] [ Info ]: Display[3434502422] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-07-11 12:17:33] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-07-11 12:17:33] [ Buffer format (all) ]: BGRA_8888 [2025-07-11 12:17:33] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-07-11 12:17:33] [ SDR white level in nits ]: 203 [2025-07-11 12:17:33] [ HDR relative maximum luminance ]: 1 [2025-07-11 12:17:33] [ Bits per color component ]: 8 [2025-07-11 12:17:33] [ Bits per pixel ]: 24 [2025-07-11 12:17:33] [ Refresh Rate in Hz ]: 60 [2025-07-11 12:17:33] [ featureStatus ]: [2025-07-11 12:17:33] [ featureStatus ]: [2025-07-11 12:17:33] [ 2d_canvas ]: enabled [2025-07-11 12:17:33] [ canvas_oop_rasterization ]: enabled_on [2025-07-11 12:17:33] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-07-11 12:17:33] [ gpu_compositing ]: enabled [2025-07-11 12:17:33] [ multiple_raster_threads ]: enabled_on [2025-07-11 12:17:33] [ opengl ]: enabled_on [2025-07-11 12:17:33] [ rasterization ]: enabled [2025-07-11 12:17:33] [ raw_draw ]: disabled_off_ok [2025-07-11 12:17:33] [ skia_graphite ]: disabled_off [2025-07-11 12:17:33] [ video_decode ]: enabled [2025-07-11 12:17:33] [ video_encode ]: enabled [2025-07-11 12:17:33] [ vulkan ]: disabled_off [2025-07-11 12:17:33] [ webgl ]: enabled [2025-07-11 12:17:33] [ webgl2 ]: enabled [2025-07-11 12:17:33] [ webgpu ]: enabled [2025-07-11 12:17:33] [ webnn ]: disabled_off [2025-07-11 12:17:33] [ problems ]: [2025-07-11 12:17:33] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: exit_on_context_lost [2025-07-11 12:17:33] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: msaa_is_slow [2025-07-11 12:17:33] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-07-11 12:17:33] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-07-11 12:17:33] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-07-11 12:17:33] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-07-11 12:17:33] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-07-11 12:17:33] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: max_msaa_sample_count_4 [2025-07-11 12:17:33] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-07-11 12:17:33] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-07-11 12:17:33] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-07-11 12:17:33] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: disable_accelerated_av1_encode [2025-07-11 12:17:33] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-07-11 12:17:33] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: disable_vp_auto_hdr [2025-07-11 12:17:33] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-07-11 12:17:33] [ tag ]: workarounds [2025-07-11 12:17:33] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-07-11 12:17:33] [ workarounds ]: [2025-07-11 12:17:33] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-07-11 12:17:33] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-07-11 12:17:33] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-07-11 12:17:33] [ workarounds[3] ]: disable_vp_auto_hdr [2025-07-11 12:17:33] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-07-11 12:17:33] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-07-11 12:17:33] [ workarounds[6] ]: exit_on_context_lost [2025-07-11 12:17:33] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-07-11 12:17:33] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-07-11 12:17:33] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-07-11 12:17:33] [ workarounds[10] ]: msaa_is_slow [2025-07-11 12:17:33] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-07-11 12:17:33] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-07-11 12:17:33] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-07-11 12:17:33] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-07-11 12:17:33] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-07-11 12:17:33] [ gpuMemoryBufferInfo ]: [2025-07-11 12:17:33] [ R_8 ]: Software only [2025-07-11 12:17:33] [ R_16 ]: Software only [2025-07-11 12:17:33] [ RG_88 ]: Software only [2025-07-11 12:17:33] [ RG_1616 ]: Software only [2025-07-11 12:17:33] [ BGR_565 ]: Software only [2025-07-11 12:17:33] [ RGBA_4444 ]: Software only [2025-07-11 12:17:33] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-07-11 12:17:33] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-07-11 12:17:33] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-07-11 12:17:33] [ BGRA_1010102 ]: Software only [2025-07-11 12:17:33] [ RGBA_1010102 ]: Software only [2025-07-11 12:17:33] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-07-11 12:17:33] [ RGBA_F16 ]: Software only [2025-07-11 12:17:33] [ YVU_420 ]: Software only [2025-07-11 12:17:33] [ YUV_420_BIPLANAR ]: Software only [2025-07-11 12:17:33] [ YUVA_420_TRIPLANAR ]: Software only [2025-07-11 12:17:33] [ P010 ]: Software only [2025-07-11 12:17:33] [ videoAcceleratorsInfo ]: [2025-07-11 12:17:33] [ Decoding ]: (null) [2025-07-11 12:17:33] [ Encoding ]: (null) [2025-07-11 12:17:33] [2025-07-11 12:17:33] *** Report Section: Log Messages *** [2025-07-11 12:17:33] [2025-07-11 12:17:33] ===================[ GPU Report: End [0] ]================== [2025-07-27 18:17:45] Client version: no bootstrapper found [2025-07-27 18:17:45] GPU process started: start count: 0 [2025-07-27 18:17:48] ==================[ GPU Report: Start [0] ]================= [2025-07-27 18:17:48] [2025-07-27 18:17:48] *** Report Section: Client Info *** [2025-07-27 18:17:48] [2025-07-27 18:17:48] [ client_info ]: [2025-07-27 18:17:48] [ angle_commit_id ]: 5d4df51d1d7d [2025-07-27 18:17:48] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=47140 -buildid=1751405894 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-07-27 18:17:48] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-07-27 18:17:48] [ operating_system ]: Windows NT 10.0.26100 [2025-07-27 18:17:48] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-07-27 18:17:48] [ version ]: Chrome/126.0.6478.183 [2025-07-27 18:17:48] [2025-07-27 18:17:48] *** Report Section: GPU Info *** [2025-07-27 18:17:48] [2025-07-27 18:17:48] [ gpu_info ]: [2025-07-27 18:17:48] [ ANGLEFeatures ]: [2025-07-27 18:17:48] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-07-27 18:17:48] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-07-27 18:17:48] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-07-27 18:17:48] [ basicInfo ]: [2025-07-27 18:17:48] [ Initialization time ]: 249 [2025-07-27 18:17:48] [ In-process GPU ]: (null) [2025-07-27 18:17:48] [ Passthrough Command Decoder ]: (null) [2025-07-27 18:17:48] [ Sandboxed ]: (null) [2025-07-27 18:17:48] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,109249}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-07-27 18:17:48] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,110416}, DRIVER_VERSION=32.0.15.7261 [2025-07-27 18:17:48] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,163284}, DRIVER_VERSION=31.0.101.4502 [2025-07-27 18:17:48] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,110296}, DRIVER_VERSION=10.0.26100.4484 [2025-07-27 18:17:48] [ Optimus ]: (null) [2025-07-27 18:17:48] [ AMD switchable ]: (null) [2025-07-27 18:17:48] [ Desktop compositing ]: Aero Glass [2025-07-27 18:17:48] [ Direct composition ]: (null) [2025-07-27 18:17:48] [ Supports overlays ]: (null) [2025-07-27 18:17:48] [ YUY2 overlay support ]: SCALING [2025-07-27 18:17:48] [ NV12 overlay support ]: SCALING [2025-07-27 18:17:48] [ BGRA8 overlay support ]: SCALING [2025-07-27 18:17:48] [ RGB10A2 overlay support ]: SCALING [2025-07-27 18:17:48] [ DirectML feature level ]: Not supported [2025-07-27 18:17:48] [ Driver D3D12 feature level ]: Not supported [2025-07-27 18:17:48] [ Driver Vulkan API version ]: Not supported [2025-07-27 18:17:48] [ GPU CUDA compute capability major version ]: (null) [2025-07-27 18:17:48] [ Pixel shader version ]: 5.0 [2025-07-27 18:17:48] [ Vertex shader version ]: 5.0 [2025-07-27 18:17:48] [ Max. MSAA samples ]: 16 [2025-07-27 18:17:48] [ Machine model name ]: (null) [2025-07-27 18:17:48] [ Machine model version ]: (null) [2025-07-27 18:17:48] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-07-27 18:17:48] [ Display type ]: ANGLE_D3D11 [2025-07-27 18:17:48] [ GL_VENDOR ]: Google Inc. (Intel) [2025-07-27 18:17:48] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-07-27 18:17:48] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-07-27 18:17:48] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-07-27 18:17:48] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-07-27 18:17:48] [ Disabled WebGL Extensions ]: (null) [2025-07-27 18:17:48] [ Window system binding vendor ]: Google Inc. (Intel) [2025-07-27 18:17:48] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-07-27 18:17:48] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-07-27 18:17:48] [ Direct rendering version ]: unknown [2025-07-27 18:17:48] [ Reset notification strategy ]: 0x8252 [2025-07-27 18:17:48] [ GPU process crash count ]: (null) [2025-07-27 18:17:48] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-07-27 18:17:48] [ compositorInfo ]: [2025-07-27 18:17:48] [ Tile Update Mode ]: One-copy [2025-07-27 18:17:48] [ Partial Raster ]: Enabled [2025-07-27 18:17:48] [ dawnInfo ]: [2025-07-27 18:17:48] [ devicePerfInfo ]: [2025-07-27 18:17:48] [ displayInfo ]: [2025-07-27 18:17:48] [ Info ]: Display[2884164802] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-07-27 18:17:48] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-07-27 18:17:48] [ Buffer format (all) ]: BGRA_8888 [2025-07-27 18:17:48] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-07-27 18:17:48] [ SDR white level in nits ]: 203 [2025-07-27 18:17:48] [ HDR relative maximum luminance ]: 1 [2025-07-27 18:17:48] [ Bits per color component ]: 8 [2025-07-27 18:17:48] [ Bits per pixel ]: 24 [2025-07-27 18:17:48] [ Refresh Rate in Hz ]: 144 [2025-07-27 18:17:48] [ Info ]: Display[663988618] bounds=[1920,0 1920x1080], workarea=[1920,0 1920x1032], scale=1, rotation=0, panel_rotation=0 external detected [2025-07-27 18:17:48] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-07-27 18:17:48] [ Buffer format (all) ]: BGRA_8888 [2025-07-27 18:17:48] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-07-27 18:17:48] [ SDR white level in nits ]: 203 [2025-07-27 18:17:48] [ HDR relative maximum luminance ]: 1 [2025-07-27 18:17:48] [ Bits per color component ]: 8 [2025-07-27 18:17:48] [ Bits per pixel ]: 24 [2025-07-27 18:17:48] [ Refresh Rate in Hz ]: 60 [2025-07-27 18:17:48] [ featureStatus ]: [2025-07-27 18:17:48] [ featureStatus ]: [2025-07-27 18:17:48] [ 2d_canvas ]: enabled [2025-07-27 18:17:48] [ canvas_oop_rasterization ]: enabled_on [2025-07-27 18:17:48] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-07-27 18:17:48] [ gpu_compositing ]: enabled [2025-07-27 18:17:48] [ multiple_raster_threads ]: enabled_on [2025-07-27 18:17:48] [ opengl ]: enabled_on [2025-07-27 18:17:48] [ rasterization ]: enabled [2025-07-27 18:17:48] [ raw_draw ]: disabled_off_ok [2025-07-27 18:17:48] [ skia_graphite ]: disabled_off [2025-07-27 18:17:48] [ video_decode ]: enabled [2025-07-27 18:17:48] [ video_encode ]: enabled [2025-07-27 18:17:48] [ vulkan ]: disabled_off [2025-07-27 18:17:48] [ webgl ]: enabled [2025-07-27 18:17:48] [ webgl2 ]: enabled [2025-07-27 18:17:48] [ webgpu ]: enabled [2025-07-27 18:17:48] [ webnn ]: disabled_off [2025-07-27 18:17:48] [ problems ]: [2025-07-27 18:17:48] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: exit_on_context_lost [2025-07-27 18:17:48] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: msaa_is_slow [2025-07-27 18:17:48] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-07-27 18:17:48] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-07-27 18:17:48] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-07-27 18:17:48] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-07-27 18:17:48] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-07-27 18:17:48] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: max_msaa_sample_count_4 [2025-07-27 18:17:48] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-07-27 18:17:48] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-07-27 18:17:48] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-07-27 18:17:48] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: disable_accelerated_av1_encode [2025-07-27 18:17:48] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-07-27 18:17:48] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: disable_vp_auto_hdr [2025-07-27 18:17:48] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-07-27 18:17:48] [ tag ]: workarounds [2025-07-27 18:17:48] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-07-27 18:17:48] [ workarounds ]: [2025-07-27 18:17:48] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-07-27 18:17:48] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-07-27 18:17:48] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-07-27 18:17:48] [ workarounds[3] ]: disable_vp_auto_hdr [2025-07-27 18:17:48] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-07-27 18:17:48] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-07-27 18:17:48] [ workarounds[6] ]: exit_on_context_lost [2025-07-27 18:17:48] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-07-27 18:17:48] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-07-27 18:17:48] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-07-27 18:17:48] [ workarounds[10] ]: msaa_is_slow [2025-07-27 18:17:48] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-07-27 18:17:48] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-07-27 18:17:48] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-07-27 18:17:48] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-07-27 18:17:48] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-07-27 18:17:48] [ gpuMemoryBufferInfo ]: [2025-07-27 18:17:48] [ R_8 ]: Software only [2025-07-27 18:17:48] [ R_16 ]: Software only [2025-07-27 18:17:48] [ RG_88 ]: Software only [2025-07-27 18:17:48] [ RG_1616 ]: Software only [2025-07-27 18:17:48] [ BGR_565 ]: Software only [2025-07-27 18:17:48] [ RGBA_4444 ]: Software only [2025-07-27 18:17:48] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-07-27 18:17:48] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-07-27 18:17:48] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-07-27 18:17:48] [ BGRA_1010102 ]: Software only [2025-07-27 18:17:48] [ RGBA_1010102 ]: Software only [2025-07-27 18:17:48] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-07-27 18:17:48] [ RGBA_F16 ]: Software only [2025-07-27 18:17:48] [ YVU_420 ]: Software only [2025-07-27 18:17:48] [ YUV_420_BIPLANAR ]: Software only [2025-07-27 18:17:48] [ YUVA_420_TRIPLANAR ]: Software only [2025-07-27 18:17:48] [ P010 ]: Software only [2025-07-27 18:17:48] [ videoAcceleratorsInfo ]: [2025-07-27 18:17:48] [ Decoding ]: (null) [2025-07-27 18:17:48] [ Encoding ]: (null) [2025-07-27 18:17:48] [2025-07-27 18:17:48] *** Report Section: Log Messages *** [2025-07-27 18:17:48] [2025-07-27 18:17:48] ===================[ GPU Report: End [0] ]================== [2025-08-02 11:57:55] Client version: no bootstrapper found [2025-08-02 11:57:55] GPU process started: start count: 0 [2025-08-02 11:57:59] ==================[ GPU Report: Start [0] ]================= [2025-08-02 11:57:59] [2025-08-02 11:57:59] *** Report Section: Client Info *** [2025-08-02 11:57:59] [2025-08-02 11:57:59] [ client_info ]: [2025-08-02 11:57:59] [ angle_commit_id ]: 5d4df51d1d7d [2025-08-02 11:57:59] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=30396 -buildid=1751405894 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-08-02 11:57:59] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-08-02 11:57:59] [ operating_system ]: Windows NT 10.0.26100 [2025-08-02 11:57:59] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-08-02 11:57:59] [ version ]: Chrome/126.0.6478.183 [2025-08-02 11:57:59] [2025-08-02 11:57:59] *** Report Section: GPU Info *** [2025-08-02 11:57:59] [2025-08-02 11:57:59] [ gpu_info ]: [2025-08-02 11:57:59] [ ANGLEFeatures ]: [2025-08-02 11:57:59] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-08-02 11:57:59] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-08-02 11:57:59] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-08-02 11:57:59] [ basicInfo ]: [2025-08-02 11:57:59] [ Initialization time ]: 328 [2025-08-02 11:57:59] [ In-process GPU ]: (null) [2025-08-02 11:57:59] [ Passthrough Command Decoder ]: (null) [2025-08-02 11:57:59] [ Sandboxed ]: (null) [2025-08-02 11:57:59] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,108714}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-08-02 11:57:59] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,109879}, DRIVER_VERSION=32.0.15.7261 [2025-08-02 11:57:59] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,171880}, DRIVER_VERSION=31.0.101.4502 [2025-08-02 11:57:59] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,109756}, DRIVER_VERSION=10.0.26100.4484 [2025-08-02 11:57:59] [ Optimus ]: (null) [2025-08-02 11:57:59] [ AMD switchable ]: (null) [2025-08-02 11:57:59] [ Desktop compositing ]: Aero Glass [2025-08-02 11:57:59] [ Direct composition ]: (null) [2025-08-02 11:57:59] [ Supports overlays ]: (null) [2025-08-02 11:57:59] [ YUY2 overlay support ]: SCALING [2025-08-02 11:57:59] [ NV12 overlay support ]: SCALING [2025-08-02 11:57:59] [ BGRA8 overlay support ]: SCALING [2025-08-02 11:57:59] [ RGB10A2 overlay support ]: SCALING [2025-08-02 11:57:59] [ DirectML feature level ]: Not supported [2025-08-02 11:57:59] [ Driver D3D12 feature level ]: Not supported [2025-08-02 11:57:59] [ Driver Vulkan API version ]: Not supported [2025-08-02 11:57:59] [ GPU CUDA compute capability major version ]: (null) [2025-08-02 11:57:59] [ Pixel shader version ]: 5.0 [2025-08-02 11:57:59] [ Vertex shader version ]: 5.0 [2025-08-02 11:57:59] [ Max. MSAA samples ]: 16 [2025-08-02 11:57:59] [ Machine model name ]: (null) [2025-08-02 11:57:59] [ Machine model version ]: (null) [2025-08-02 11:57:59] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-08-02 11:57:59] [ Display type ]: ANGLE_D3D11 [2025-08-02 11:57:59] [ GL_VENDOR ]: Google Inc. (Intel) [2025-08-02 11:57:59] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-08-02 11:57:59] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-08-02 11:57:59] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-08-02 11:57:59] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-08-02 11:57:59] [ Disabled WebGL Extensions ]: (null) [2025-08-02 11:57:59] [ Window system binding vendor ]: Google Inc. (Intel) [2025-08-02 11:57:59] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-08-02 11:57:59] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-08-02 11:57:59] [ Direct rendering version ]: unknown [2025-08-02 11:57:59] [ Reset notification strategy ]: 0x8252 [2025-08-02 11:57:59] [ GPU process crash count ]: (null) [2025-08-02 11:57:59] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-08-02 11:57:59] [ compositorInfo ]: [2025-08-02 11:57:59] [ Tile Update Mode ]: One-copy [2025-08-02 11:57:59] [ Partial Raster ]: Enabled [2025-08-02 11:57:59] [ dawnInfo ]: [2025-08-02 11:57:59] [ devicePerfInfo ]: [2025-08-02 11:57:59] [ displayInfo ]: [2025-08-02 11:57:59] [ Info ]: Display[2789555529] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-08-02 11:57:59] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-08-02 11:57:59] [ Buffer format (all) ]: BGRA_8888 [2025-08-02 11:57:59] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-08-02 11:57:59] [ SDR white level in nits ]: 203 [2025-08-02 11:57:59] [ HDR relative maximum luminance ]: 1 [2025-08-02 11:57:59] [ Bits per color component ]: 8 [2025-08-02 11:57:59] [ Bits per pixel ]: 24 [2025-08-02 11:57:59] [ Refresh Rate in Hz ]: 60 [2025-08-02 11:57:59] [ featureStatus ]: [2025-08-02 11:57:59] [ featureStatus ]: [2025-08-02 11:57:59] [ 2d_canvas ]: enabled [2025-08-02 11:57:59] [ canvas_oop_rasterization ]: enabled_on [2025-08-02 11:57:59] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-08-02 11:57:59] [ gpu_compositing ]: enabled [2025-08-02 11:57:59] [ multiple_raster_threads ]: enabled_on [2025-08-02 11:57:59] [ opengl ]: enabled_on [2025-08-02 11:57:59] [ rasterization ]: enabled [2025-08-02 11:57:59] [ raw_draw ]: disabled_off_ok [2025-08-02 11:57:59] [ skia_graphite ]: disabled_off [2025-08-02 11:57:59] [ video_decode ]: enabled [2025-08-02 11:57:59] [ video_encode ]: enabled [2025-08-02 11:57:59] [ vulkan ]: disabled_off [2025-08-02 11:57:59] [ webgl ]: enabled [2025-08-02 11:57:59] [ webgl2 ]: enabled [2025-08-02 11:57:59] [ webgpu ]: enabled [2025-08-02 11:57:59] [ webnn ]: disabled_off [2025-08-02 11:57:59] [ problems ]: [2025-08-02 11:57:59] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: exit_on_context_lost [2025-08-02 11:57:59] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: msaa_is_slow [2025-08-02 11:57:59] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-08-02 11:57:59] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-08-02 11:57:59] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-08-02 11:57:59] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-08-02 11:57:59] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-08-02 11:57:59] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: max_msaa_sample_count_4 [2025-08-02 11:57:59] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-08-02 11:57:59] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-08-02 11:57:59] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-08-02 11:57:59] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: disable_accelerated_av1_encode [2025-08-02 11:57:59] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-08-02 11:57:59] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: disable_vp_auto_hdr [2025-08-02 11:57:59] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-08-02 11:57:59] [ tag ]: workarounds [2025-08-02 11:57:59] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-08-02 11:57:59] [ workarounds ]: [2025-08-02 11:57:59] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-08-02 11:57:59] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-08-02 11:57:59] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-08-02 11:57:59] [ workarounds[3] ]: disable_vp_auto_hdr [2025-08-02 11:57:59] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-08-02 11:57:59] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-08-02 11:57:59] [ workarounds[6] ]: exit_on_context_lost [2025-08-02 11:57:59] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-08-02 11:57:59] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-08-02 11:57:59] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-08-02 11:57:59] [ workarounds[10] ]: msaa_is_slow [2025-08-02 11:57:59] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-08-02 11:57:59] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-08-02 11:57:59] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-08-02 11:57:59] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-08-02 11:57:59] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-08-02 11:57:59] [ gpuMemoryBufferInfo ]: [2025-08-02 11:57:59] [ R_8 ]: Software only [2025-08-02 11:57:59] [ R_16 ]: Software only [2025-08-02 11:57:59] [ RG_88 ]: Software only [2025-08-02 11:57:59] [ RG_1616 ]: Software only [2025-08-02 11:57:59] [ BGR_565 ]: Software only [2025-08-02 11:57:59] [ RGBA_4444 ]: Software only [2025-08-02 11:57:59] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-08-02 11:57:59] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-08-02 11:57:59] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-08-02 11:57:59] [ BGRA_1010102 ]: Software only [2025-08-02 11:57:59] [ RGBA_1010102 ]: Software only [2025-08-02 11:57:59] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-08-02 11:57:59] [ RGBA_F16 ]: Software only [2025-08-02 11:57:59] [ YVU_420 ]: Software only [2025-08-02 11:57:59] [ YUV_420_BIPLANAR ]: Software only [2025-08-02 11:57:59] [ YUVA_420_TRIPLANAR ]: Software only [2025-08-02 11:57:59] [ P010 ]: Software only [2025-08-02 11:57:59] [ videoAcceleratorsInfo ]: [2025-08-02 11:57:59] [ Decoding ]: (null) [2025-08-02 11:57:59] [ Encoding ]: (null) [2025-08-02 11:57:59] [2025-08-02 11:57:59] *** Report Section: Log Messages *** [2025-08-02 11:57:59] [2025-08-02 11:57:59] ===================[ GPU Report: End [0] ]================== [2025-08-30 09:55:27] Client version: no bootstrapper found [2025-08-30 09:55:27] GPU process started: start count: 0 [2025-08-30 09:55:30] ==================[ GPU Report: Start [0] ]================= [2025-08-30 09:55:30] [2025-08-30 09:55:30] *** Report Section: Client Info *** [2025-08-30 09:55:30] [2025-08-30 09:55:30] [ client_info ]: [2025-08-30 09:55:30] [ angle_commit_id ]: 5d4df51d1d7d [2025-08-30 09:55:30] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=36728 -buildid=1751405894 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-08-30 09:55:30] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-08-30 09:55:30] [ operating_system ]: Windows NT 10.0.26100 [2025-08-30 09:55:30] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-08-30 09:55:30] [ version ]: Chrome/126.0.6478.183 [2025-08-30 09:55:30] [2025-08-30 09:55:30] *** Report Section: GPU Info *** [2025-08-30 09:55:30] [2025-08-30 09:55:30] [ gpu_info ]: [2025-08-30 09:55:30] [ ANGLEFeatures ]: [2025-08-30 09:55:30] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-08-30 09:55:30] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-08-30 09:55:30] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-08-30 09:55:30] [ basicInfo ]: [2025-08-30 09:55:30] [ Initialization time ]: 185 [2025-08-30 09:55:30] [ In-process GPU ]: (null) [2025-08-30 09:55:30] [ Passthrough Command Decoder ]: (null) [2025-08-30 09:55:30] [ Sandboxed ]: (null) [2025-08-30 09:55:30] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,105502}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-08-30 09:55:30] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,106679}, DRIVER_VERSION=32.0.15.7261 [2025-08-30 09:55:30] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,115208984}, DRIVER_VERSION=31.0.101.4502 [2025-08-30 09:55:30] [ GPU3 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,115190395}, DRIVER_VERSION=31.0.101.4502 [2025-08-30 09:55:30] [ GPU4 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,106545}, DRIVER_VERSION=10.0.26100.4768 [2025-08-30 09:55:30] [ Optimus ]: (null) [2025-08-30 09:55:30] [ AMD switchable ]: (null) [2025-08-30 09:55:30] [ Desktop compositing ]: Aero Glass [2025-08-30 09:55:30] [ Direct composition ]: (null) [2025-08-30 09:55:30] [ Supports overlays ]: (null) [2025-08-30 09:55:30] [ YUY2 overlay support ]: SCALING [2025-08-30 09:55:30] [ NV12 overlay support ]: SCALING [2025-08-30 09:55:30] [ BGRA8 overlay support ]: SCALING [2025-08-30 09:55:30] [ RGB10A2 overlay support ]: SCALING [2025-08-30 09:55:30] [ DirectML feature level ]: Not supported [2025-08-30 09:55:30] [ Driver D3D12 feature level ]: Not supported [2025-08-30 09:55:30] [ Driver Vulkan API version ]: Not supported [2025-08-30 09:55:30] [ GPU CUDA compute capability major version ]: (null) [2025-08-30 09:55:30] [ Pixel shader version ]: 5.0 [2025-08-30 09:55:30] [ Vertex shader version ]: 5.0 [2025-08-30 09:55:30] [ Max. MSAA samples ]: 16 [2025-08-30 09:55:30] [ Machine model name ]: (null) [2025-08-30 09:55:30] [ Machine model version ]: (null) [2025-08-30 09:55:30] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-08-30 09:55:30] [ Display type ]: ANGLE_D3D11 [2025-08-30 09:55:30] [ GL_VENDOR ]: Google Inc. (Intel) [2025-08-30 09:55:30] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-08-30 09:55:30] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-08-30 09:55:30] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-08-30 09:55:30] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-08-30 09:55:30] [ Disabled WebGL Extensions ]: (null) [2025-08-30 09:55:30] [ Window system binding vendor ]: Google Inc. (Intel) [2025-08-30 09:55:30] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-08-30 09:55:30] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-08-30 09:55:30] [ Direct rendering version ]: unknown [2025-08-30 09:55:30] [ Reset notification strategy ]: 0x8252 [2025-08-30 09:55:30] [ GPU process crash count ]: (null) [2025-08-30 09:55:30] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-08-30 09:55:30] [ compositorInfo ]: [2025-08-30 09:55:30] [ Tile Update Mode ]: One-copy [2025-08-30 09:55:30] [ Partial Raster ]: Enabled [2025-08-30 09:55:30] [ dawnInfo ]: [2025-08-30 09:55:30] [ devicePerfInfo ]: [2025-08-30 09:55:30] [ displayInfo ]: [2025-08-30 09:55:30] [ Info ]: Display[3258543117] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-08-30 09:55:30] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-08-30 09:55:30] [ Buffer format (all) ]: BGRA_8888 [2025-08-30 09:55:30] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-08-30 09:55:30] [ SDR white level in nits ]: 203 [2025-08-30 09:55:30] [ HDR relative maximum luminance ]: 1 [2025-08-30 09:55:30] [ Bits per color component ]: 8 [2025-08-30 09:55:30] [ Bits per pixel ]: 24 [2025-08-30 09:55:30] [ Refresh Rate in Hz ]: 144 [2025-08-30 09:55:30] [ featureStatus ]: [2025-08-30 09:55:30] [ featureStatus ]: [2025-08-30 09:55:30] [ 2d_canvas ]: enabled [2025-08-30 09:55:30] [ canvas_oop_rasterization ]: enabled_on [2025-08-30 09:55:30] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-08-30 09:55:30] [ gpu_compositing ]: enabled [2025-08-30 09:55:30] [ multiple_raster_threads ]: enabled_on [2025-08-30 09:55:30] [ opengl ]: enabled_on [2025-08-30 09:55:30] [ rasterization ]: enabled [2025-08-30 09:55:30] [ raw_draw ]: disabled_off_ok [2025-08-30 09:55:30] [ skia_graphite ]: disabled_off [2025-08-30 09:55:30] [ video_decode ]: enabled [2025-08-30 09:55:30] [ video_encode ]: enabled [2025-08-30 09:55:30] [ vulkan ]: disabled_off [2025-08-30 09:55:30] [ webgl ]: enabled [2025-08-30 09:55:30] [ webgl2 ]: enabled [2025-08-30 09:55:30] [ webgpu ]: enabled [2025-08-30 09:55:30] [ webnn ]: disabled_off [2025-08-30 09:55:30] [ problems ]: [2025-08-30 09:55:30] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: exit_on_context_lost [2025-08-30 09:55:30] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: msaa_is_slow [2025-08-30 09:55:30] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-08-30 09:55:30] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-08-30 09:55:30] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-08-30 09:55:30] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-08-30 09:55:30] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-08-30 09:55:30] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: max_msaa_sample_count_4 [2025-08-30 09:55:30] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-08-30 09:55:30] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-08-30 09:55:30] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-08-30 09:55:30] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: disable_accelerated_av1_encode [2025-08-30 09:55:30] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-08-30 09:55:30] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: disable_vp_auto_hdr [2025-08-30 09:55:30] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-08-30 09:55:30] [ tag ]: workarounds [2025-08-30 09:55:30] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-08-30 09:55:30] [ workarounds ]: [2025-08-30 09:55:30] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-08-30 09:55:30] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-08-30 09:55:30] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-08-30 09:55:30] [ workarounds[3] ]: disable_vp_auto_hdr [2025-08-30 09:55:30] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-08-30 09:55:30] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-08-30 09:55:30] [ workarounds[6] ]: exit_on_context_lost [2025-08-30 09:55:30] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-08-30 09:55:30] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-08-30 09:55:30] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-08-30 09:55:30] [ workarounds[10] ]: msaa_is_slow [2025-08-30 09:55:30] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-08-30 09:55:30] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-08-30 09:55:30] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-08-30 09:55:30] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-08-30 09:55:30] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-08-30 09:55:30] [ gpuMemoryBufferInfo ]: [2025-08-30 09:55:30] [ R_8 ]: Software only [2025-08-30 09:55:30] [ R_16 ]: Software only [2025-08-30 09:55:30] [ RG_88 ]: Software only [2025-08-30 09:55:30] [ RG_1616 ]: Software only [2025-08-30 09:55:30] [ BGR_565 ]: Software only [2025-08-30 09:55:30] [ RGBA_4444 ]: Software only [2025-08-30 09:55:30] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-08-30 09:55:30] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-08-30 09:55:30] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-08-30 09:55:30] [ BGRA_1010102 ]: Software only [2025-08-30 09:55:30] [ RGBA_1010102 ]: Software only [2025-08-30 09:55:30] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-08-30 09:55:30] [ RGBA_F16 ]: Software only [2025-08-30 09:55:30] [ YVU_420 ]: Software only [2025-08-30 09:55:30] [ YUV_420_BIPLANAR ]: Software only [2025-08-30 09:55:30] [ YUVA_420_TRIPLANAR ]: Software only [2025-08-30 09:55:30] [ P010 ]: Software only [2025-08-30 09:55:30] [ videoAcceleratorsInfo ]: [2025-08-30 09:55:30] [ Decoding ]: (null) [2025-08-30 09:55:30] [ Encoding ]: (null) [2025-08-30 09:55:30] [2025-08-30 09:55:30] *** Report Section: Log Messages *** [2025-08-30 09:55:30] [2025-08-30 09:55:30] ===================[ GPU Report: End [0] ]================== [2025-09-13 19:02:56] Client version: no bootstrapper found [2025-09-13 19:02:56] GPU process started: start count: 0 [2025-09-13 19:02:59] ==================[ GPU Report: Start [0] ]================= [2025-09-13 19:02:59] [2025-09-13 19:02:59] *** Report Section: Client Info *** [2025-09-13 19:02:59] [2025-09-13 19:02:59] [ client_info ]: [2025-09-13 19:02:59] [ angle_commit_id ]: 5d4df51d1d7d [2025-09-13 19:02:59] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=42272 -buildid=1757650573 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-09-13 19:02:59] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-09-13 19:02:59] [ operating_system ]: Windows NT 10.0.26100 [2025-09-13 19:02:59] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-09-13 19:02:59] [ version ]: Chrome/126.0.6478.183 [2025-09-13 19:02:59] [2025-09-13 19:02:59] *** Report Section: GPU Info *** [2025-09-13 19:02:59] [2025-09-13 19:02:59] [ gpu_info ]: [2025-09-13 19:02:59] [ ANGLEFeatures ]: [2025-09-13 19:02:59] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-09-13 19:02:59] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-09-13 19:02:59] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-09-13 19:02:59] [ basicInfo ]: [2025-09-13 19:02:59] [ Initialization time ]: 405 [2025-09-13 19:02:59] [ In-process GPU ]: (null) [2025-09-13 19:02:59] [ Passthrough Command Decoder ]: (null) [2025-09-13 19:02:59] [ Sandboxed ]: (null) [2025-09-13 19:02:59] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,120884}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-09-13 19:02:59] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,122106}, DRIVER_VERSION=32.0.15.7261 [2025-09-13 19:02:59] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,183973}, DRIVER_VERSION=31.0.101.4502 [2025-09-13 19:02:59] [ GPU3 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,180487}, DRIVER_VERSION=31.0.101.4502 [2025-09-13 19:02:59] [ GPU4 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,121963}, DRIVER_VERSION=10.0.26100.5074 [2025-09-13 19:02:59] [ Optimus ]: (null) [2025-09-13 19:02:59] [ AMD switchable ]: (null) [2025-09-13 19:02:59] [ Desktop compositing ]: Aero Glass [2025-09-13 19:02:59] [ Direct composition ]: (null) [2025-09-13 19:02:59] [ Supports overlays ]: (null) [2025-09-13 19:02:59] [ YUY2 overlay support ]: SCALING [2025-09-13 19:02:59] [ NV12 overlay support ]: SCALING [2025-09-13 19:02:59] [ BGRA8 overlay support ]: SCALING [2025-09-13 19:02:59] [ RGB10A2 overlay support ]: SCALING [2025-09-13 19:02:59] [ DirectML feature level ]: Not supported [2025-09-13 19:02:59] [ Driver D3D12 feature level ]: Not supported [2025-09-13 19:02:59] [ Driver Vulkan API version ]: Not supported [2025-09-13 19:02:59] [ GPU CUDA compute capability major version ]: (null) [2025-09-13 19:02:59] [ Pixel shader version ]: 5.0 [2025-09-13 19:02:59] [ Vertex shader version ]: 5.0 [2025-09-13 19:02:59] [ Max. MSAA samples ]: 16 [2025-09-13 19:02:59] [ Machine model name ]: (null) [2025-09-13 19:02:59] [ Machine model version ]: (null) [2025-09-13 19:02:59] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-09-13 19:02:59] [ Display type ]: ANGLE_D3D11 [2025-09-13 19:02:59] [ GL_VENDOR ]: Google Inc. (Intel) [2025-09-13 19:02:59] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-09-13 19:02:59] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-09-13 19:02:59] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-09-13 19:02:59] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-09-13 19:02:59] [ Disabled WebGL Extensions ]: (null) [2025-09-13 19:02:59] [ Window system binding vendor ]: Google Inc. (Intel) [2025-09-13 19:02:59] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-09-13 19:02:59] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-09-13 19:02:59] [ Direct rendering version ]: unknown [2025-09-13 19:02:59] [ Reset notification strategy ]: 0x8252 [2025-09-13 19:02:59] [ GPU process crash count ]: (null) [2025-09-13 19:02:59] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-09-13 19:02:59] [ compositorInfo ]: [2025-09-13 19:02:59] [ Tile Update Mode ]: One-copy [2025-09-13 19:02:59] [ Partial Raster ]: Enabled [2025-09-13 19:02:59] [ dawnInfo ]: [2025-09-13 19:02:59] [ devicePerfInfo ]: [2025-09-13 19:02:59] [ displayInfo ]: [2025-09-13 19:02:59] [ Info ]: Display[3817330665] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-09-13 19:02:59] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-09-13 19:02:59] [ Buffer format (all) ]: BGRA_8888 [2025-09-13 19:02:59] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-09-13 19:02:59] [ SDR white level in nits ]: 203 [2025-09-13 19:02:59] [ HDR relative maximum luminance ]: 1 [2025-09-13 19:02:59] [ Bits per color component ]: 8 [2025-09-13 19:02:59] [ Bits per pixel ]: 24 [2025-09-13 19:02:59] [ Refresh Rate in Hz ]: 144 [2025-09-13 19:02:59] [ Info ]: Display[821505848] bounds=[1920,0 1920x1080], workarea=[1920,0 1920x1032], scale=1, rotation=0, panel_rotation=0 external detected [2025-09-13 19:02:59] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-09-13 19:02:59] [ Buffer format (all) ]: BGRA_8888 [2025-09-13 19:02:59] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-09-13 19:02:59] [ SDR white level in nits ]: 203 [2025-09-13 19:02:59] [ HDR relative maximum luminance ]: 1 [2025-09-13 19:02:59] [ Bits per color component ]: 8 [2025-09-13 19:02:59] [ Bits per pixel ]: 24 [2025-09-13 19:02:59] [ Refresh Rate in Hz ]: 60 [2025-09-13 19:02:59] [ featureStatus ]: [2025-09-13 19:02:59] [ featureStatus ]: [2025-09-13 19:02:59] [ 2d_canvas ]: enabled [2025-09-13 19:02:59] [ canvas_oop_rasterization ]: enabled_on [2025-09-13 19:02:59] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-09-13 19:02:59] [ gpu_compositing ]: enabled [2025-09-13 19:02:59] [ multiple_raster_threads ]: enabled_on [2025-09-13 19:02:59] [ opengl ]: enabled_on [2025-09-13 19:02:59] [ rasterization ]: enabled [2025-09-13 19:02:59] [ raw_draw ]: disabled_off_ok [2025-09-13 19:02:59] [ skia_graphite ]: disabled_off [2025-09-13 19:02:59] [ video_decode ]: enabled [2025-09-13 19:02:59] [ video_encode ]: enabled [2025-09-13 19:02:59] [ vulkan ]: disabled_off [2025-09-13 19:02:59] [ webgl ]: enabled [2025-09-13 19:02:59] [ webgl2 ]: enabled [2025-09-13 19:02:59] [ webgpu ]: enabled [2025-09-13 19:02:59] [ webnn ]: disabled_off [2025-09-13 19:02:59] [ problems ]: [2025-09-13 19:02:59] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: exit_on_context_lost [2025-09-13 19:02:59] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: msaa_is_slow [2025-09-13 19:02:59] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-09-13 19:02:59] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-09-13 19:02:59] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-09-13 19:02:59] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-09-13 19:02:59] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-09-13 19:02:59] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: max_msaa_sample_count_4 [2025-09-13 19:02:59] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-09-13 19:02:59] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-09-13 19:02:59] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-09-13 19:02:59] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: disable_accelerated_av1_encode [2025-09-13 19:02:59] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-09-13 19:02:59] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: disable_vp_auto_hdr [2025-09-13 19:02:59] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-09-13 19:02:59] [ tag ]: workarounds [2025-09-13 19:02:59] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-09-13 19:02:59] [ workarounds ]: [2025-09-13 19:02:59] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-09-13 19:02:59] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-09-13 19:02:59] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-09-13 19:02:59] [ workarounds[3] ]: disable_vp_auto_hdr [2025-09-13 19:02:59] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-09-13 19:02:59] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-09-13 19:02:59] [ workarounds[6] ]: exit_on_context_lost [2025-09-13 19:02:59] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-09-13 19:02:59] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-09-13 19:02:59] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-09-13 19:02:59] [ workarounds[10] ]: msaa_is_slow [2025-09-13 19:02:59] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-09-13 19:02:59] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-09-13 19:02:59] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-09-13 19:02:59] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-09-13 19:02:59] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-09-13 19:02:59] [ gpuMemoryBufferInfo ]: [2025-09-13 19:02:59] [ R_8 ]: Software only [2025-09-13 19:02:59] [ R_16 ]: Software only [2025-09-13 19:02:59] [ RG_88 ]: Software only [2025-09-13 19:02:59] [ RG_1616 ]: Software only [2025-09-13 19:02:59] [ BGR_565 ]: Software only [2025-09-13 19:02:59] [ RGBA_4444 ]: Software only [2025-09-13 19:02:59] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-09-13 19:02:59] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-09-13 19:02:59] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-09-13 19:02:59] [ BGRA_1010102 ]: Software only [2025-09-13 19:02:59] [ RGBA_1010102 ]: Software only [2025-09-13 19:02:59] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-09-13 19:02:59] [ RGBA_F16 ]: Software only [2025-09-13 19:02:59] [ YVU_420 ]: Software only [2025-09-13 19:02:59] [ YUV_420_BIPLANAR ]: Software only [2025-09-13 19:02:59] [ YUVA_420_TRIPLANAR ]: Software only [2025-09-13 19:02:59] [ P010 ]: Software only [2025-09-13 19:02:59] [ videoAcceleratorsInfo ]: [2025-09-13 19:02:59] [ Decoding ]: (null) [2025-09-13 19:02:59] [ Encoding ]: (null) [2025-09-13 19:02:59] [2025-09-13 19:02:59] *** Report Section: Log Messages *** [2025-09-13 19:02:59] [2025-09-13 19:02:59] ===================[ GPU Report: End [0] ]================== [2025-09-14 02:08:43] Client version: no bootstrapper found [2025-09-14 02:08:43] GPU process started: start count: 0 [2025-09-14 02:08:46] ==================[ GPU Report: Start [0] ]================= [2025-09-14 02:08:46] [2025-09-14 02:08:46] *** Report Section: Client Info *** [2025-09-14 02:08:46] [2025-09-14 02:08:46] [ client_info ]: [2025-09-14 02:08:46] [ angle_commit_id ]: 5d4df51d1d7d [2025-09-14 02:08:46] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=42272 -buildid=1757650573 -steamid=76561199433761343 -logdir="C:\Program Files (x86)\Steam\l [2025-09-14 02:08:46] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-09-14 02:08:46] [ operating_system ]: Windows NT 10.0.26100 [2025-09-14 02:08:46] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-09-14 02:08:46] [ version ]: Chrome/126.0.6478.183 [2025-09-14 02:08:46] [2025-09-14 02:08:46] *** Report Section: GPU Info *** [2025-09-14 02:08:46] [2025-09-14 02:08:46] [ gpu_info ]: [2025-09-14 02:08:46] [ ANGLEFeatures ]: [2025-09-14 02:08:46] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-09-14 02:08:46] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-09-14 02:08:46] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-09-14 02:08:46] [ basicInfo ]: [2025-09-14 02:08:46] [ Initialization time ]: 321 [2025-09-14 02:08:46] [ In-process GPU ]: (null) [2025-09-14 02:08:46] [ Passthrough Command Decoder ]: (null) [2025-09-14 02:08:46] [ Sandboxed ]: (null) [2025-09-14 02:08:46] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,120884}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-09-14 02:08:46] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,122106}, DRIVER_VERSION=32.0.15.7261 [2025-09-14 02:08:46] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,183973}, DRIVER_VERSION=31.0.101.4502 [2025-09-14 02:08:46] [ GPU3 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,180487}, DRIVER_VERSION=31.0.101.4502 [2025-09-14 02:08:46] [ GPU4 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,121963}, DRIVER_VERSION=10.0.26100.5074 [2025-09-14 02:08:46] [ Optimus ]: (null) [2025-09-14 02:08:46] [ AMD switchable ]: (null) [2025-09-14 02:08:46] [ Desktop compositing ]: Aero Glass [2025-09-14 02:08:46] [ Direct composition ]: (null) [2025-09-14 02:08:46] [ Supports overlays ]: (null) [2025-09-14 02:08:46] [ YUY2 overlay support ]: SCALING [2025-09-14 02:08:46] [ NV12 overlay support ]: SCALING [2025-09-14 02:08:46] [ BGRA8 overlay support ]: SCALING [2025-09-14 02:08:46] [ RGB10A2 overlay support ]: SCALING [2025-09-14 02:08:46] [ DirectML feature level ]: Not supported [2025-09-14 02:08:46] [ Driver D3D12 feature level ]: Not supported [2025-09-14 02:08:46] [ Driver Vulkan API version ]: Not supported [2025-09-14 02:08:46] [ GPU CUDA compute capability major version ]: (null) [2025-09-14 02:08:46] [ Pixel shader version ]: 5.0 [2025-09-14 02:08:46] [ Vertex shader version ]: 5.0 [2025-09-14 02:08:46] [ Max. MSAA samples ]: 16 [2025-09-14 02:08:46] [ Machine model name ]: (null) [2025-09-14 02:08:46] [ Machine model version ]: (null) [2025-09-14 02:08:46] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-09-14 02:08:46] [ Display type ]: ANGLE_D3D11 [2025-09-14 02:08:46] [ GL_VENDOR ]: Google Inc. (Intel) [2025-09-14 02:08:46] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-09-14 02:08:46] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-09-14 02:08:46] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-09-14 02:08:46] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-09-14 02:08:46] [ Disabled WebGL Extensions ]: (null) [2025-09-14 02:08:46] [ Window system binding vendor ]: Google Inc. (Intel) [2025-09-14 02:08:46] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-09-14 02:08:46] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-09-14 02:08:46] [ Direct rendering version ]: unknown [2025-09-14 02:08:46] [ Reset notification strategy ]: 0x8252 [2025-09-14 02:08:46] [ GPU process crash count ]: (null) [2025-09-14 02:08:46] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-09-14 02:08:46] [ compositorInfo ]: [2025-09-14 02:08:46] [ Tile Update Mode ]: One-copy [2025-09-14 02:08:46] [ Partial Raster ]: Enabled [2025-09-14 02:08:46] [ dawnInfo ]: [2025-09-14 02:08:46] [ devicePerfInfo ]: [2025-09-14 02:08:46] [ displayInfo ]: [2025-09-14 02:08:46] [ Info ]: Display[3817330665] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-09-14 02:08:46] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-09-14 02:08:46] [ Buffer format (all) ]: BGRA_8888 [2025-09-14 02:08:46] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-09-14 02:08:46] [ SDR white level in nits ]: 203 [2025-09-14 02:08:46] [ HDR relative maximum luminance ]: 1 [2025-09-14 02:08:46] [ Bits per color component ]: 8 [2025-09-14 02:08:46] [ Bits per pixel ]: 24 [2025-09-14 02:08:46] [ Refresh Rate in Hz ]: 144 [2025-09-14 02:08:46] [ featureStatus ]: [2025-09-14 02:08:46] [ featureStatus ]: [2025-09-14 02:08:46] [ 2d_canvas ]: enabled [2025-09-14 02:08:46] [ canvas_oop_rasterization ]: enabled_on [2025-09-14 02:08:46] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-09-14 02:08:46] [ gpu_compositing ]: enabled [2025-09-14 02:08:46] [ multiple_raster_threads ]: enabled_on [2025-09-14 02:08:46] [ opengl ]: enabled_on [2025-09-14 02:08:46] [ rasterization ]: enabled [2025-09-14 02:08:46] [ raw_draw ]: disabled_off_ok [2025-09-14 02:08:46] [ skia_graphite ]: disabled_off [2025-09-14 02:08:46] [ video_decode ]: enabled [2025-09-14 02:08:46] [ video_encode ]: enabled [2025-09-14 02:08:46] [ vulkan ]: disabled_off [2025-09-14 02:08:46] [ webgl ]: enabled [2025-09-14 02:08:46] [ webgl2 ]: enabled [2025-09-14 02:08:46] [ webgpu ]: enabled [2025-09-14 02:08:46] [ webnn ]: disabled_off [2025-09-14 02:08:46] [ problems ]: [2025-09-14 02:08:46] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: exit_on_context_lost [2025-09-14 02:08:46] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: msaa_is_slow [2025-09-14 02:08:46] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-09-14 02:08:46] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-09-14 02:08:46] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-09-14 02:08:46] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-09-14 02:08:46] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-09-14 02:08:46] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: max_msaa_sample_count_4 [2025-09-14 02:08:46] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-09-14 02:08:46] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-09-14 02:08:46] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-09-14 02:08:46] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: disable_accelerated_av1_encode [2025-09-14 02:08:46] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-09-14 02:08:46] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: disable_vp_auto_hdr [2025-09-14 02:08:46] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-09-14 02:08:46] [ tag ]: workarounds [2025-09-14 02:08:46] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-09-14 02:08:46] [ workarounds ]: [2025-09-14 02:08:46] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-09-14 02:08:46] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-09-14 02:08:46] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-09-14 02:08:46] [ workarounds[3] ]: disable_vp_auto_hdr [2025-09-14 02:08:46] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-09-14 02:08:46] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-09-14 02:08:46] [ workarounds[6] ]: exit_on_context_lost [2025-09-14 02:08:46] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-09-14 02:08:46] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-09-14 02:08:46] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-09-14 02:08:46] [ workarounds[10] ]: msaa_is_slow [2025-09-14 02:08:46] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-09-14 02:08:46] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-09-14 02:08:46] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-09-14 02:08:46] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-09-14 02:08:46] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-09-14 02:08:46] [ gpuMemoryBufferInfo ]: [2025-09-14 02:08:46] [ R_8 ]: Software only [2025-09-14 02:08:46] [ R_16 ]: Software only [2025-09-14 02:08:46] [ RG_88 ]: Software only [2025-09-14 02:08:46] [ RG_1616 ]: Software only [2025-09-14 02:08:46] [ BGR_565 ]: Software only [2025-09-14 02:08:46] [ RGBA_4444 ]: Software only [2025-09-14 02:08:46] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-09-14 02:08:46] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-09-14 02:08:46] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-09-14 02:08:46] [ BGRA_1010102 ]: Software only [2025-09-14 02:08:46] [ RGBA_1010102 ]: Software only [2025-09-14 02:08:46] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-09-14 02:08:46] [ RGBA_F16 ]: Software only [2025-09-14 02:08:46] [ YVU_420 ]: Software only [2025-09-14 02:08:46] [ YUV_420_BIPLANAR ]: Software only [2025-09-14 02:08:46] [ YUVA_420_TRIPLANAR ]: Software only [2025-09-14 02:08:46] [ P010 ]: Software only [2025-09-14 02:08:46] [ videoAcceleratorsInfo ]: [2025-09-14 02:08:46] [ Decoding ]: (null) [2025-09-14 02:08:46] [ Encoding ]: (null) [2025-09-14 02:08:46] [2025-09-14 02:08:46] *** Report Section: Log Messages *** [2025-09-14 02:08:46] [2025-09-14 02:08:46] ===================[ GPU Report: End [0] ]================== [2025-09-18 18:48:31] Client version: no bootstrapper found [2025-09-18 18:48:31] GPU process started: start count: 0 [2025-09-18 18:48:34] ==================[ GPU Report: Start [0] ]================= [2025-09-18 18:48:34] [2025-09-18 18:48:34] *** Report Section: Client Info *** [2025-09-18 18:48:34] [2025-09-18 18:48:34] [ client_info ]: [2025-09-18 18:48:34] [ angle_commit_id ]: 5d4df51d1d7d [2025-09-18 18:48:34] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=27876 -buildid=1757650573 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-09-18 18:48:34] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-09-18 18:48:34] [ operating_system ]: Windows NT 10.0.26100 [2025-09-18 18:48:34] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-09-18 18:48:34] [ version ]: Chrome/126.0.6478.183 [2025-09-18 18:48:34] [2025-09-18 18:48:34] *** Report Section: GPU Info *** [2025-09-18 18:48:34] [2025-09-18 18:48:34] [ gpu_info ]: [2025-09-18 18:48:34] [ ANGLEFeatures ]: [2025-09-18 18:48:34] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-09-18 18:48:34] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-09-18 18:48:34] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-09-18 18:48:34] [ basicInfo ]: [2025-09-18 18:48:34] [ Initialization time ]: 144 [2025-09-18 18:48:34] [ In-process GPU ]: (null) [2025-09-18 18:48:34] [ Passthrough Command Decoder ]: (null) [2025-09-18 18:48:34] [ Sandboxed ]: (null) [2025-09-18 18:48:34] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,113218}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-09-18 18:48:34] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,152418470}, DRIVER_VERSION=32.0.15.7703 [2025-09-18 18:48:34] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,172745}, DRIVER_VERSION=31.0.101.4502 [2025-09-18 18:48:34] [ GPU3 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,167775}, DRIVER_VERSION=31.0.101.4502 [2025-09-18 18:48:34] [ GPU4 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,114300}, DRIVER_VERSION=10.0.26100.5074 [2025-09-18 18:48:34] [ Optimus ]: (null) [2025-09-18 18:48:34] [ AMD switchable ]: (null) [2025-09-18 18:48:34] [ Desktop compositing ]: Aero Glass [2025-09-18 18:48:34] [ Direct composition ]: (null) [2025-09-18 18:48:34] [ Supports overlays ]: (null) [2025-09-18 18:48:34] [ YUY2 overlay support ]: SCALING [2025-09-18 18:48:34] [ NV12 overlay support ]: SCALING [2025-09-18 18:48:34] [ BGRA8 overlay support ]: SCALING [2025-09-18 18:48:34] [ RGB10A2 overlay support ]: SCALING [2025-09-18 18:48:34] [ DirectML feature level ]: Not supported [2025-09-18 18:48:34] [ Driver D3D12 feature level ]: Not supported [2025-09-18 18:48:34] [ Driver Vulkan API version ]: Not supported [2025-09-18 18:48:34] [ GPU CUDA compute capability major version ]: (null) [2025-09-18 18:48:34] [ Pixel shader version ]: 5.0 [2025-09-18 18:48:34] [ Vertex shader version ]: 5.0 [2025-09-18 18:48:34] [ Max. MSAA samples ]: 16 [2025-09-18 18:48:34] [ Machine model name ]: (null) [2025-09-18 18:48:34] [ Machine model version ]: (null) [2025-09-18 18:48:34] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-09-18 18:48:34] [ Display type ]: ANGLE_D3D11 [2025-09-18 18:48:34] [ GL_VENDOR ]: Google Inc. (Intel) [2025-09-18 18:48:34] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-09-18 18:48:34] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-09-18 18:48:34] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-09-18 18:48:34] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-09-18 18:48:34] [ Disabled WebGL Extensions ]: (null) [2025-09-18 18:48:34] [ Window system binding vendor ]: Google Inc. (Intel) [2025-09-18 18:48:34] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-09-18 18:48:34] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-09-18 18:48:34] [ Direct rendering version ]: unknown [2025-09-18 18:48:34] [ Reset notification strategy ]: 0x8252 [2025-09-18 18:48:34] [ GPU process crash count ]: (null) [2025-09-18 18:48:34] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-09-18 18:48:34] [ compositorInfo ]: [2025-09-18 18:48:34] [ Tile Update Mode ]: One-copy [2025-09-18 18:48:34] [ Partial Raster ]: Enabled [2025-09-18 18:48:34] [ dawnInfo ]: [2025-09-18 18:48:34] [ devicePerfInfo ]: [2025-09-18 18:48:34] [ displayInfo ]: [2025-09-18 18:48:34] [ Info ]: Display[1461784781] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-09-18 18:48:34] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-09-18 18:48:34] [ Buffer format (all) ]: BGRA_8888 [2025-09-18 18:48:34] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-09-18 18:48:34] [ SDR white level in nits ]: 203 [2025-09-18 18:48:34] [ HDR relative maximum luminance ]: 1 [2025-09-18 18:48:34] [ Bits per color component ]: 8 [2025-09-18 18:48:34] [ Bits per pixel ]: 24 [2025-09-18 18:48:34] [ Refresh Rate in Hz ]: 144 [2025-09-18 18:48:34] [ Info ]: Display[1288933499] bounds=[1920,0 1920x1080], workarea=[1920,0 1920x1032], scale=1, rotation=0, panel_rotation=0 external detected [2025-09-18 18:48:34] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-09-18 18:48:34] [ Buffer format (all) ]: BGRA_8888 [2025-09-18 18:48:34] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-09-18 18:48:34] [ SDR white level in nits ]: 203 [2025-09-18 18:48:34] [ HDR relative maximum luminance ]: 1 [2025-09-18 18:48:34] [ Bits per color component ]: 8 [2025-09-18 18:48:34] [ Bits per pixel ]: 24 [2025-09-18 18:48:34] [ Refresh Rate in Hz ]: 60 [2025-09-18 18:48:34] [ featureStatus ]: [2025-09-18 18:48:34] [ featureStatus ]: [2025-09-18 18:48:34] [ 2d_canvas ]: enabled [2025-09-18 18:48:34] [ canvas_oop_rasterization ]: enabled_on [2025-09-18 18:48:34] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-09-18 18:48:34] [ gpu_compositing ]: enabled [2025-09-18 18:48:34] [ multiple_raster_threads ]: enabled_on [2025-09-18 18:48:34] [ opengl ]: enabled_on [2025-09-18 18:48:34] [ rasterization ]: enabled [2025-09-18 18:48:34] [ raw_draw ]: disabled_off_ok [2025-09-18 18:48:34] [ skia_graphite ]: disabled_off [2025-09-18 18:48:34] [ video_decode ]: enabled [2025-09-18 18:48:34] [ video_encode ]: enabled [2025-09-18 18:48:34] [ vulkan ]: disabled_off [2025-09-18 18:48:34] [ webgl ]: enabled [2025-09-18 18:48:34] [ webgl2 ]: enabled [2025-09-18 18:48:34] [ webgpu ]: enabled [2025-09-18 18:48:34] [ webnn ]: disabled_off [2025-09-18 18:48:34] [ problems ]: [2025-09-18 18:48:34] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: exit_on_context_lost [2025-09-18 18:48:34] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: msaa_is_slow [2025-09-18 18:48:34] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-09-18 18:48:34] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-09-18 18:48:34] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-09-18 18:48:34] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-09-18 18:48:34] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-09-18 18:48:34] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: max_msaa_sample_count_4 [2025-09-18 18:48:34] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-09-18 18:48:34] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-09-18 18:48:34] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-09-18 18:48:34] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: disable_accelerated_av1_encode [2025-09-18 18:48:34] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-09-18 18:48:34] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: disable_vp_auto_hdr [2025-09-18 18:48:34] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-09-18 18:48:34] [ tag ]: workarounds [2025-09-18 18:48:34] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-09-18 18:48:34] [ workarounds ]: [2025-09-18 18:48:34] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-09-18 18:48:34] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-09-18 18:48:34] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-09-18 18:48:34] [ workarounds[3] ]: disable_vp_auto_hdr [2025-09-18 18:48:34] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-09-18 18:48:34] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-09-18 18:48:34] [ workarounds[6] ]: exit_on_context_lost [2025-09-18 18:48:34] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-09-18 18:48:34] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-09-18 18:48:34] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-09-18 18:48:34] [ workarounds[10] ]: msaa_is_slow [2025-09-18 18:48:34] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-09-18 18:48:34] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-09-18 18:48:34] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-09-18 18:48:34] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-09-18 18:48:34] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-09-18 18:48:34] [ gpuMemoryBufferInfo ]: [2025-09-18 18:48:34] [ R_8 ]: Software only [2025-09-18 18:48:34] [ R_16 ]: Software only [2025-09-18 18:48:34] [ RG_88 ]: Software only [2025-09-18 18:48:34] [ RG_1616 ]: Software only [2025-09-18 18:48:34] [ BGR_565 ]: Software only [2025-09-18 18:48:34] [ RGBA_4444 ]: Software only [2025-09-18 18:48:34] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-09-18 18:48:34] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-09-18 18:48:34] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-09-18 18:48:34] [ BGRA_1010102 ]: Software only [2025-09-18 18:48:34] [ RGBA_1010102 ]: Software only [2025-09-18 18:48:34] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-09-18 18:48:34] [ RGBA_F16 ]: Software only [2025-09-18 18:48:34] [ YVU_420 ]: Software only [2025-09-18 18:48:34] [ YUV_420_BIPLANAR ]: Software only [2025-09-18 18:48:34] [ YUVA_420_TRIPLANAR ]: Software only [2025-09-18 18:48:34] [ P010 ]: Software only [2025-09-18 18:48:34] [ videoAcceleratorsInfo ]: [2025-09-18 18:48:34] [ Decoding ]: (null) [2025-09-18 18:48:34] [ Encoding ]: (null) [2025-09-18 18:48:34] [2025-09-18 18:48:34] *** Report Section: Log Messages *** [2025-09-18 18:48:34] [2025-09-18 18:48:34] ===================[ GPU Report: End [0] ]================== [2025-09-20 14:20:34] GPU process started: start count: 1 [2025-09-20 14:20:34] GPU process started: start count: 2 [2025-09-20 14:20:34] GPU process started: start count: 3 [2025-09-20 14:20:34] GPU process started: start count: 4 [2025-09-20 14:20:34] GPU process started: start count: 5 [2025-09-20 14:20:34] GPU process started: start count: 6 [2025-09-20 14:20:34] GPU process started: start count: 7 [2025-09-20 14:20:34] GPU process started: start count: 8 [2025-10-06 16:54:39] Client version: no bootstrapper found [2025-10-06 16:54:39] GPU process started: start count: 0 [2025-10-06 16:54:41] ==================[ GPU Report: Start [0] ]================= [2025-10-06 16:54:41] [2025-10-06 16:54:41] *** Report Section: Client Info *** [2025-10-06 16:54:41] [2025-10-06 16:54:41] [ client_info ]: [2025-10-06 16:54:41] [ angle_commit_id ]: 5d4df51d1d7d [2025-10-06 16:54:41] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=10428 -buildid=1757650573 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-10-06 16:54:41] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-10-06 16:54:41] [ operating_system ]: Windows NT 10.0.26100 [2025-10-06 16:54:41] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-10-06 16:54:41] [ version ]: Chrome/126.0.6478.183 [2025-10-06 16:54:41] [2025-10-06 16:54:41] *** Report Section: GPU Info *** [2025-10-06 16:54:41] [2025-10-06 16:54:41] [ gpu_info ]: [2025-10-06 16:54:41] [ ANGLEFeatures ]: [2025-10-06 16:54:41] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-10-06 16:54:41] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-10-06 16:54:41] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-10-06 16:54:41] [ basicInfo ]: [2025-10-06 16:54:41] [ Initialization time ]: 295 [2025-10-06 16:54:41] [ In-process GPU ]: (null) [2025-10-06 16:54:41] [ Passthrough Command Decoder ]: (null) [2025-10-06 16:54:41] [ Sandboxed ]: (null) [2025-10-06 16:54:41] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,116446}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-10-06 16:54:41] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,117620}, DRIVER_VERSION=32.0.15.7703 [2025-10-06 16:54:41] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,175829}, DRIVER_VERSION=31.0.101.4502 [2025-10-06 16:54:41] [ GPU3 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,165462}, DRIVER_VERSION=31.0.101.4502 [2025-10-06 16:54:41] [ GPU4 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,117490}, DRIVER_VERSION=10.0.26100.5074 [2025-10-06 16:54:41] [ Optimus ]: (null) [2025-10-06 16:54:41] [ AMD switchable ]: (null) [2025-10-06 16:54:41] [ Desktop compositing ]: Aero Glass [2025-10-06 16:54:41] [ Direct composition ]: (null) [2025-10-06 16:54:41] [ Supports overlays ]: (null) [2025-10-06 16:54:41] [ YUY2 overlay support ]: SCALING [2025-10-06 16:54:41] [ NV12 overlay support ]: SCALING [2025-10-06 16:54:41] [ BGRA8 overlay support ]: SCALING [2025-10-06 16:54:41] [ RGB10A2 overlay support ]: SCALING [2025-10-06 16:54:41] [ DirectML feature level ]: Not supported [2025-10-06 16:54:41] [ Driver D3D12 feature level ]: Not supported [2025-10-06 16:54:41] [ Driver Vulkan API version ]: Not supported [2025-10-06 16:54:41] [ GPU CUDA compute capability major version ]: (null) [2025-10-06 16:54:41] [ Pixel shader version ]: 5.0 [2025-10-06 16:54:41] [ Vertex shader version ]: 5.0 [2025-10-06 16:54:41] [ Max. MSAA samples ]: 16 [2025-10-06 16:54:41] [ Machine model name ]: (null) [2025-10-06 16:54:41] [ Machine model version ]: (null) [2025-10-06 16:54:41] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-10-06 16:54:41] [ Display type ]: ANGLE_D3D11 [2025-10-06 16:54:41] [ GL_VENDOR ]: Google Inc. (Intel) [2025-10-06 16:54:41] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-10-06 16:54:41] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-10-06 16:54:41] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-10-06 16:54:41] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-10-06 16:54:41] [ Disabled WebGL Extensions ]: (null) [2025-10-06 16:54:41] [ Window system binding vendor ]: Google Inc. (Intel) [2025-10-06 16:54:41] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-10-06 16:54:41] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-10-06 16:54:41] [ Direct rendering version ]: unknown [2025-10-06 16:54:41] [ Reset notification strategy ]: 0x8252 [2025-10-06 16:54:41] [ GPU process crash count ]: (null) [2025-10-06 16:54:41] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-10-06 16:54:41] [ compositorInfo ]: [2025-10-06 16:54:41] [ Tile Update Mode ]: One-copy [2025-10-06 16:54:41] [ Partial Raster ]: Enabled [2025-10-06 16:54:41] [ dawnInfo ]: [2025-10-06 16:54:41] [ devicePerfInfo ]: [2025-10-06 16:54:41] [ displayInfo ]: [2025-10-06 16:54:41] [ Info ]: Display[3672221468] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-10-06 16:54:41] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-10-06 16:54:41] [ Buffer format (all) ]: BGRA_8888 [2025-10-06 16:54:41] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-10-06 16:54:41] [ SDR white level in nits ]: 203 [2025-10-06 16:54:41] [ HDR relative maximum luminance ]: 1 [2025-10-06 16:54:41] [ Bits per color component ]: 8 [2025-10-06 16:54:41] [ Bits per pixel ]: 24 [2025-10-06 16:54:41] [ Refresh Rate in Hz ]: 144 [2025-10-06 16:54:41] [ featureStatus ]: [2025-10-06 16:54:41] [ featureStatus ]: [2025-10-06 16:54:41] [ 2d_canvas ]: enabled [2025-10-06 16:54:41] [ canvas_oop_rasterization ]: enabled_on [2025-10-06 16:54:41] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-10-06 16:54:41] [ gpu_compositing ]: enabled [2025-10-06 16:54:41] [ multiple_raster_threads ]: enabled_on [2025-10-06 16:54:41] [ opengl ]: enabled_on [2025-10-06 16:54:41] [ rasterization ]: enabled [2025-10-06 16:54:41] [ raw_draw ]: disabled_off_ok [2025-10-06 16:54:41] [ skia_graphite ]: disabled_off [2025-10-06 16:54:41] [ video_decode ]: enabled [2025-10-06 16:54:41] [ video_encode ]: enabled [2025-10-06 16:54:41] [ vulkan ]: disabled_off [2025-10-06 16:54:41] [ webgl ]: enabled [2025-10-06 16:54:41] [ webgl2 ]: enabled [2025-10-06 16:54:41] [ webgpu ]: enabled [2025-10-06 16:54:41] [ webnn ]: disabled_off [2025-10-06 16:54:41] [ problems ]: [2025-10-06 16:54:41] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: exit_on_context_lost [2025-10-06 16:54:41] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: msaa_is_slow [2025-10-06 16:54:41] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-10-06 16:54:41] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-10-06 16:54:41] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-10-06 16:54:41] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-10-06 16:54:41] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-10-06 16:54:41] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: max_msaa_sample_count_4 [2025-10-06 16:54:41] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-10-06 16:54:41] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-10-06 16:54:41] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-10-06 16:54:41] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: disable_accelerated_av1_encode [2025-10-06 16:54:41] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-10-06 16:54:41] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: disable_vp_auto_hdr [2025-10-06 16:54:41] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-10-06 16:54:41] [ tag ]: workarounds [2025-10-06 16:54:41] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-10-06 16:54:41] [ workarounds ]: [2025-10-06 16:54:41] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-10-06 16:54:41] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-10-06 16:54:41] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-10-06 16:54:41] [ workarounds[3] ]: disable_vp_auto_hdr [2025-10-06 16:54:41] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-10-06 16:54:41] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-10-06 16:54:41] [ workarounds[6] ]: exit_on_context_lost [2025-10-06 16:54:41] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-10-06 16:54:41] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-10-06 16:54:41] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-10-06 16:54:41] [ workarounds[10] ]: msaa_is_slow [2025-10-06 16:54:41] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-10-06 16:54:41] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-10-06 16:54:41] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-10-06 16:54:41] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-10-06 16:54:41] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-10-06 16:54:41] [ gpuMemoryBufferInfo ]: [2025-10-06 16:54:41] [ R_8 ]: Software only [2025-10-06 16:54:41] [ R_16 ]: Software only [2025-10-06 16:54:41] [ RG_88 ]: Software only [2025-10-06 16:54:41] [ RG_1616 ]: Software only [2025-10-06 16:54:41] [ BGR_565 ]: Software only [2025-10-06 16:54:41] [ RGBA_4444 ]: Software only [2025-10-06 16:54:41] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-10-06 16:54:41] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-10-06 16:54:41] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-10-06 16:54:41] [ BGRA_1010102 ]: Software only [2025-10-06 16:54:41] [ RGBA_1010102 ]: Software only [2025-10-06 16:54:41] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-10-06 16:54:41] [ RGBA_F16 ]: Software only [2025-10-06 16:54:41] [ YVU_420 ]: Software only [2025-10-06 16:54:41] [ YUV_420_BIPLANAR ]: Software only [2025-10-06 16:54:41] [ YUVA_420_TRIPLANAR ]: Software only [2025-10-06 16:54:41] [ P010 ]: Software only [2025-10-06 16:54:41] [ videoAcceleratorsInfo ]: [2025-10-06 16:54:41] [ Decoding ]: (null) [2025-10-06 16:54:41] [ Encoding ]: (null) [2025-10-06 16:54:41] [2025-10-06 16:54:41] *** Report Section: Log Messages *** [2025-10-06 16:54:41] [2025-10-06 16:54:41] ===================[ GPU Report: End [0] ]================== [2025-10-24 01:04:56] Client version: no bootstrapper found [2025-10-24 01:04:56] GPU process started: start count: 0 [2025-10-24 01:05:00] ==================[ GPU Report: Start [0] ]================= [2025-10-24 01:05:00] [2025-10-24 01:05:00] *** Report Section: Client Info *** [2025-10-24 01:05:00] [2025-10-24 01:05:00] [ client_info ]: [2025-10-24 01:05:00] [ angle_commit_id ]: 5d4df51d1d7d [2025-10-24 01:05:00] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=23404 -buildid=1759461205 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2025-10-24 01:05:00] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2025-10-24 01:05:00] [ operating_system ]: Windows NT 10.0.26100 [2025-10-24 01:05:00] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2025-10-24 01:05:00] [ version ]: Chrome/126.0.6478.183 [2025-10-24 01:05:00] [2025-10-24 01:05:00] *** Report Section: GPU Info *** [2025-10-24 01:05:00] [2025-10-24 01:05:00] [ gpu_info ]: [2025-10-24 01:05:00] [ ANGLEFeatures ]: [2025-10-24 01:05:00] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2025-10-24 01:05:00] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2025-10-24 01:05:00] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2025-10-24 01:05:00] [ basicInfo ]: [2025-10-24 01:05:00] [ Initialization time ]: 734 [2025-10-24 01:05:00] [ In-process GPU ]: (null) [2025-10-24 01:05:00] [ Passthrough Command Decoder ]: (null) [2025-10-24 01:05:00] [ Sandboxed ]: (null) [2025-10-24 01:05:00] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,109901}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2025-10-24 01:05:00] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,111067}, DRIVER_VERSION=32.0.15.7703 [2025-10-24 01:05:00] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,166035}, DRIVER_VERSION=31.0.101.4502 [2025-10-24 01:05:00] [ GPU3 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,150780}, DRIVER_VERSION=31.0.101.4502 [2025-10-24 01:05:00] [ GPU4 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,110944}, DRIVER_VERSION=10.0.26100.6725 [2025-10-24 01:05:00] [ Optimus ]: (null) [2025-10-24 01:05:00] [ AMD switchable ]: (null) [2025-10-24 01:05:00] [ Desktop compositing ]: Aero Glass [2025-10-24 01:05:00] [ Direct composition ]: (null) [2025-10-24 01:05:00] [ Supports overlays ]: (null) [2025-10-24 01:05:00] [ YUY2 overlay support ]: SCALING [2025-10-24 01:05:00] [ NV12 overlay support ]: SCALING [2025-10-24 01:05:00] [ BGRA8 overlay support ]: SCALING [2025-10-24 01:05:00] [ RGB10A2 overlay support ]: SCALING [2025-10-24 01:05:00] [ DirectML feature level ]: Not supported [2025-10-24 01:05:00] [ Driver D3D12 feature level ]: Not supported [2025-10-24 01:05:00] [ Driver Vulkan API version ]: Not supported [2025-10-24 01:05:00] [ GPU CUDA compute capability major version ]: (null) [2025-10-24 01:05:00] [ Pixel shader version ]: 5.0 [2025-10-24 01:05:00] [ Vertex shader version ]: 5.0 [2025-10-24 01:05:00] [ Max. MSAA samples ]: 16 [2025-10-24 01:05:00] [ Machine model name ]: (null) [2025-10-24 01:05:00] [ Machine model version ]: (null) [2025-10-24 01:05:00] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2025-10-24 01:05:00] [ Display type ]: ANGLE_D3D11 [2025-10-24 01:05:00] [ GL_VENDOR ]: Google Inc. (Intel) [2025-10-24 01:05:00] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2025-10-24 01:05:00] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-10-24 01:05:00] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2025-10-24 01:05:00] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2025-10-24 01:05:00] [ Disabled WebGL Extensions ]: (null) [2025-10-24 01:05:00] [ Window system binding vendor ]: Google Inc. (Intel) [2025-10-24 01:05:00] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2025-10-24 01:05:00] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2025-10-24 01:05:00] [ Direct rendering version ]: unknown [2025-10-24 01:05:00] [ Reset notification strategy ]: 0x8252 [2025-10-24 01:05:00] [ GPU process crash count ]: (null) [2025-10-24 01:05:00] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2025-10-24 01:05:00] [ compositorInfo ]: [2025-10-24 01:05:00] [ Tile Update Mode ]: One-copy [2025-10-24 01:05:00] [ Partial Raster ]: Enabled [2025-10-24 01:05:00] [ dawnInfo ]: [2025-10-24 01:05:00] [ devicePerfInfo ]: [2025-10-24 01:05:00] [ displayInfo ]: [2025-10-24 01:05:00] [ Info ]: Display[1970790607] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2025-10-24 01:05:00] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2025-10-24 01:05:00] [ Buffer format (all) ]: BGRA_8888 [2025-10-24 01:05:00] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2025-10-24 01:05:00] [ SDR white level in nits ]: 203 [2025-10-24 01:05:00] [ HDR relative maximum luminance ]: 1 [2025-10-24 01:05:00] [ Bits per color component ]: 8 [2025-10-24 01:05:00] [ Bits per pixel ]: 24 [2025-10-24 01:05:00] [ Refresh Rate in Hz ]: 144 [2025-10-24 01:05:00] [ featureStatus ]: [2025-10-24 01:05:00] [ featureStatus ]: [2025-10-24 01:05:00] [ 2d_canvas ]: enabled [2025-10-24 01:05:00] [ canvas_oop_rasterization ]: enabled_on [2025-10-24 01:05:00] [ direct_rendering_display_compositor ]: disabled_off_ok [2025-10-24 01:05:00] [ gpu_compositing ]: enabled [2025-10-24 01:05:00] [ multiple_raster_threads ]: enabled_on [2025-10-24 01:05:00] [ opengl ]: enabled_on [2025-10-24 01:05:00] [ rasterization ]: enabled [2025-10-24 01:05:00] [ raw_draw ]: disabled_off_ok [2025-10-24 01:05:00] [ skia_graphite ]: disabled_off [2025-10-24 01:05:00] [ video_decode ]: enabled [2025-10-24 01:05:00] [ video_encode ]: enabled [2025-10-24 01:05:00] [ vulkan ]: disabled_off [2025-10-24 01:05:00] [ webgl ]: enabled [2025-10-24 01:05:00] [ webgl2 ]: enabled [2025-10-24 01:05:00] [ webgpu ]: enabled [2025-10-24 01:05:00] [ webnn ]: disabled_off [2025-10-24 01:05:00] [ problems ]: [2025-10-24 01:05:00] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: exit_on_context_lost [2025-10-24 01:05:00] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: msaa_is_slow [2025-10-24 01:05:00] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2025-10-24 01:05:00] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: enable_webgl_timer_query_extensions [2025-10-24 01:05:00] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2025-10-24 01:05:00] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: force_rgb10a2_overlay_support [2025-10-24 01:05:00] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-10-24 01:05:00] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: max_msaa_sample_count_4 [2025-10-24 01:05:00] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2025-10-24 01:05:00] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2025-10-24 01:05:00] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: no_downscaled_overlay_promotion [2025-10-24 01:05:00] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: disable_accelerated_av1_encode [2025-10-24 01:05:00] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2025-10-24 01:05:00] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: disable_vp_auto_hdr [2025-10-24 01:05:00] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2025-10-24 01:05:00] [ tag ]: workarounds [2025-10-24 01:05:00] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2025-10-24 01:05:00] [ workarounds ]: [2025-10-24 01:05:00] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2025-10-24 01:05:00] [ workarounds[1] ]: disable_accelerated_av1_encode [2025-10-24 01:05:00] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2025-10-24 01:05:00] [ workarounds[3] ]: disable_vp_auto_hdr [2025-10-24 01:05:00] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2025-10-24 01:05:00] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2025-10-24 01:05:00] [ workarounds[6] ]: exit_on_context_lost [2025-10-24 01:05:00] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2025-10-24 01:05:00] [ workarounds[8] ]: force_rgb10a2_overlay_support [2025-10-24 01:05:00] [ workarounds[9] ]: max_msaa_sample_count_4 [2025-10-24 01:05:00] [ workarounds[10] ]: msaa_is_slow [2025-10-24 01:05:00] [ workarounds[11] ]: no_downscaled_overlay_promotion [2025-10-24 01:05:00] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2025-10-24 01:05:00] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2025-10-24 01:05:00] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2025-10-24 01:05:00] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2025-10-24 01:05:00] [ gpuMemoryBufferInfo ]: [2025-10-24 01:05:00] [ R_8 ]: Software only [2025-10-24 01:05:00] [ R_16 ]: Software only [2025-10-24 01:05:00] [ RG_88 ]: Software only [2025-10-24 01:05:00] [ RG_1616 ]: Software only [2025-10-24 01:05:00] [ BGR_565 ]: Software only [2025-10-24 01:05:00] [ RGBA_4444 ]: Software only [2025-10-24 01:05:00] [ RGBX_8888 ]: GPU_READ, SCANOUT [2025-10-24 01:05:00] [ RGBA_8888 ]: GPU_READ, SCANOUT [2025-10-24 01:05:00] [ BGRX_8888 ]: GPU_READ, SCANOUT [2025-10-24 01:05:00] [ BGRA_1010102 ]: Software only [2025-10-24 01:05:00] [ RGBA_1010102 ]: Software only [2025-10-24 01:05:00] [ BGRA_8888 ]: GPU_READ, SCANOUT [2025-10-24 01:05:00] [ RGBA_F16 ]: Software only [2025-10-24 01:05:00] [ YVU_420 ]: Software only [2025-10-24 01:05:00] [ YUV_420_BIPLANAR ]: Software only [2025-10-24 01:05:00] [ YUVA_420_TRIPLANAR ]: Software only [2025-10-24 01:05:00] [ P010 ]: Software only [2025-10-24 01:05:00] [ videoAcceleratorsInfo ]: [2025-10-24 01:05:00] [ Decoding ]: (null) [2025-10-24 01:05:00] [ Encoding ]: (null) [2025-10-24 01:05:00] [2025-10-24 01:05:00] *** Report Section: Log Messages *** [2025-10-24 01:05:00] [2025-10-24 01:05:00] ===================[ GPU Report: End [0] ]================== [2026-02-16 19:28:59] Client version: no bootstrapper found [2026-02-16 19:28:59] GPU process started: start count: 0 [2026-02-16 19:29:01] ==================[ GPU Report: Start [0] ]================= [2026-02-16 19:29:01] [2026-02-16 19:29:01] *** Report Section: Client Info *** [2026-02-16 19:29:01] [2026-02-16 19:29:01] [ client_info ]: [2026-02-16 19:29:01] [ angle_commit_id ]: 5d4df51d1d7d [2026-02-16 19:29:01] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win7x64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=14368 -buildid=1759461205 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 - [2026-02-16 19:29:01] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-02-16 19:29:01] [ operating_system ]: Windows NT 10.0.26200 [2026-02-16 19:29:01] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-02-16 19:29:01] [ version ]: Chrome/126.0.6478.183 [2026-02-16 19:29:01] [2026-02-16 19:29:01] *** Report Section: GPU Info *** [2026-02-16 19:29:01] [2026-02-16 19:29:01] [ gpu_info ]: [2026-02-16 19:29:01] [ ANGLEFeatures ]: [2026-02-16 19:29:01] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-02-16 19:29:01] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-02-16 19:29:01] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-02-16 19:29:01] [ basicInfo ]: [2026-02-16 19:29:01] [ Initialization time ]: 217 [2026-02-16 19:29:01] [ In-process GPU ]: (null) [2026-02-16 19:29:01] [ Passthrough Command Decoder ]: (null) [2026-02-16 19:29:01] [ Sandboxed ]: (null) [2026-02-16 19:29:01] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,107774}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-02-16 19:29:01] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,108939}, DRIVER_VERSION=32.0.15.8183 [2026-02-16 19:29:01] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,153654}, DRIVER_VERSION=31.0.101.4502 [2026-02-16 19:29:01] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,108817}, DRIVER_VERSION=10.0.26100.7309 [2026-02-16 19:29:01] [ Optimus ]: (null) [2026-02-16 19:29:01] [ AMD switchable ]: (null) [2026-02-16 19:29:01] [ Desktop compositing ]: Aero Glass [2026-02-16 19:29:01] [ Direct composition ]: (null) [2026-02-16 19:29:01] [ Supports overlays ]: (null) [2026-02-16 19:29:01] [ YUY2 overlay support ]: SCALING [2026-02-16 19:29:01] [ NV12 overlay support ]: SCALING [2026-02-16 19:29:01] [ BGRA8 overlay support ]: SCALING [2026-02-16 19:29:01] [ RGB10A2 overlay support ]: SCALING [2026-02-16 19:29:01] [ DirectML feature level ]: Not supported [2026-02-16 19:29:01] [ Driver D3D12 feature level ]: Not supported [2026-02-16 19:29:01] [ Driver Vulkan API version ]: Not supported [2026-02-16 19:29:01] [ GPU CUDA compute capability major version ]: (null) [2026-02-16 19:29:01] [ Pixel shader version ]: 5.0 [2026-02-16 19:29:01] [ Vertex shader version ]: 5.0 [2026-02-16 19:29:01] [ Max. MSAA samples ]: 16 [2026-02-16 19:29:01] [ Machine model name ]: (null) [2026-02-16 19:29:01] [ Machine model version ]: (null) [2026-02-16 19:29:01] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-02-16 19:29:01] [ Display type ]: ANGLE_D3D11 [2026-02-16 19:29:01] [ GL_VENDOR ]: Google Inc. (Intel) [2026-02-16 19:29:01] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-02-16 19:29:01] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-02-16 19:29:01] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-02-16 19:29:01] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-02-16 19:29:01] [ Disabled WebGL Extensions ]: (null) [2026-02-16 19:29:01] [ Window system binding vendor ]: Google Inc. (Intel) [2026-02-16 19:29:01] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-02-16 19:29:01] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-02-16 19:29:01] [ Direct rendering version ]: unknown [2026-02-16 19:29:01] [ Reset notification strategy ]: 0x8252 [2026-02-16 19:29:01] [ GPU process crash count ]: (null) [2026-02-16 19:29:01] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-02-16 19:29:01] [ compositorInfo ]: [2026-02-16 19:29:01] [ Tile Update Mode ]: One-copy [2026-02-16 19:29:01] [ Partial Raster ]: Enabled [2026-02-16 19:29:01] [ dawnInfo ]: [2026-02-16 19:29:01] [ devicePerfInfo ]: [2026-02-16 19:29:01] [ displayInfo ]: [2026-02-16 19:29:01] [ Info ]: Display[274674655] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-02-16 19:29:01] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-02-16 19:29:01] [ Buffer format (all) ]: BGRA_8888 [2026-02-16 19:29:01] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-02-16 19:29:01] [ SDR white level in nits ]: 203 [2026-02-16 19:29:01] [ HDR relative maximum luminance ]: 1 [2026-02-16 19:29:01] [ Bits per color component ]: 8 [2026-02-16 19:29:01] [ Bits per pixel ]: 24 [2026-02-16 19:29:01] [ Refresh Rate in Hz ]: 144 [2026-02-16 19:29:01] [ featureStatus ]: [2026-02-16 19:29:01] [ featureStatus ]: [2026-02-16 19:29:01] [ 2d_canvas ]: enabled [2026-02-16 19:29:01] [ canvas_oop_rasterization ]: enabled_on [2026-02-16 19:29:01] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-02-16 19:29:01] [ gpu_compositing ]: enabled [2026-02-16 19:29:01] [ multiple_raster_threads ]: enabled_on [2026-02-16 19:29:01] [ opengl ]: enabled_on [2026-02-16 19:29:01] [ rasterization ]: enabled [2026-02-16 19:29:01] [ raw_draw ]: disabled_off_ok [2026-02-16 19:29:01] [ skia_graphite ]: disabled_off [2026-02-16 19:29:01] [ video_decode ]: enabled [2026-02-16 19:29:01] [ video_encode ]: enabled [2026-02-16 19:29:01] [ vulkan ]: disabled_off [2026-02-16 19:29:01] [ webgl ]: enabled [2026-02-16 19:29:01] [ webgl2 ]: enabled [2026-02-16 19:29:01] [ webgpu ]: enabled [2026-02-16 19:29:01] [ webnn ]: disabled_off [2026-02-16 19:29:01] [ problems ]: [2026-02-16 19:29:01] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: exit_on_context_lost [2026-02-16 19:29:01] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: msaa_is_slow [2026-02-16 19:29:01] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-02-16 19:29:01] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-02-16 19:29:01] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-02-16 19:29:01] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-02-16 19:29:01] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-02-16 19:29:01] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: max_msaa_sample_count_4 [2026-02-16 19:29:01] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-02-16 19:29:01] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-02-16 19:29:01] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-02-16 19:29:01] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: disable_accelerated_av1_encode [2026-02-16 19:29:01] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-02-16 19:29:01] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: disable_vp_auto_hdr [2026-02-16 19:29:01] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-02-16 19:29:01] [ tag ]: workarounds [2026-02-16 19:29:01] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-02-16 19:29:01] [ workarounds ]: [2026-02-16 19:29:01] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-02-16 19:29:01] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-02-16 19:29:01] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-02-16 19:29:01] [ workarounds[3] ]: disable_vp_auto_hdr [2026-02-16 19:29:01] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-02-16 19:29:01] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-02-16 19:29:01] [ workarounds[6] ]: exit_on_context_lost [2026-02-16 19:29:01] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-02-16 19:29:01] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-02-16 19:29:01] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-02-16 19:29:01] [ workarounds[10] ]: msaa_is_slow [2026-02-16 19:29:01] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-02-16 19:29:01] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-02-16 19:29:01] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-02-16 19:29:01] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-02-16 19:29:01] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-02-16 19:29:01] [ gpuMemoryBufferInfo ]: [2026-02-16 19:29:01] [ R_8 ]: Software only [2026-02-16 19:29:01] [ R_16 ]: Software only [2026-02-16 19:29:01] [ RG_88 ]: Software only [2026-02-16 19:29:01] [ RG_1616 ]: Software only [2026-02-16 19:29:01] [ BGR_565 ]: Software only [2026-02-16 19:29:01] [ RGBA_4444 ]: Software only [2026-02-16 19:29:01] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-02-16 19:29:01] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-02-16 19:29:01] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-02-16 19:29:01] [ BGRA_1010102 ]: Software only [2026-02-16 19:29:01] [ RGBA_1010102 ]: Software only [2026-02-16 19:29:01] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-02-16 19:29:01] [ RGBA_F16 ]: Software only [2026-02-16 19:29:01] [ YVU_420 ]: Software only [2026-02-16 19:29:01] [ YUV_420_BIPLANAR ]: Software only [2026-02-16 19:29:01] [ YUVA_420_TRIPLANAR ]: Software only [2026-02-16 19:29:01] [ P010 ]: Software only [2026-02-16 19:29:01] [ videoAcceleratorsInfo ]: [2026-02-16 19:29:01] [ Decoding ]: (null) [2026-02-16 19:29:01] [ Encoding ]: (null) [2026-02-16 19:29:01] [2026-02-16 19:29:01] *** Report Section: Log Messages *** [2026-02-16 19:29:01] [2026-02-16 19:29:01] ===================[ GPU Report: End [0] ]================== [2026-05-04 22:50:20] Client version: no bootstrapper found [2026-05-04 22:50:20] GPU process started: start count: 0 [2026-05-04 22:50:43] ==================[ GPU Report: Start [0] ]================= [2026-05-04 22:50:43] [2026-05-04 22:50:43] *** Report Section: Client Info *** [2026-05-04 22:50:43] [2026-05-04 22:50:43] [ client_info ]: [2026-05-04 22:50:43] [ angle_commit_id ]: 5d4df51d1d7d [2026-05-04 22:50:43] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=23840 -buildid=1777411435 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -st [2026-05-04 22:50:43] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-05-04 22:50:43] [ operating_system ]: Windows NT 10.0.26200 [2026-05-04 22:50:43] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-05-04 22:50:43] [ version ]: Chrome/126.0.6478.183 [2026-05-04 22:50:43] [2026-05-04 22:50:43] *** Report Section: GPU Info *** [2026-05-04 22:50:43] [2026-05-04 22:50:43] [ gpu_info ]: [2026-05-04 22:50:43] [ ANGLEFeatures ]: [2026-05-04 22:50:43] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-05-04 22:50:43] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-05-04 22:50:43] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-05-04 22:50:43] [ basicInfo ]: [2026-05-04 22:50:43] [ Initialization time ]: 800 [2026-05-04 22:50:43] [ In-process GPU ]: (null) [2026-05-04 22:50:43] [ Passthrough Command Decoder ]: (null) [2026-05-04 22:50:43] [ Sandboxed ]: (null) [2026-05-04 22:50:43] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,109752}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-05-04 22:50:43] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,110958}, DRIVER_VERSION=32.0.15.8183 [2026-05-04 22:50:43] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,167497}, DRIVER_VERSION=31.0.101.4502 [2026-05-04 22:50:43] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,110843}, DRIVER_VERSION=10.0.26100.8246 [2026-05-04 22:50:43] [ Optimus ]: (null) [2026-05-04 22:50:43] [ AMD switchable ]: (null) [2026-05-04 22:50:43] [ Desktop compositing ]: Aero Glass [2026-05-04 22:50:43] [ Direct composition ]: (null) [2026-05-04 22:50:43] [ Supports overlays ]: (null) [2026-05-04 22:50:43] [ YUY2 overlay support ]: SCALING [2026-05-04 22:50:43] [ NV12 overlay support ]: SCALING [2026-05-04 22:50:43] [ BGRA8 overlay support ]: SCALING [2026-05-04 22:50:43] [ RGB10A2 overlay support ]: SCALING [2026-05-04 22:50:43] [ DirectML feature level ]: Not supported [2026-05-04 22:50:43] [ Driver D3D12 feature level ]: Not supported [2026-05-04 22:50:43] [ Driver Vulkan API version ]: Not supported [2026-05-04 22:50:43] [ GPU CUDA compute capability major version ]: (null) [2026-05-04 22:50:43] [ Pixel shader version ]: 5.0 [2026-05-04 22:50:43] [ Vertex shader version ]: 5.0 [2026-05-04 22:50:43] [ Max. MSAA samples ]: 16 [2026-05-04 22:50:43] [ Machine model name ]: (null) [2026-05-04 22:50:43] [ Machine model version ]: (null) [2026-05-04 22:50:43] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-05-04 22:50:43] [ Display type ]: ANGLE_D3D11 [2026-05-04 22:50:43] [ GL_VENDOR ]: Google Inc. (Intel) [2026-05-04 22:50:43] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-05-04 22:50:43] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-04 22:50:43] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-05-04 22:50:43] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-05-04 22:50:43] [ Disabled WebGL Extensions ]: (null) [2026-05-04 22:50:43] [ Window system binding vendor ]: Google Inc. (Intel) [2026-05-04 22:50:43] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-04 22:50:43] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-05-04 22:50:43] [ Direct rendering version ]: unknown [2026-05-04 22:50:43] [ Reset notification strategy ]: 0x8252 [2026-05-04 22:50:43] [ GPU process crash count ]: (null) [2026-05-04 22:50:43] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-05-04 22:50:43] [ compositorInfo ]: [2026-05-04 22:50:43] [ Tile Update Mode ]: One-copy [2026-05-04 22:50:43] [ Partial Raster ]: Enabled [2026-05-04 22:50:43] [ dawnInfo ]: [2026-05-04 22:50:43] [ devicePerfInfo ]: [2026-05-04 22:50:43] [ displayInfo ]: [2026-05-04 22:50:43] [ Info ]: Display[426607351] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-05-04 22:50:43] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-05-04 22:50:43] [ Buffer format (all) ]: BGRA_8888 [2026-05-04 22:50:43] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-05-04 22:50:43] [ SDR white level in nits ]: 203 [2026-05-04 22:50:43] [ HDR relative maximum luminance ]: 1 [2026-05-04 22:50:43] [ Bits per color component ]: 8 [2026-05-04 22:50:43] [ Bits per pixel ]: 24 [2026-05-04 22:50:43] [ Refresh Rate in Hz ]: 144 [2026-05-04 22:50:43] [ featureStatus ]: [2026-05-04 22:50:43] [ featureStatus ]: [2026-05-04 22:50:43] [ 2d_canvas ]: enabled [2026-05-04 22:50:43] [ canvas_oop_rasterization ]: enabled_on [2026-05-04 22:50:43] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-05-04 22:50:44] [ gpu_compositing ]: enabled [2026-05-04 22:50:44] [ multiple_raster_threads ]: enabled_on [2026-05-04 22:50:44] [ opengl ]: enabled_on [2026-05-04 22:50:44] [ rasterization ]: enabled [2026-05-04 22:50:44] [ raw_draw ]: disabled_off_ok [2026-05-04 22:50:44] [ skia_graphite ]: disabled_off [2026-05-04 22:50:44] [ video_decode ]: enabled [2026-05-04 22:50:44] [ video_encode ]: enabled [2026-05-04 22:50:44] [ vulkan ]: disabled_off [2026-05-04 22:50:44] [ webgl ]: enabled [2026-05-04 22:50:44] [ webgl2 ]: enabled [2026-05-04 22:50:44] [ webgpu ]: enabled [2026-05-04 22:50:44] [ webnn ]: disabled_off [2026-05-04 22:50:44] [ problems ]: [2026-05-04 22:50:44] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: exit_on_context_lost [2026-05-04 22:50:44] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: msaa_is_slow [2026-05-04 22:50:44] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-05-04 22:50:44] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-05-04 22:50:44] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-05-04 22:50:44] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-05-04 22:50:44] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-04 22:50:44] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: max_msaa_sample_count_4 [2026-05-04 22:50:44] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-05-04 22:50:44] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-05-04 22:50:44] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-05-04 22:50:44] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: disable_accelerated_av1_encode [2026-05-04 22:50:44] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-04 22:50:44] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: disable_vp_auto_hdr [2026-05-04 22:50:44] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-05-04 22:50:44] [ tag ]: workarounds [2026-05-04 22:50:44] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-05-04 22:50:44] [ workarounds ]: [2026-05-04 22:50:44] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-05-04 22:50:44] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-05-04 22:50:44] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-05-04 22:50:44] [ workarounds[3] ]: disable_vp_auto_hdr [2026-05-04 22:50:44] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-04 22:50:44] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-05-04 22:50:44] [ workarounds[6] ]: exit_on_context_lost [2026-05-04 22:50:44] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-04 22:50:44] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-05-04 22:50:44] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-05-04 22:50:44] [ workarounds[10] ]: msaa_is_slow [2026-05-04 22:50:44] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-05-04 22:50:44] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-05-04 22:50:44] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-05-04 22:50:44] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-05-04 22:50:44] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-05-04 22:50:44] [ gpuMemoryBufferInfo ]: [2026-05-04 22:50:44] [ R_8 ]: Software only [2026-05-04 22:50:44] [ R_16 ]: Software only [2026-05-04 22:50:44] [ RG_88 ]: Software only [2026-05-04 22:50:44] [ RG_1616 ]: Software only [2026-05-04 22:50:44] [ BGR_565 ]: Software only [2026-05-04 22:50:44] [ RGBA_4444 ]: Software only [2026-05-04 22:50:44] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-05-04 22:50:44] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-05-04 22:50:44] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-05-04 22:50:44] [ BGRA_1010102 ]: Software only [2026-05-04 22:50:44] [ RGBA_1010102 ]: Software only [2026-05-04 22:50:44] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-05-04 22:50:44] [ RGBA_F16 ]: Software only [2026-05-04 22:50:44] [ YVU_420 ]: Software only [2026-05-04 22:50:44] [ YUV_420_BIPLANAR ]: Software only [2026-05-04 22:50:44] [ YUVA_420_TRIPLANAR ]: Software only [2026-05-04 22:50:44] [ P010 ]: Software only [2026-05-04 22:50:44] [ videoAcceleratorsInfo ]: [2026-05-04 22:50:44] [ Decoding ]: (null) [2026-05-04 22:50:44] [ Encoding ]: (null) [2026-05-04 22:50:44] [2026-05-04 22:50:44] *** Report Section: Log Messages *** [2026-05-04 22:50:44] [2026-05-04 22:50:44] ===================[ GPU Report: End [0] ]================== [2026-05-04 23:40:52] Client version: no bootstrapper found [2026-05-04 23:40:52] GPU process started: start count: 0 [2026-05-04 23:42:31] ==================[ GPU Report: Start [0] ]================= [2026-05-04 23:42:31] [2026-05-04 23:42:31] *** Report Section: Client Info *** [2026-05-04 23:42:31] [2026-05-04 23:42:31] [ client_info ]: [2026-05-04 23:42:31] [ angle_commit_id ]: 5d4df51d1d7d [2026-05-04 23:42:31] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=3332 -buildid=1777411435 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -sta [2026-05-04 23:42:31] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-05-04 23:42:31] [ operating_system ]: Windows NT 10.0.26200 [2026-05-04 23:42:31] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-05-04 23:42:31] [ version ]: Chrome/126.0.6478.183 [2026-05-04 23:42:31] [2026-05-04 23:42:31] *** Report Section: GPU Info *** [2026-05-04 23:42:31] [2026-05-04 23:42:31] [ gpu_info ]: [2026-05-04 23:42:31] [ ANGLEFeatures ]: [2026-05-04 23:42:31] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-05-04 23:42:31] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-05-04 23:42:31] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-05-04 23:42:31] [ basicInfo ]: [2026-05-04 23:42:31] [ Initialization time ]: 214 [2026-05-04 23:42:31] [ In-process GPU ]: (null) [2026-05-04 23:42:31] [ Passthrough Command Decoder ]: (null) [2026-05-04 23:42:31] [ Sandboxed ]: (null) [2026-05-04 23:42:31] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,113092}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-05-04 23:42:31] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,114327}, DRIVER_VERSION=32.0.15.8183 [2026-05-04 23:42:31] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,169113}, DRIVER_VERSION=31.0.101.4502 [2026-05-04 23:42:31] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,114182}, DRIVER_VERSION=10.0.26100.8246 [2026-05-04 23:42:31] [ Optimus ]: (null) [2026-05-04 23:42:31] [ AMD switchable ]: (null) [2026-05-04 23:42:31] [ Desktop compositing ]: Aero Glass [2026-05-04 23:42:31] [ Direct composition ]: (null) [2026-05-04 23:42:31] [ Supports overlays ]: (null) [2026-05-04 23:42:31] [ YUY2 overlay support ]: SCALING [2026-05-04 23:42:31] [ NV12 overlay support ]: SCALING [2026-05-04 23:42:31] [ BGRA8 overlay support ]: SCALING [2026-05-04 23:42:31] [ RGB10A2 overlay support ]: SCALING [2026-05-04 23:42:31] [ DirectML feature level ]: Not supported [2026-05-04 23:42:31] [ Driver D3D12 feature level ]: Not supported [2026-05-04 23:42:31] [ Driver Vulkan API version ]: Not supported [2026-05-04 23:42:31] [ GPU CUDA compute capability major version ]: (null) [2026-05-04 23:42:31] [ Pixel shader version ]: 5.0 [2026-05-04 23:42:31] [ Vertex shader version ]: 5.0 [2026-05-04 23:42:31] [ Max. MSAA samples ]: 16 [2026-05-04 23:42:31] [ Machine model name ]: (null) [2026-05-04 23:42:31] [ Machine model version ]: (null) [2026-05-04 23:42:31] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-05-04 23:42:31] [ Display type ]: ANGLE_D3D11 [2026-05-04 23:42:31] [ GL_VENDOR ]: Google Inc. (Intel) [2026-05-04 23:42:31] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-05-04 23:42:31] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-04 23:42:31] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-05-04 23:42:31] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-05-04 23:42:31] [ Disabled WebGL Extensions ]: (null) [2026-05-04 23:42:31] [ Window system binding vendor ]: Google Inc. (Intel) [2026-05-04 23:42:31] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-04 23:42:31] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-05-04 23:42:31] [ Direct rendering version ]: unknown [2026-05-04 23:42:31] [ Reset notification strategy ]: 0x8252 [2026-05-04 23:42:31] [ GPU process crash count ]: (null) [2026-05-04 23:42:31] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-05-04 23:42:31] [ compositorInfo ]: [2026-05-04 23:42:31] [ Tile Update Mode ]: One-copy [2026-05-04 23:42:31] [ Partial Raster ]: Enabled [2026-05-04 23:42:31] [ dawnInfo ]: [2026-05-04 23:42:31] [ devicePerfInfo ]: [2026-05-04 23:42:31] [ displayInfo ]: [2026-05-04 23:42:31] [ Info ]: Display[1768346780] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-05-04 23:42:31] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-05-04 23:42:31] [ Buffer format (all) ]: BGRA_8888 [2026-05-04 23:42:31] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-05-04 23:42:31] [ SDR white level in nits ]: 203 [2026-05-04 23:42:31] [ HDR relative maximum luminance ]: 1 [2026-05-04 23:42:31] [ Bits per color component ]: 8 [2026-05-04 23:42:31] [ Bits per pixel ]: 24 [2026-05-04 23:42:31] [ Refresh Rate in Hz ]: 144 [2026-05-04 23:42:31] [ featureStatus ]: [2026-05-04 23:42:31] [ featureStatus ]: [2026-05-04 23:42:31] [ 2d_canvas ]: enabled [2026-05-04 23:42:31] [ canvas_oop_rasterization ]: enabled_on [2026-05-04 23:42:31] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-05-04 23:42:31] [ gpu_compositing ]: enabled [2026-05-04 23:42:31] [ multiple_raster_threads ]: enabled_on [2026-05-04 23:42:31] [ opengl ]: enabled_on [2026-05-04 23:42:31] [ rasterization ]: enabled [2026-05-04 23:42:31] [ raw_draw ]: disabled_off_ok [2026-05-04 23:42:31] [ skia_graphite ]: disabled_off [2026-05-04 23:42:31] [ video_decode ]: enabled [2026-05-04 23:42:31] [ video_encode ]: enabled [2026-05-04 23:42:31] [ vulkan ]: disabled_off [2026-05-04 23:42:31] [ webgl ]: enabled [2026-05-04 23:42:31] [ webgl2 ]: enabled [2026-05-04 23:42:31] [ webgpu ]: enabled [2026-05-04 23:42:31] [ webnn ]: disabled_off [2026-05-04 23:42:31] [ problems ]: [2026-05-04 23:42:31] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: exit_on_context_lost [2026-05-04 23:42:31] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: msaa_is_slow [2026-05-04 23:42:31] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-05-04 23:42:31] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-05-04 23:42:31] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-05-04 23:42:31] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-05-04 23:42:31] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-04 23:42:31] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: max_msaa_sample_count_4 [2026-05-04 23:42:31] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-05-04 23:42:31] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-05-04 23:42:31] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-05-04 23:42:31] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: disable_accelerated_av1_encode [2026-05-04 23:42:31] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-04 23:42:31] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: disable_vp_auto_hdr [2026-05-04 23:42:31] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-05-04 23:42:31] [ tag ]: workarounds [2026-05-04 23:42:31] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-05-04 23:42:31] [ workarounds ]: [2026-05-04 23:42:31] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-05-04 23:42:31] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-05-04 23:42:31] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-05-04 23:42:31] [ workarounds[3] ]: disable_vp_auto_hdr [2026-05-04 23:42:31] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-04 23:42:31] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-05-04 23:42:31] [ workarounds[6] ]: exit_on_context_lost [2026-05-04 23:42:31] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-04 23:42:31] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-05-04 23:42:31] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-05-04 23:42:31] [ workarounds[10] ]: msaa_is_slow [2026-05-04 23:42:31] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-05-04 23:42:31] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-05-04 23:42:31] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-05-04 23:42:31] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-05-04 23:42:31] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-05-04 23:42:31] [ gpuMemoryBufferInfo ]: [2026-05-04 23:42:31] [ R_8 ]: Software only [2026-05-04 23:42:31] [ R_16 ]: Software only [2026-05-04 23:42:31] [ RG_88 ]: Software only [2026-05-04 23:42:31] [ RG_1616 ]: Software only [2026-05-04 23:42:31] [ BGR_565 ]: Software only [2026-05-04 23:42:31] [ RGBA_4444 ]: Software only [2026-05-04 23:42:31] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-05-04 23:42:31] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-05-04 23:42:31] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-05-04 23:42:31] [ BGRA_1010102 ]: Software only [2026-05-04 23:42:31] [ RGBA_1010102 ]: Software only [2026-05-04 23:42:31] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-05-04 23:42:31] [ RGBA_F16 ]: Software only [2026-05-04 23:42:31] [ YVU_420 ]: Software only [2026-05-04 23:42:31] [ YUV_420_BIPLANAR ]: Software only [2026-05-04 23:42:31] [ YUVA_420_TRIPLANAR ]: Software only [2026-05-04 23:42:31] [ P010 ]: Software only [2026-05-04 23:42:31] [ videoAcceleratorsInfo ]: [2026-05-04 23:42:31] [ Decoding ]: (null) [2026-05-04 23:42:31] [ Encoding ]: (null) [2026-05-04 23:42:31] [2026-05-04 23:42:31] *** Report Section: Log Messages *** [2026-05-04 23:42:31] [2026-05-04 23:42:31] ===================[ GPU Report: End [0] ]================== [2026-05-05 22:53:01] Client version: no bootstrapper found [2026-05-05 22:53:01] GPU process started: start count: 0 [2026-05-05 22:53:08] ==================[ GPU Report: Start [0] ]================= [2026-05-05 22:53:08] [2026-05-05 22:53:08] *** Report Section: Client Info *** [2026-05-05 22:53:08] [2026-05-05 22:53:08] [ client_info ]: [2026-05-05 22:53:08] [ angle_commit_id ]: 5d4df51d1d7d [2026-05-05 22:53:08] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=49544 -buildid=1777411435 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -st [2026-05-05 22:53:08] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-05-05 22:53:08] [ operating_system ]: Windows NT 10.0.26200 [2026-05-05 22:53:08] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-05-05 22:53:08] [ version ]: Chrome/126.0.6478.183 [2026-05-05 22:53:08] [2026-05-05 22:53:08] *** Report Section: GPU Info *** [2026-05-05 22:53:08] [2026-05-05 22:53:08] [ gpu_info ]: [2026-05-05 22:53:08] [ ANGLEFeatures ]: [2026-05-05 22:53:08] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-05-05 22:53:08] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-05-05 22:53:08] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-05-05 22:53:08] [ basicInfo ]: [2026-05-05 22:53:08] [ Initialization time ]: 206 [2026-05-05 22:53:08] [ In-process GPU ]: (null) [2026-05-05 22:53:08] [ Passthrough Command Decoder ]: (null) [2026-05-05 22:53:08] [ Sandboxed ]: (null) [2026-05-05 22:53:08] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,113092}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-05-05 22:53:08] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,114327}, DRIVER_VERSION=32.0.15.8183 [2026-05-05 22:53:08] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,169113}, DRIVER_VERSION=31.0.101.4502 [2026-05-05 22:53:08] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,114182}, DRIVER_VERSION=10.0.26100.8246 [2026-05-05 22:53:08] [ Optimus ]: (null) [2026-05-05 22:53:08] [ AMD switchable ]: (null) [2026-05-05 22:53:08] [ Desktop compositing ]: Aero Glass [2026-05-05 22:53:08] [ Direct composition ]: (null) [2026-05-05 22:53:08] [ Supports overlays ]: (null) [2026-05-05 22:53:08] [ YUY2 overlay support ]: SCALING [2026-05-05 22:53:08] [ NV12 overlay support ]: SCALING [2026-05-05 22:53:08] [ BGRA8 overlay support ]: SCALING [2026-05-05 22:53:08] [ RGB10A2 overlay support ]: SCALING [2026-05-05 22:53:08] [ DirectML feature level ]: Not supported [2026-05-05 22:53:08] [ Driver D3D12 feature level ]: Not supported [2026-05-05 22:53:08] [ Driver Vulkan API version ]: Not supported [2026-05-05 22:53:08] [ GPU CUDA compute capability major version ]: (null) [2026-05-05 22:53:08] [ Pixel shader version ]: 5.0 [2026-05-05 22:53:08] [ Vertex shader version ]: 5.0 [2026-05-05 22:53:08] [ Max. MSAA samples ]: 16 [2026-05-05 22:53:08] [ Machine model name ]: (null) [2026-05-05 22:53:08] [ Machine model version ]: (null) [2026-05-05 22:53:08] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-05-05 22:53:08] [ Display type ]: ANGLE_D3D11 [2026-05-05 22:53:08] [ GL_VENDOR ]: Google Inc. (Intel) [2026-05-05 22:53:08] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-05-05 22:53:08] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-05 22:53:08] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-05-05 22:53:08] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-05-05 22:53:08] [ Disabled WebGL Extensions ]: (null) [2026-05-05 22:53:08] [ Window system binding vendor ]: Google Inc. (Intel) [2026-05-05 22:53:08] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-05 22:53:08] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-05-05 22:53:08] [ Direct rendering version ]: unknown [2026-05-05 22:53:08] [ Reset notification strategy ]: 0x8252 [2026-05-05 22:53:08] [ GPU process crash count ]: (null) [2026-05-05 22:53:08] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-05-05 22:53:08] [ compositorInfo ]: [2026-05-05 22:53:08] [ Tile Update Mode ]: One-copy [2026-05-05 22:53:08] [ Partial Raster ]: Enabled [2026-05-05 22:53:08] [ dawnInfo ]: [2026-05-05 22:53:08] [ devicePerfInfo ]: [2026-05-05 22:53:08] [ displayInfo ]: [2026-05-05 22:53:08] [ Info ]: Display[1768346780] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-05-05 22:53:08] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-05-05 22:53:08] [ Buffer format (all) ]: BGRA_8888 [2026-05-05 22:53:08] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-05-05 22:53:08] [ SDR white level in nits ]: 203 [2026-05-05 22:53:08] [ HDR relative maximum luminance ]: 1 [2026-05-05 22:53:08] [ Bits per color component ]: 8 [2026-05-05 22:53:08] [ Bits per pixel ]: 24 [2026-05-05 22:53:08] [ Refresh Rate in Hz ]: 144 [2026-05-05 22:53:08] [ featureStatus ]: [2026-05-05 22:53:08] [ featureStatus ]: [2026-05-05 22:53:08] [ 2d_canvas ]: enabled [2026-05-05 22:53:08] [ canvas_oop_rasterization ]: enabled_on [2026-05-05 22:53:08] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-05-05 22:53:08] [ gpu_compositing ]: enabled [2026-05-05 22:53:08] [ multiple_raster_threads ]: enabled_on [2026-05-05 22:53:08] [ opengl ]: enabled_on [2026-05-05 22:53:08] [ rasterization ]: enabled [2026-05-05 22:53:08] [ raw_draw ]: disabled_off_ok [2026-05-05 22:53:08] [ skia_graphite ]: disabled_off [2026-05-05 22:53:08] [ video_decode ]: enabled [2026-05-05 22:53:08] [ video_encode ]: enabled [2026-05-05 22:53:08] [ vulkan ]: disabled_off [2026-05-05 22:53:08] [ webgl ]: enabled [2026-05-05 22:53:08] [ webgl2 ]: enabled [2026-05-05 22:53:08] [ webgpu ]: enabled [2026-05-05 22:53:08] [ webnn ]: disabled_off [2026-05-05 22:53:08] [ problems ]: [2026-05-05 22:53:08] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: exit_on_context_lost [2026-05-05 22:53:08] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: msaa_is_slow [2026-05-05 22:53:08] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-05-05 22:53:08] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-05-05 22:53:08] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-05-05 22:53:08] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-05-05 22:53:08] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-05 22:53:08] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: max_msaa_sample_count_4 [2026-05-05 22:53:08] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-05-05 22:53:08] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-05-05 22:53:08] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-05-05 22:53:08] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: disable_accelerated_av1_encode [2026-05-05 22:53:08] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-05 22:53:08] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: disable_vp_auto_hdr [2026-05-05 22:53:08] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-05-05 22:53:08] [ tag ]: workarounds [2026-05-05 22:53:08] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-05-05 22:53:08] [ workarounds ]: [2026-05-05 22:53:08] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-05-05 22:53:08] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-05-05 22:53:08] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-05-05 22:53:08] [ workarounds[3] ]: disable_vp_auto_hdr [2026-05-05 22:53:08] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-05 22:53:08] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-05-05 22:53:08] [ workarounds[6] ]: exit_on_context_lost [2026-05-05 22:53:08] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-05 22:53:08] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-05-05 22:53:08] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-05-05 22:53:08] [ workarounds[10] ]: msaa_is_slow [2026-05-05 22:53:08] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-05-05 22:53:08] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-05-05 22:53:08] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-05-05 22:53:08] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-05-05 22:53:08] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-05-05 22:53:08] [ gpuMemoryBufferInfo ]: [2026-05-05 22:53:08] [ R_8 ]: Software only [2026-05-05 22:53:08] [ R_16 ]: Software only [2026-05-05 22:53:08] [ RG_88 ]: Software only [2026-05-05 22:53:08] [ RG_1616 ]: Software only [2026-05-05 22:53:08] [ BGR_565 ]: Software only [2026-05-05 22:53:08] [ RGBA_4444 ]: Software only [2026-05-05 22:53:08] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-05-05 22:53:08] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-05-05 22:53:08] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-05-05 22:53:08] [ BGRA_1010102 ]: Software only [2026-05-05 22:53:08] [ RGBA_1010102 ]: Software only [2026-05-05 22:53:08] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-05-05 22:53:08] [ RGBA_F16 ]: Software only [2026-05-05 22:53:08] [ YVU_420 ]: Software only [2026-05-05 22:53:08] [ YUV_420_BIPLANAR ]: Software only [2026-05-05 22:53:08] [ YUVA_420_TRIPLANAR ]: Software only [2026-05-05 22:53:08] [ P010 ]: Software only [2026-05-05 22:53:08] [ videoAcceleratorsInfo ]: [2026-05-05 22:53:08] [ Decoding ]: (null) [2026-05-05 22:53:08] [ Encoding ]: (null) [2026-05-05 22:53:08] [2026-05-05 22:53:08] *** Report Section: Log Messages *** [2026-05-05 22:53:08] [2026-05-05 22:53:08] ===================[ GPU Report: End [0] ]================== [2026-05-05 22:58:33] Client version: no bootstrapper found [2026-05-05 22:58:33] GPU process started: start count: 0 [2026-05-05 22:58:39] ==================[ GPU Report: Start [0] ]================= [2026-05-05 22:58:39] [2026-05-05 22:58:39] *** Report Section: Client Info *** [2026-05-05 22:58:39] [2026-05-05 22:58:39] [ client_info ]: [2026-05-05 22:58:39] [ angle_commit_id ]: 5d4df51d1d7d [2026-05-05 22:58:39] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=43216 -buildid=1777411435 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -st [2026-05-05 22:58:39] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-05-05 22:58:39] [ operating_system ]: Windows NT 10.0.26200 [2026-05-05 22:58:39] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-05-05 22:58:39] [ version ]: Chrome/126.0.6478.183 [2026-05-05 22:58:39] [2026-05-05 22:58:39] *** Report Section: GPU Info *** [2026-05-05 22:58:39] [2026-05-05 22:58:39] [ gpu_info ]: [2026-05-05 22:58:39] [ ANGLEFeatures ]: [2026-05-05 22:58:39] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-05-05 22:58:39] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-05-05 22:58:39] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-05-05 22:58:39] [ basicInfo ]: [2026-05-05 22:58:39] [ Initialization time ]: 143 [2026-05-05 22:58:39] [ In-process GPU ]: (null) [2026-05-05 22:58:39] [ Passthrough Command Decoder ]: (null) [2026-05-05 22:58:39] [ Sandboxed ]: (null) [2026-05-05 22:58:39] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,113092}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-05-05 22:58:39] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,114327}, DRIVER_VERSION=32.0.15.8183 [2026-05-05 22:58:39] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,169113}, DRIVER_VERSION=31.0.101.4502 [2026-05-05 22:58:39] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,114182}, DRIVER_VERSION=10.0.26100.8246 [2026-05-05 22:58:39] [ Optimus ]: (null) [2026-05-05 22:58:39] [ AMD switchable ]: (null) [2026-05-05 22:58:39] [ Desktop compositing ]: Aero Glass [2026-05-05 22:58:39] [ Direct composition ]: (null) [2026-05-05 22:58:39] [ Supports overlays ]: (null) [2026-05-05 22:58:39] [ YUY2 overlay support ]: SCALING [2026-05-05 22:58:39] [ NV12 overlay support ]: SCALING [2026-05-05 22:58:39] [ BGRA8 overlay support ]: SCALING [2026-05-05 22:58:39] [ RGB10A2 overlay support ]: SCALING [2026-05-05 22:58:39] [ DirectML feature level ]: Not supported [2026-05-05 22:58:39] [ Driver D3D12 feature level ]: Not supported [2026-05-05 22:58:39] [ Driver Vulkan API version ]: Not supported [2026-05-05 22:58:39] [ GPU CUDA compute capability major version ]: (null) [2026-05-05 22:58:39] [ Pixel shader version ]: 5.0 [2026-05-05 22:58:39] [ Vertex shader version ]: 5.0 [2026-05-05 22:58:39] [ Max. MSAA samples ]: 16 [2026-05-05 22:58:39] [ Machine model name ]: (null) [2026-05-05 22:58:39] [ Machine model version ]: (null) [2026-05-05 22:58:39] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-05-05 22:58:39] [ Display type ]: ANGLE_D3D11 [2026-05-05 22:58:39] [ GL_VENDOR ]: Google Inc. (Intel) [2026-05-05 22:58:39] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-05-05 22:58:39] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-05 22:58:39] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-05-05 22:58:39] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-05-05 22:58:39] [ Disabled WebGL Extensions ]: (null) [2026-05-05 22:58:39] [ Window system binding vendor ]: Google Inc. (Intel) [2026-05-05 22:58:39] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-05 22:58:39] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-05-05 22:58:39] [ Direct rendering version ]: unknown [2026-05-05 22:58:39] [ Reset notification strategy ]: 0x8252 [2026-05-05 22:58:39] [ GPU process crash count ]: (null) [2026-05-05 22:58:39] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-05-05 22:58:39] [ compositorInfo ]: [2026-05-05 22:58:39] [ Tile Update Mode ]: One-copy [2026-05-05 22:58:39] [ Partial Raster ]: Enabled [2026-05-05 22:58:39] [ dawnInfo ]: [2026-05-05 22:58:39] [ devicePerfInfo ]: [2026-05-05 22:58:39] [ displayInfo ]: [2026-05-05 22:58:39] [ Info ]: Display[1768346780] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-05-05 22:58:39] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-05-05 22:58:39] [ Buffer format (all) ]: BGRA_8888 [2026-05-05 22:58:39] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-05-05 22:58:39] [ SDR white level in nits ]: 203 [2026-05-05 22:58:39] [ HDR relative maximum luminance ]: 1 [2026-05-05 22:58:39] [ Bits per color component ]: 8 [2026-05-05 22:58:39] [ Bits per pixel ]: 24 [2026-05-05 22:58:39] [ Refresh Rate in Hz ]: 144 [2026-05-05 22:58:39] [ featureStatus ]: [2026-05-05 22:58:39] [ featureStatus ]: [2026-05-05 22:58:39] [ 2d_canvas ]: enabled [2026-05-05 22:58:39] [ canvas_oop_rasterization ]: enabled_on [2026-05-05 22:58:39] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-05-05 22:58:39] [ gpu_compositing ]: enabled [2026-05-05 22:58:39] [ multiple_raster_threads ]: enabled_on [2026-05-05 22:58:39] [ opengl ]: enabled_on [2026-05-05 22:58:39] [ rasterization ]: enabled [2026-05-05 22:58:39] [ raw_draw ]: disabled_off_ok [2026-05-05 22:58:39] [ skia_graphite ]: disabled_off [2026-05-05 22:58:39] [ video_decode ]: enabled [2026-05-05 22:58:39] [ video_encode ]: enabled [2026-05-05 22:58:39] [ vulkan ]: disabled_off [2026-05-05 22:58:39] [ webgl ]: enabled [2026-05-05 22:58:39] [ webgl2 ]: enabled [2026-05-05 22:58:39] [ webgpu ]: enabled [2026-05-05 22:58:39] [ webnn ]: disabled_off [2026-05-05 22:58:39] [ problems ]: [2026-05-05 22:58:39] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: exit_on_context_lost [2026-05-05 22:58:39] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: msaa_is_slow [2026-05-05 22:58:39] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-05-05 22:58:39] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-05-05 22:58:39] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-05-05 22:58:39] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-05-05 22:58:39] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-05 22:58:39] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: max_msaa_sample_count_4 [2026-05-05 22:58:39] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-05-05 22:58:39] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-05-05 22:58:39] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-05-05 22:58:39] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: disable_accelerated_av1_encode [2026-05-05 22:58:39] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-05 22:58:39] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: disable_vp_auto_hdr [2026-05-05 22:58:39] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-05-05 22:58:39] [ tag ]: workarounds [2026-05-05 22:58:39] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-05-05 22:58:39] [ workarounds ]: [2026-05-05 22:58:39] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-05-05 22:58:39] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-05-05 22:58:39] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-05-05 22:58:39] [ workarounds[3] ]: disable_vp_auto_hdr [2026-05-05 22:58:39] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-05 22:58:39] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-05-05 22:58:39] [ workarounds[6] ]: exit_on_context_lost [2026-05-05 22:58:39] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-05 22:58:39] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-05-05 22:58:39] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-05-05 22:58:39] [ workarounds[10] ]: msaa_is_slow [2026-05-05 22:58:39] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-05-05 22:58:39] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-05-05 22:58:39] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-05-05 22:58:39] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-05-05 22:58:39] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-05-05 22:58:39] [ gpuMemoryBufferInfo ]: [2026-05-05 22:58:39] [ R_8 ]: Software only [2026-05-05 22:58:39] [ R_16 ]: Software only [2026-05-05 22:58:39] [ RG_88 ]: Software only [2026-05-05 22:58:39] [ RG_1616 ]: Software only [2026-05-05 22:58:39] [ BGR_565 ]: Software only [2026-05-05 22:58:39] [ RGBA_4444 ]: Software only [2026-05-05 22:58:39] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-05-05 22:58:39] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-05-05 22:58:39] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-05-05 22:58:39] [ BGRA_1010102 ]: Software only [2026-05-05 22:58:39] [ RGBA_1010102 ]: Software only [2026-05-05 22:58:39] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-05-05 22:58:39] [ RGBA_F16 ]: Software only [2026-05-05 22:58:39] [ YVU_420 ]: Software only [2026-05-05 22:58:39] [ YUV_420_BIPLANAR ]: Software only [2026-05-05 22:58:39] [ YUVA_420_TRIPLANAR ]: Software only [2026-05-05 22:58:39] [ P010 ]: Software only [2026-05-05 22:58:39] [ videoAcceleratorsInfo ]: [2026-05-05 22:58:39] [ Decoding ]: (null) [2026-05-05 22:58:39] [ Encoding ]: (null) [2026-05-05 22:58:39] [2026-05-05 22:58:39] *** Report Section: Log Messages *** [2026-05-05 22:58:39] [2026-05-05 22:58:39] ===================[ GPU Report: End [0] ]================== [2026-05-05 23:44:57] Client version: no bootstrapper found [2026-05-05 23:44:57] GPU process started: start count: 0 [2026-05-05 23:45:02] ==================[ GPU Report: Start [0] ]================= [2026-05-05 23:45:02] [2026-05-05 23:45:02] *** Report Section: Client Info *** [2026-05-05 23:45:02] [2026-05-05 23:45:02] [ client_info ]: [2026-05-05 23:45:02] [ angle_commit_id ]: 5d4df51d1d7d [2026-05-05 23:45:02] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=62880 -buildid=1777411435 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -st [2026-05-05 23:45:02] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-05-05 23:45:02] [ operating_system ]: Windows NT 10.0.26200 [2026-05-05 23:45:02] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-05-05 23:45:02] [ version ]: Chrome/126.0.6478.183 [2026-05-05 23:45:02] [2026-05-05 23:45:02] *** Report Section: GPU Info *** [2026-05-05 23:45:02] [2026-05-05 23:45:02] [ gpu_info ]: [2026-05-05 23:45:02] [ ANGLEFeatures ]: [2026-05-05 23:45:02] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-05-05 23:45:02] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-05-05 23:45:02] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-05-05 23:45:02] [ basicInfo ]: [2026-05-05 23:45:02] [ Initialization time ]: 139 [2026-05-05 23:45:02] [ In-process GPU ]: (null) [2026-05-05 23:45:02] [ Passthrough Command Decoder ]: (null) [2026-05-05 23:45:02] [ Sandboxed ]: (null) [2026-05-05 23:45:02] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,113092}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-05-05 23:45:02] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,114327}, DRIVER_VERSION=32.0.15.8183 [2026-05-05 23:45:02] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,169113}, DRIVER_VERSION=31.0.101.4502 [2026-05-05 23:45:02] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,114182}, DRIVER_VERSION=10.0.26100.8246 [2026-05-05 23:45:02] [ Optimus ]: (null) [2026-05-05 23:45:02] [ AMD switchable ]: (null) [2026-05-05 23:45:02] [ Desktop compositing ]: Aero Glass [2026-05-05 23:45:02] [ Direct composition ]: (null) [2026-05-05 23:45:02] [ Supports overlays ]: (null) [2026-05-05 23:45:02] [ YUY2 overlay support ]: SCALING [2026-05-05 23:45:02] [ NV12 overlay support ]: SCALING [2026-05-05 23:45:02] [ BGRA8 overlay support ]: SCALING [2026-05-05 23:45:02] [ RGB10A2 overlay support ]: SCALING [2026-05-05 23:45:02] [ DirectML feature level ]: Not supported [2026-05-05 23:45:02] [ Driver D3D12 feature level ]: Not supported [2026-05-05 23:45:02] [ Driver Vulkan API version ]: Not supported [2026-05-05 23:45:02] [ GPU CUDA compute capability major version ]: (null) [2026-05-05 23:45:02] [ Pixel shader version ]: 5.0 [2026-05-05 23:45:02] [ Vertex shader version ]: 5.0 [2026-05-05 23:45:02] [ Max. MSAA samples ]: 16 [2026-05-05 23:45:02] [ Machine model name ]: (null) [2026-05-05 23:45:02] [ Machine model version ]: (null) [2026-05-05 23:45:02] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-05-05 23:45:02] [ Display type ]: ANGLE_D3D11 [2026-05-05 23:45:02] [ GL_VENDOR ]: Google Inc. (Intel) [2026-05-05 23:45:02] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-05-05 23:45:02] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-05 23:45:02] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-05-05 23:45:02] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-05-05 23:45:02] [ Disabled WebGL Extensions ]: (null) [2026-05-05 23:45:02] [ Window system binding vendor ]: Google Inc. (Intel) [2026-05-05 23:45:02] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-05 23:45:02] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-05-05 23:45:02] [ Direct rendering version ]: unknown [2026-05-05 23:45:02] [ Reset notification strategy ]: 0x8252 [2026-05-05 23:45:02] [ GPU process crash count ]: (null) [2026-05-05 23:45:02] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-05-05 23:45:02] [ compositorInfo ]: [2026-05-05 23:45:02] [ Tile Update Mode ]: One-copy [2026-05-05 23:45:02] [ Partial Raster ]: Enabled [2026-05-05 23:45:02] [ dawnInfo ]: [2026-05-05 23:45:02] [ devicePerfInfo ]: [2026-05-05 23:45:02] [ displayInfo ]: [2026-05-05 23:45:02] [ Info ]: Display[1768346780] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-05-05 23:45:02] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-05-05 23:45:02] [ Buffer format (all) ]: BGRA_8888 [2026-05-05 23:45:02] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-05-05 23:45:02] [ SDR white level in nits ]: 203 [2026-05-05 23:45:02] [ HDR relative maximum luminance ]: 1 [2026-05-05 23:45:02] [ Bits per color component ]: 8 [2026-05-05 23:45:02] [ Bits per pixel ]: 24 [2026-05-05 23:45:02] [ Refresh Rate in Hz ]: 144 [2026-05-05 23:45:02] [ featureStatus ]: [2026-05-05 23:45:02] [ featureStatus ]: [2026-05-05 23:45:02] [ 2d_canvas ]: enabled [2026-05-05 23:45:02] [ canvas_oop_rasterization ]: enabled_on [2026-05-05 23:45:02] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-05-05 23:45:02] [ gpu_compositing ]: enabled [2026-05-05 23:45:02] [ multiple_raster_threads ]: enabled_on [2026-05-05 23:45:02] [ opengl ]: enabled_on [2026-05-05 23:45:02] [ rasterization ]: enabled [2026-05-05 23:45:02] [ raw_draw ]: disabled_off_ok [2026-05-05 23:45:02] [ skia_graphite ]: disabled_off [2026-05-05 23:45:02] [ video_decode ]: enabled [2026-05-05 23:45:02] [ video_encode ]: enabled [2026-05-05 23:45:02] [ vulkan ]: disabled_off [2026-05-05 23:45:02] [ webgl ]: enabled [2026-05-05 23:45:02] [ webgl2 ]: enabled [2026-05-05 23:45:02] [ webgpu ]: enabled [2026-05-05 23:45:02] [ webnn ]: disabled_off [2026-05-05 23:45:02] [ problems ]: [2026-05-05 23:45:02] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: exit_on_context_lost [2026-05-05 23:45:02] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: msaa_is_slow [2026-05-05 23:45:02] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-05-05 23:45:02] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-05-05 23:45:02] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-05-05 23:45:02] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-05-05 23:45:02] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-05 23:45:02] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: max_msaa_sample_count_4 [2026-05-05 23:45:02] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-05-05 23:45:02] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-05-05 23:45:02] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-05-05 23:45:02] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: disable_accelerated_av1_encode [2026-05-05 23:45:02] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-05 23:45:02] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: disable_vp_auto_hdr [2026-05-05 23:45:02] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-05-05 23:45:02] [ tag ]: workarounds [2026-05-05 23:45:02] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-05-05 23:45:02] [ workarounds ]: [2026-05-05 23:45:02] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-05-05 23:45:02] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-05-05 23:45:02] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-05-05 23:45:02] [ workarounds[3] ]: disable_vp_auto_hdr [2026-05-05 23:45:02] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-05 23:45:02] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-05-05 23:45:02] [ workarounds[6] ]: exit_on_context_lost [2026-05-05 23:45:02] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-05 23:45:02] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-05-05 23:45:02] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-05-05 23:45:02] [ workarounds[10] ]: msaa_is_slow [2026-05-05 23:45:02] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-05-05 23:45:02] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-05-05 23:45:02] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-05-05 23:45:02] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-05-05 23:45:02] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-05-05 23:45:02] [ gpuMemoryBufferInfo ]: [2026-05-05 23:45:02] [ R_8 ]: Software only [2026-05-05 23:45:02] [ R_16 ]: Software only [2026-05-05 23:45:02] [ RG_88 ]: Software only [2026-05-05 23:45:02] [ RG_1616 ]: Software only [2026-05-05 23:45:02] [ BGR_565 ]: Software only [2026-05-05 23:45:02] [ RGBA_4444 ]: Software only [2026-05-05 23:45:02] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-05-05 23:45:02] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-05-05 23:45:02] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-05-05 23:45:02] [ BGRA_1010102 ]: Software only [2026-05-05 23:45:02] [ RGBA_1010102 ]: Software only [2026-05-05 23:45:02] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-05-05 23:45:02] [ RGBA_F16 ]: Software only [2026-05-05 23:45:02] [ YVU_420 ]: Software only [2026-05-05 23:45:02] [ YUV_420_BIPLANAR ]: Software only [2026-05-05 23:45:02] [ YUVA_420_TRIPLANAR ]: Software only [2026-05-05 23:45:02] [ P010 ]: Software only [2026-05-05 23:45:02] [ videoAcceleratorsInfo ]: [2026-05-05 23:45:02] [ Decoding ]: (null) [2026-05-05 23:45:02] [ Encoding ]: (null) [2026-05-05 23:45:02] [2026-05-05 23:45:02] *** Report Section: Log Messages *** [2026-05-05 23:45:02] [2026-05-05 23:45:02] ===================[ GPU Report: End [0] ]================== [2026-05-05 23:52:53] Client version: no bootstrapper found [2026-05-05 23:52:53] GPU process started: start count: 0 [2026-05-05 23:53:00] ==================[ GPU Report: Start [0] ]================= [2026-05-05 23:53:00] [2026-05-05 23:53:00] *** Report Section: Client Info *** [2026-05-05 23:53:00] [2026-05-05 23:53:00] [ client_info ]: [2026-05-05 23:53:00] [ angle_commit_id ]: 5d4df51d1d7d [2026-05-05 23:53:00] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=18640 -buildid=1777411435 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -st [2026-05-05 23:53:00] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-05-05 23:53:00] [ operating_system ]: Windows NT 10.0.26200 [2026-05-05 23:53:00] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-05-05 23:53:00] [ version ]: Chrome/126.0.6478.183 [2026-05-05 23:53:00] [2026-05-05 23:53:00] *** Report Section: GPU Info *** [2026-05-05 23:53:00] [2026-05-05 23:53:00] [ gpu_info ]: [2026-05-05 23:53:00] [ ANGLEFeatures ]: [2026-05-05 23:53:00] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-05-05 23:53:00] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-05-05 23:53:00] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-05-05 23:53:00] [ basicInfo ]: [2026-05-05 23:53:00] [ Initialization time ]: 234 [2026-05-05 23:53:00] [ In-process GPU ]: (null) [2026-05-05 23:53:00] [ Passthrough Command Decoder ]: (null) [2026-05-05 23:53:00] [ Sandboxed ]: (null) [2026-05-05 23:53:00] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,111253}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-05-05 23:53:00] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,112458}, DRIVER_VERSION=32.0.15.8183 [2026-05-05 23:53:00] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,168500}, DRIVER_VERSION=31.0.101.4502 [2026-05-05 23:53:00] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,112313}, DRIVER_VERSION=10.0.26100.8246 [2026-05-05 23:53:00] [ Optimus ]: (null) [2026-05-05 23:53:00] [ AMD switchable ]: (null) [2026-05-05 23:53:00] [ Desktop compositing ]: Aero Glass [2026-05-05 23:53:00] [ Direct composition ]: (null) [2026-05-05 23:53:00] [ Supports overlays ]: (null) [2026-05-05 23:53:00] [ YUY2 overlay support ]: SCALING [2026-05-05 23:53:00] [ NV12 overlay support ]: SCALING [2026-05-05 23:53:00] [ BGRA8 overlay support ]: SCALING [2026-05-05 23:53:00] [ RGB10A2 overlay support ]: SCALING [2026-05-05 23:53:00] [ DirectML feature level ]: Not supported [2026-05-05 23:53:00] [ Driver D3D12 feature level ]: Not supported [2026-05-05 23:53:00] [ Driver Vulkan API version ]: Not supported [2026-05-05 23:53:00] [ GPU CUDA compute capability major version ]: (null) [2026-05-05 23:53:00] [ Pixel shader version ]: 5.0 [2026-05-05 23:53:00] [ Vertex shader version ]: 5.0 [2026-05-05 23:53:00] [ Max. MSAA samples ]: 16 [2026-05-05 23:53:00] [ Machine model name ]: (null) [2026-05-05 23:53:00] [ Machine model version ]: (null) [2026-05-05 23:53:00] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-05-05 23:53:00] [ Display type ]: ANGLE_D3D11 [2026-05-05 23:53:00] [ GL_VENDOR ]: Google Inc. (Intel) [2026-05-05 23:53:00] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-05-05 23:53:00] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-05 23:53:00] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-05-05 23:53:00] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-05-05 23:53:00] [ Disabled WebGL Extensions ]: (null) [2026-05-05 23:53:00] [ Window system binding vendor ]: Google Inc. (Intel) [2026-05-05 23:53:00] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-05 23:53:00] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-05-05 23:53:00] [ Direct rendering version ]: unknown [2026-05-05 23:53:00] [ Reset notification strategy ]: 0x8252 [2026-05-05 23:53:00] [ GPU process crash count ]: (null) [2026-05-05 23:53:00] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-05-05 23:53:00] [ compositorInfo ]: [2026-05-05 23:53:00] [ Tile Update Mode ]: One-copy [2026-05-05 23:53:00] [ Partial Raster ]: Enabled [2026-05-05 23:53:00] [ dawnInfo ]: [2026-05-05 23:53:00] [ devicePerfInfo ]: [2026-05-05 23:53:00] [ displayInfo ]: [2026-05-05 23:53:00] [ Info ]: Display[2708360837] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-05-05 23:53:00] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-05-05 23:53:00] [ Buffer format (all) ]: BGRA_8888 [2026-05-05 23:53:00] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-05-05 23:53:00] [ SDR white level in nits ]: 203 [2026-05-05 23:53:00] [ HDR relative maximum luminance ]: 1 [2026-05-05 23:53:00] [ Bits per color component ]: 8 [2026-05-05 23:53:00] [ Bits per pixel ]: 24 [2026-05-05 23:53:00] [ Refresh Rate in Hz ]: 144 [2026-05-05 23:53:00] [ featureStatus ]: [2026-05-05 23:53:00] [ featureStatus ]: [2026-05-05 23:53:00] [ 2d_canvas ]: enabled [2026-05-05 23:53:00] [ canvas_oop_rasterization ]: enabled_on [2026-05-05 23:53:00] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-05-05 23:53:00] [ gpu_compositing ]: enabled [2026-05-05 23:53:00] [ multiple_raster_threads ]: enabled_on [2026-05-05 23:53:00] [ opengl ]: enabled_on [2026-05-05 23:53:00] [ rasterization ]: enabled [2026-05-05 23:53:00] [ raw_draw ]: disabled_off_ok [2026-05-05 23:53:00] [ skia_graphite ]: disabled_off [2026-05-05 23:53:00] [ video_decode ]: enabled [2026-05-05 23:53:00] [ video_encode ]: enabled [2026-05-05 23:53:00] [ vulkan ]: disabled_off [2026-05-05 23:53:00] [ webgl ]: enabled [2026-05-05 23:53:00] [ webgl2 ]: enabled [2026-05-05 23:53:00] [ webgpu ]: enabled [2026-05-05 23:53:00] [ webnn ]: disabled_off [2026-05-05 23:53:00] [ problems ]: [2026-05-05 23:53:00] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: exit_on_context_lost [2026-05-05 23:53:00] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: msaa_is_slow [2026-05-05 23:53:00] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-05-05 23:53:00] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-05-05 23:53:00] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-05-05 23:53:00] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-05-05 23:53:00] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-05 23:53:00] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: max_msaa_sample_count_4 [2026-05-05 23:53:00] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-05-05 23:53:00] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-05-05 23:53:00] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-05-05 23:53:00] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: disable_accelerated_av1_encode [2026-05-05 23:53:00] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-05 23:53:00] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: disable_vp_auto_hdr [2026-05-05 23:53:00] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-05-05 23:53:00] [ tag ]: workarounds [2026-05-05 23:53:00] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-05-05 23:53:00] [ workarounds ]: [2026-05-05 23:53:00] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-05-05 23:53:00] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-05-05 23:53:00] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-05-05 23:53:00] [ workarounds[3] ]: disable_vp_auto_hdr [2026-05-05 23:53:00] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-05 23:53:00] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-05-05 23:53:00] [ workarounds[6] ]: exit_on_context_lost [2026-05-05 23:53:00] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-05 23:53:00] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-05-05 23:53:00] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-05-05 23:53:00] [ workarounds[10] ]: msaa_is_slow [2026-05-05 23:53:00] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-05-05 23:53:00] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-05-05 23:53:00] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-05-05 23:53:00] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-05-05 23:53:00] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-05-05 23:53:00] [ gpuMemoryBufferInfo ]: [2026-05-05 23:53:00] [ R_8 ]: Software only [2026-05-05 23:53:00] [ R_16 ]: Software only [2026-05-05 23:53:00] [ RG_88 ]: Software only [2026-05-05 23:53:00] [ RG_1616 ]: Software only [2026-05-05 23:53:00] [ BGR_565 ]: Software only [2026-05-05 23:53:00] [ RGBA_4444 ]: Software only [2026-05-05 23:53:00] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-05-05 23:53:00] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-05-05 23:53:00] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-05-05 23:53:00] [ BGRA_1010102 ]: Software only [2026-05-05 23:53:00] [ RGBA_1010102 ]: Software only [2026-05-05 23:53:00] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-05-05 23:53:00] [ RGBA_F16 ]: Software only [2026-05-05 23:53:00] [ YVU_420 ]: Software only [2026-05-05 23:53:00] [ YUV_420_BIPLANAR ]: Software only [2026-05-05 23:53:00] [ YUVA_420_TRIPLANAR ]: Software only [2026-05-05 23:53:00] [ P010 ]: Software only [2026-05-05 23:53:00] [ videoAcceleratorsInfo ]: [2026-05-05 23:53:00] [ Decoding ]: (null) [2026-05-05 23:53:00] [ Encoding ]: (null) [2026-05-05 23:53:00] [2026-05-05 23:53:00] *** Report Section: Log Messages *** [2026-05-05 23:53:00] [2026-05-05 23:53:00] ===================[ GPU Report: End [0] ]================== [2026-05-31 11:14:07] Client version: no bootstrapper found [2026-05-31 11:14:07] GPU process started: start count: 0 [2026-05-31 11:14:14] ==================[ GPU Report: Start [0] ]================= [2026-05-31 11:14:14] [2026-05-31 11:14:14] *** Report Section: Client Info *** [2026-05-31 11:14:14] [2026-05-31 11:14:14] [ client_info ]: [2026-05-31 11:14:14] [ angle_commit_id ]: 5d4df51d1d7d [2026-05-31 11:14:14] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=39028 -buildid=1777411435 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -st [2026-05-31 11:14:14] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-05-31 11:14:14] [ operating_system ]: Windows NT 10.0.26200 [2026-05-31 11:14:14] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-05-31 11:14:14] [ version ]: Chrome/126.0.6478.183 [2026-05-31 11:14:14] [2026-05-31 11:14:14] *** Report Section: GPU Info *** [2026-05-31 11:14:14] [2026-05-31 11:14:14] [ gpu_info ]: [2026-05-31 11:14:14] [ ANGLEFeatures ]: [2026-05-31 11:14:14] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-05-31 11:14:14] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-05-31 11:14:14] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-05-31 11:14:14] [ basicInfo ]: [2026-05-31 11:14:14] [ Initialization time ]: 267 [2026-05-31 11:14:14] [ In-process GPU ]: (null) [2026-05-31 11:14:14] [ Passthrough Command Decoder ]: (null) [2026-05-31 11:14:14] [ Sandboxed ]: (null) [2026-05-31 11:14:14] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,103771}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-05-31 11:14:14] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,104906}, DRIVER_VERSION=32.0.15.9227 [2026-05-31 11:14:14] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,155687}, DRIVER_VERSION=31.0.101.4502 [2026-05-31 11:14:14] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,104815}, DRIVER_VERSION=10.0.26100.8328 [2026-05-31 11:14:14] [ Optimus ]: (null) [2026-05-31 11:14:14] [ AMD switchable ]: (null) [2026-05-31 11:14:14] [ Desktop compositing ]: Aero Glass [2026-05-31 11:14:14] [ Direct composition ]: (null) [2026-05-31 11:14:14] [ Supports overlays ]: (null) [2026-05-31 11:14:14] [ YUY2 overlay support ]: SCALING [2026-05-31 11:14:14] [ NV12 overlay support ]: SCALING [2026-05-31 11:14:14] [ BGRA8 overlay support ]: SCALING [2026-05-31 11:14:14] [ RGB10A2 overlay support ]: SCALING [2026-05-31 11:14:14] [ DirectML feature level ]: Not supported [2026-05-31 11:14:14] [ Driver D3D12 feature level ]: Not supported [2026-05-31 11:14:14] [ Driver Vulkan API version ]: Not supported [2026-05-31 11:14:14] [ GPU CUDA compute capability major version ]: (null) [2026-05-31 11:14:14] [ Pixel shader version ]: 5.0 [2026-05-31 11:14:14] [ Vertex shader version ]: 5.0 [2026-05-31 11:14:14] [ Max. MSAA samples ]: 16 [2026-05-31 11:14:14] [ Machine model name ]: (null) [2026-05-31 11:14:14] [ Machine model version ]: (null) [2026-05-31 11:14:14] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-05-31 11:14:14] [ Display type ]: ANGLE_D3D11 [2026-05-31 11:14:14] [ GL_VENDOR ]: Google Inc. (Intel) [2026-05-31 11:14:14] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-05-31 11:14:14] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-31 11:14:14] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-05-31 11:14:14] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-05-31 11:14:14] [ Disabled WebGL Extensions ]: (null) [2026-05-31 11:14:14] [ Window system binding vendor ]: Google Inc. (Intel) [2026-05-31 11:14:14] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-05-31 11:14:14] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-05-31 11:14:14] [ Direct rendering version ]: unknown [2026-05-31 11:14:14] [ Reset notification strategy ]: 0x8252 [2026-05-31 11:14:14] [ GPU process crash count ]: (null) [2026-05-31 11:14:14] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-05-31 11:14:14] [ compositorInfo ]: [2026-05-31 11:14:14] [ Tile Update Mode ]: One-copy [2026-05-31 11:14:14] [ Partial Raster ]: Enabled [2026-05-31 11:14:14] [ dawnInfo ]: [2026-05-31 11:14:14] [ devicePerfInfo ]: [2026-05-31 11:14:14] [ displayInfo ]: [2026-05-31 11:14:14] [ Info ]: Display[1606774369] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-05-31 11:14:14] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-05-31 11:14:14] [ Buffer format (all) ]: BGRA_8888 [2026-05-31 11:14:14] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-05-31 11:14:14] [ SDR white level in nits ]: 203 [2026-05-31 11:14:14] [ HDR relative maximum luminance ]: 1 [2026-05-31 11:14:14] [ Bits per color component ]: 8 [2026-05-31 11:14:14] [ Bits per pixel ]: 24 [2026-05-31 11:14:14] [ Refresh Rate in Hz ]: 144 [2026-05-31 11:14:14] [ featureStatus ]: [2026-05-31 11:14:14] [ featureStatus ]: [2026-05-31 11:14:14] [ 2d_canvas ]: enabled [2026-05-31 11:14:14] [ canvas_oop_rasterization ]: enabled_on [2026-05-31 11:14:14] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-05-31 11:14:14] [ gpu_compositing ]: enabled [2026-05-31 11:14:14] [ multiple_raster_threads ]: enabled_on [2026-05-31 11:14:14] [ opengl ]: enabled_on [2026-05-31 11:14:14] [ rasterization ]: enabled [2026-05-31 11:14:14] [ raw_draw ]: disabled_off_ok [2026-05-31 11:14:14] [ skia_graphite ]: disabled_off [2026-05-31 11:14:14] [ video_decode ]: enabled [2026-05-31 11:14:14] [ video_encode ]: enabled [2026-05-31 11:14:14] [ vulkan ]: disabled_off [2026-05-31 11:14:14] [ webgl ]: enabled [2026-05-31 11:14:14] [ webgl2 ]: enabled [2026-05-31 11:14:14] [ webgpu ]: enabled [2026-05-31 11:14:14] [ webnn ]: disabled_off [2026-05-31 11:14:14] [ problems ]: [2026-05-31 11:14:14] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: exit_on_context_lost [2026-05-31 11:14:14] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: msaa_is_slow [2026-05-31 11:14:14] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-05-31 11:14:14] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-05-31 11:14:14] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-05-31 11:14:14] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-05-31 11:14:14] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-31 11:14:14] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: max_msaa_sample_count_4 [2026-05-31 11:14:14] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-05-31 11:14:14] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-05-31 11:14:14] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-05-31 11:14:14] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: disable_accelerated_av1_encode [2026-05-31 11:14:14] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-31 11:14:14] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: disable_vp_auto_hdr [2026-05-31 11:14:14] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-05-31 11:14:14] [ tag ]: workarounds [2026-05-31 11:14:14] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-05-31 11:14:14] [ workarounds ]: [2026-05-31 11:14:14] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-05-31 11:14:14] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-05-31 11:14:14] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-05-31 11:14:14] [ workarounds[3] ]: disable_vp_auto_hdr [2026-05-31 11:14:14] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-05-31 11:14:14] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-05-31 11:14:14] [ workarounds[6] ]: exit_on_context_lost [2026-05-31 11:14:14] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-05-31 11:14:14] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-05-31 11:14:14] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-05-31 11:14:14] [ workarounds[10] ]: msaa_is_slow [2026-05-31 11:14:14] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-05-31 11:14:14] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-05-31 11:14:14] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-05-31 11:14:14] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-05-31 11:14:14] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-05-31 11:14:14] [ gpuMemoryBufferInfo ]: [2026-05-31 11:14:14] [ R_8 ]: Software only [2026-05-31 11:14:14] [ R_16 ]: Software only [2026-05-31 11:14:14] [ RG_88 ]: Software only [2026-05-31 11:14:14] [ RG_1616 ]: Software only [2026-05-31 11:14:14] [ BGR_565 ]: Software only [2026-05-31 11:14:14] [ RGBA_4444 ]: Software only [2026-05-31 11:14:14] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-05-31 11:14:14] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-05-31 11:14:14] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-05-31 11:14:14] [ BGRA_1010102 ]: Software only [2026-05-31 11:14:14] [ RGBA_1010102 ]: Software only [2026-05-31 11:14:14] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-05-31 11:14:14] [ RGBA_F16 ]: Software only [2026-05-31 11:14:14] [ YVU_420 ]: Software only [2026-05-31 11:14:14] [ YUV_420_BIPLANAR ]: Software only [2026-05-31 11:14:14] [ YUVA_420_TRIPLANAR ]: Software only [2026-05-31 11:14:14] [ P010 ]: Software only [2026-05-31 11:14:14] [ videoAcceleratorsInfo ]: [2026-05-31 11:14:14] [ Decoding ]: (null) [2026-05-31 11:14:14] [ Encoding ]: (null) [2026-05-31 11:14:14] [2026-05-31 11:14:14] *** Report Section: Log Messages *** [2026-05-31 11:14:14] [2026-05-31 11:14:14] ===================[ GPU Report: End [0] ]================== [2026-06-20 16:01:58] Client version: no bootstrapper found [2026-06-20 16:01:58] GPU process started: start count: 0 [2026-06-20 16:02:11] ==================[ GPU Report: Start [0] ]================= [2026-06-20 16:02:11] [2026-06-20 16:02:11] *** Report Section: Client Info *** [2026-06-20 16:02:11] [2026-06-20 16:02:11] [ client_info ]: [2026-06-20 16:02:11] [ angle_commit_id ]: 5d4df51d1d7d [2026-06-20 16:02:11] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=7736 -buildid=1779918128 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -sta [2026-06-20 16:02:11] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-06-20 16:02:11] [ operating_system ]: Windows NT 10.0.26200 [2026-06-20 16:02:11] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-06-20 16:02:11] [ version ]: Chrome/126.0.6478.183 [2026-06-20 16:02:11] [2026-06-20 16:02:11] *** Report Section: GPU Info *** [2026-06-20 16:02:11] [2026-06-20 16:02:11] [ gpu_info ]: [2026-06-20 16:02:11] [ ANGLEFeatures ]: [2026-06-20 16:02:11] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-06-20 16:02:11] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-06-20 16:02:11] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-06-20 16:02:11] [ basicInfo ]: [2026-06-20 16:02:11] [ Initialization time ]: 234 [2026-06-20 16:02:11] [ In-process GPU ]: (null) [2026-06-20 16:02:11] [ Passthrough Command Decoder ]: (null) [2026-06-20 16:02:11] [ Sandboxed ]: (null) [2026-06-20 16:02:11] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,101209}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-06-20 16:02:11] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,102378}, DRIVER_VERSION=32.0.15.9227 [2026-06-20 16:02:11] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,143237}, DRIVER_VERSION=31.0.101.4502 [2026-06-20 16:02:11] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,102235}, DRIVER_VERSION=10.0.26100.8521 [2026-06-20 16:02:11] [ Optimus ]: (null) [2026-06-20 16:02:11] [ AMD switchable ]: (null) [2026-06-20 16:02:11] [ Desktop compositing ]: Aero Glass [2026-06-20 16:02:11] [ Direct composition ]: (null) [2026-06-20 16:02:11] [ Supports overlays ]: (null) [2026-06-20 16:02:11] [ YUY2 overlay support ]: SCALING [2026-06-20 16:02:11] [ NV12 overlay support ]: SCALING [2026-06-20 16:02:11] [ BGRA8 overlay support ]: SCALING [2026-06-20 16:02:11] [ RGB10A2 overlay support ]: SCALING [2026-06-20 16:02:11] [ DirectML feature level ]: Not supported [2026-06-20 16:02:11] [ Driver D3D12 feature level ]: Not supported [2026-06-20 16:02:11] [ Driver Vulkan API version ]: Not supported [2026-06-20 16:02:11] [ GPU CUDA compute capability major version ]: (null) [2026-06-20 16:02:11] [ Pixel shader version ]: 5.0 [2026-06-20 16:02:11] [ Vertex shader version ]: 5.0 [2026-06-20 16:02:11] [ Max. MSAA samples ]: 16 [2026-06-20 16:02:11] [ Machine model name ]: (null) [2026-06-20 16:02:11] [ Machine model version ]: (null) [2026-06-20 16:02:11] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-06-20 16:02:11] [ Display type ]: ANGLE_D3D11 [2026-06-20 16:02:11] [ GL_VENDOR ]: Google Inc. (Intel) [2026-06-20 16:02:11] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-06-20 16:02:11] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-06-20 16:02:11] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-06-20 16:02:11] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-06-20 16:02:11] [ Disabled WebGL Extensions ]: (null) [2026-06-20 16:02:11] [ Window system binding vendor ]: Google Inc. (Intel) [2026-06-20 16:02:11] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-06-20 16:02:11] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-06-20 16:02:11] [ Direct rendering version ]: unknown [2026-06-20 16:02:11] [ Reset notification strategy ]: 0x8252 [2026-06-20 16:02:11] [ GPU process crash count ]: (null) [2026-06-20 16:02:11] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-06-20 16:02:11] [ compositorInfo ]: [2026-06-20 16:02:11] [ Tile Update Mode ]: One-copy [2026-06-20 16:02:11] [ Partial Raster ]: Enabled [2026-06-20 16:02:11] [ dawnInfo ]: [2026-06-20 16:02:11] [ devicePerfInfo ]: [2026-06-20 16:02:11] [ displayInfo ]: [2026-06-20 16:02:11] [ Info ]: Display[3640579411] bounds=[0,0 2560x1440], workarea=[0,0 2560x1392], scale=1.5, rotation=0, panel_rotation=0 external detected [2026-06-20 16:02:11] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-06-20 16:02:11] [ Buffer format (all) ]: BGRA_8888 [2026-06-20 16:02:11] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-06-20 16:02:11] [ SDR white level in nits ]: 203 [2026-06-20 16:02:11] [ HDR relative maximum luminance ]: 1 [2026-06-20 16:02:11] [ Bits per color component ]: 8 [2026-06-20 16:02:11] [ Bits per pixel ]: 24 [2026-06-20 16:02:11] [ Refresh Rate in Hz ]: 60 [2026-06-20 16:02:11] [ featureStatus ]: [2026-06-20 16:02:11] [ featureStatus ]: [2026-06-20 16:02:11] [ 2d_canvas ]: enabled [2026-06-20 16:02:11] [ canvas_oop_rasterization ]: enabled_on [2026-06-20 16:02:11] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-06-20 16:02:11] [ gpu_compositing ]: enabled [2026-06-20 16:02:11] [ multiple_raster_threads ]: enabled_on [2026-06-20 16:02:11] [ opengl ]: enabled_on [2026-06-20 16:02:11] [ rasterization ]: enabled [2026-06-20 16:02:11] [ raw_draw ]: disabled_off_ok [2026-06-20 16:02:11] [ skia_graphite ]: disabled_off [2026-06-20 16:02:11] [ video_decode ]: enabled [2026-06-20 16:02:11] [ video_encode ]: enabled [2026-06-20 16:02:11] [ vulkan ]: disabled_off [2026-06-20 16:02:11] [ webgl ]: enabled [2026-06-20 16:02:11] [ webgl2 ]: enabled [2026-06-20 16:02:11] [ webgpu ]: enabled [2026-06-20 16:02:11] [ webnn ]: disabled_off [2026-06-20 16:02:11] [ problems ]: [2026-06-20 16:02:11] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: exit_on_context_lost [2026-06-20 16:02:11] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: msaa_is_slow [2026-06-20 16:02:11] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-06-20 16:02:11] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-06-20 16:02:11] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-06-20 16:02:11] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-06-20 16:02:11] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-06-20 16:02:11] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: max_msaa_sample_count_4 [2026-06-20 16:02:11] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-06-20 16:02:11] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-06-20 16:02:11] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-06-20 16:02:11] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: disable_accelerated_av1_encode [2026-06-20 16:02:11] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-06-20 16:02:11] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: disable_vp_auto_hdr [2026-06-20 16:02:11] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-06-20 16:02:11] [ tag ]: workarounds [2026-06-20 16:02:11] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-06-20 16:02:11] [ workarounds ]: [2026-06-20 16:02:11] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-06-20 16:02:11] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-06-20 16:02:11] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-06-20 16:02:11] [ workarounds[3] ]: disable_vp_auto_hdr [2026-06-20 16:02:11] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-06-20 16:02:11] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-06-20 16:02:11] [ workarounds[6] ]: exit_on_context_lost [2026-06-20 16:02:11] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-06-20 16:02:11] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-06-20 16:02:11] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-06-20 16:02:11] [ workarounds[10] ]: msaa_is_slow [2026-06-20 16:02:11] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-06-20 16:02:11] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-06-20 16:02:11] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-06-20 16:02:11] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-06-20 16:02:11] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-06-20 16:02:11] [ gpuMemoryBufferInfo ]: [2026-06-20 16:02:11] [ R_8 ]: Software only [2026-06-20 16:02:11] [ R_16 ]: Software only [2026-06-20 16:02:11] [ RG_88 ]: Software only [2026-06-20 16:02:11] [ RG_1616 ]: Software only [2026-06-20 16:02:11] [ BGR_565 ]: Software only [2026-06-20 16:02:11] [ RGBA_4444 ]: Software only [2026-06-20 16:02:11] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-06-20 16:02:11] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-06-20 16:02:11] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-06-20 16:02:11] [ BGRA_1010102 ]: Software only [2026-06-20 16:02:11] [ RGBA_1010102 ]: Software only [2026-06-20 16:02:11] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-06-20 16:02:11] [ RGBA_F16 ]: Software only [2026-06-20 16:02:11] [ YVU_420 ]: Software only [2026-06-20 16:02:11] [ YUV_420_BIPLANAR ]: Software only [2026-06-20 16:02:11] [ YUVA_420_TRIPLANAR ]: Software only [2026-06-20 16:02:11] [ P010 ]: Software only [2026-06-20 16:02:11] [ videoAcceleratorsInfo ]: [2026-06-20 16:02:11] [ Decoding ]: (null) [2026-06-20 16:02:11] [ Encoding ]: (null) [2026-06-20 16:02:11] [2026-06-20 16:02:11] *** Report Section: Log Messages *** [2026-06-20 16:02:11] [2026-06-20 16:02:11] ===================[ GPU Report: End [0] ]================== [2026-07-11 13:09:17] Client version: no bootstrapper found [2026-07-11 13:09:17] GPU process started: start count: 0 [2026-07-11 13:09:29] ==================[ GPU Report: Start [0] ]================= [2026-07-11 13:09:29] [2026-07-11 13:09:29] *** Report Section: Client Info *** [2026-07-11 13:09:29] [2026-07-11 13:09:29] [ client_info ]: [2026-07-11 13:09:29] [ angle_commit_id ]: 5d4df51d1d7d [2026-07-11 13:09:29] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=42360 -buildid=1781041600 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -st [2026-07-11 13:09:29] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-07-11 13:09:29] [ operating_system ]: Windows NT 10.0.26200 [2026-07-11 13:09:29] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-07-11 13:09:29] [ version ]: Chrome/126.0.6478.183 [2026-07-11 13:09:29] [2026-07-11 13:09:29] *** Report Section: GPU Info *** [2026-07-11 13:09:29] [2026-07-11 13:09:29] [ gpu_info ]: [2026-07-11 13:09:29] [ ANGLEFeatures ]: [2026-07-11 13:09:29] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-07-11 13:09:29] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-07-11 13:09:29] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-07-11 13:09:29] [ basicInfo ]: [2026-07-11 13:09:29] [ Initialization time ]: 273 [2026-07-11 13:09:29] [ In-process GPU ]: (null) [2026-07-11 13:09:29] [ Passthrough Command Decoder ]: (null) [2026-07-11 13:09:29] [ Sandboxed ]: (null) [2026-07-11 13:09:29] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,112069}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-07-11 13:09:29] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,113257}, DRIVER_VERSION=32.0.15.9227 [2026-07-11 13:09:29] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,152174}, DRIVER_VERSION=31.0.101.4502 [2026-07-11 13:09:29] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,113114}, DRIVER_VERSION=10.0.26100.8521 [2026-07-11 13:09:29] [ Optimus ]: (null) [2026-07-11 13:09:29] [ AMD switchable ]: (null) [2026-07-11 13:09:29] [ Desktop compositing ]: Aero Glass [2026-07-11 13:09:29] [ Direct composition ]: (null) [2026-07-11 13:09:29] [ Supports overlays ]: (null) [2026-07-11 13:09:29] [ YUY2 overlay support ]: SCALING [2026-07-11 13:09:29] [ NV12 overlay support ]: SCALING [2026-07-11 13:09:29] [ BGRA8 overlay support ]: SCALING [2026-07-11 13:09:29] [ RGB10A2 overlay support ]: SCALING [2026-07-11 13:09:29] [ DirectML feature level ]: Not supported [2026-07-11 13:09:29] [ Driver D3D12 feature level ]: Not supported [2026-07-11 13:09:29] [ Driver Vulkan API version ]: Not supported [2026-07-11 13:09:29] [ GPU CUDA compute capability major version ]: (null) [2026-07-11 13:09:29] [ Pixel shader version ]: 5.0 [2026-07-11 13:09:29] [ Vertex shader version ]: 5.0 [2026-07-11 13:09:29] [ Max. MSAA samples ]: 16 [2026-07-11 13:09:29] [ Machine model name ]: (null) [2026-07-11 13:09:29] [ Machine model version ]: (null) [2026-07-11 13:09:29] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-07-11 13:09:29] [ Display type ]: ANGLE_D3D11 [2026-07-11 13:09:29] [ GL_VENDOR ]: Google Inc. (Intel) [2026-07-11 13:09:29] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-07-11 13:09:29] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-07-11 13:09:29] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-07-11 13:09:29] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-07-11 13:09:29] [ Disabled WebGL Extensions ]: (null) [2026-07-11 13:09:29] [ Window system binding vendor ]: Google Inc. (Intel) [2026-07-11 13:09:29] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-07-11 13:09:29] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-07-11 13:09:29] [ Direct rendering version ]: unknown [2026-07-11 13:09:29] [ Reset notification strategy ]: 0x8252 [2026-07-11 13:09:29] [ GPU process crash count ]: (null) [2026-07-11 13:09:29] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-07-11 13:09:29] [ compositorInfo ]: [2026-07-11 13:09:29] [ Tile Update Mode ]: One-copy [2026-07-11 13:09:29] [ Partial Raster ]: Enabled [2026-07-11 13:09:29] [ dawnInfo ]: [2026-07-11 13:09:29] [ devicePerfInfo ]: [2026-07-11 13:09:29] [ displayInfo ]: [2026-07-11 13:09:29] [ Info ]: Display[1359388804] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-07-11 13:09:29] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-07-11 13:09:29] [ Buffer format (all) ]: BGRA_8888 [2026-07-11 13:09:29] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-07-11 13:09:29] [ SDR white level in nits ]: 203 [2026-07-11 13:09:29] [ HDR relative maximum luminance ]: 1 [2026-07-11 13:09:29] [ Bits per color component ]: 8 [2026-07-11 13:09:29] [ Bits per pixel ]: 24 [2026-07-11 13:09:29] [ Refresh Rate in Hz ]: 144 [2026-07-11 13:09:29] [ featureStatus ]: [2026-07-11 13:09:29] [ featureStatus ]: [2026-07-11 13:09:29] [ 2d_canvas ]: enabled [2026-07-11 13:09:29] [ canvas_oop_rasterization ]: enabled_on [2026-07-11 13:09:29] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-07-11 13:09:29] [ gpu_compositing ]: enabled [2026-07-11 13:09:29] [ multiple_raster_threads ]: enabled_on [2026-07-11 13:09:29] [ opengl ]: enabled_on [2026-07-11 13:09:29] [ rasterization ]: enabled [2026-07-11 13:09:29] [ raw_draw ]: disabled_off_ok [2026-07-11 13:09:29] [ skia_graphite ]: disabled_off [2026-07-11 13:09:29] [ video_decode ]: enabled [2026-07-11 13:09:29] [ video_encode ]: enabled [2026-07-11 13:09:29] [ vulkan ]: disabled_off [2026-07-11 13:09:29] [ webgl ]: enabled [2026-07-11 13:09:29] [ webgl2 ]: enabled [2026-07-11 13:09:29] [ webgpu ]: enabled [2026-07-11 13:09:29] [ webnn ]: disabled_off [2026-07-11 13:09:29] [ problems ]: [2026-07-11 13:09:29] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: exit_on_context_lost [2026-07-11 13:09:29] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: msaa_is_slow [2026-07-11 13:09:29] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-07-11 13:09:29] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-07-11 13:09:29] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-07-11 13:09:29] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-07-11 13:09:29] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-07-11 13:09:29] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: max_msaa_sample_count_4 [2026-07-11 13:09:29] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-07-11 13:09:29] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-07-11 13:09:29] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-07-11 13:09:29] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: disable_accelerated_av1_encode [2026-07-11 13:09:29] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-07-11 13:09:29] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: disable_vp_auto_hdr [2026-07-11 13:09:29] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-07-11 13:09:29] [ tag ]: workarounds [2026-07-11 13:09:29] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-07-11 13:09:29] [ workarounds ]: [2026-07-11 13:09:29] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-07-11 13:09:29] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-07-11 13:09:29] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-07-11 13:09:29] [ workarounds[3] ]: disable_vp_auto_hdr [2026-07-11 13:09:29] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-07-11 13:09:29] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-07-11 13:09:29] [ workarounds[6] ]: exit_on_context_lost [2026-07-11 13:09:29] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-07-11 13:09:29] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-07-11 13:09:29] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-07-11 13:09:29] [ workarounds[10] ]: msaa_is_slow [2026-07-11 13:09:29] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-07-11 13:09:29] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-07-11 13:09:29] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-07-11 13:09:29] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-07-11 13:09:29] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-07-11 13:09:29] [ gpuMemoryBufferInfo ]: [2026-07-11 13:09:29] [ R_8 ]: Software only [2026-07-11 13:09:29] [ R_16 ]: Software only [2026-07-11 13:09:29] [ RG_88 ]: Software only [2026-07-11 13:09:29] [ RG_1616 ]: Software only [2026-07-11 13:09:29] [ BGR_565 ]: Software only [2026-07-11 13:09:29] [ RGBA_4444 ]: Software only [2026-07-11 13:09:29] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-07-11 13:09:29] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-07-11 13:09:29] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-07-11 13:09:29] [ BGRA_1010102 ]: Software only [2026-07-11 13:09:29] [ RGBA_1010102 ]: Software only [2026-07-11 13:09:29] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-07-11 13:09:29] [ RGBA_F16 ]: Software only [2026-07-11 13:09:29] [ YVU_420 ]: Software only [2026-07-11 13:09:29] [ YUV_420_BIPLANAR ]: Software only [2026-07-11 13:09:29] [ YUVA_420_TRIPLANAR ]: Software only [2026-07-11 13:09:29] [ P010 ]: Software only [2026-07-11 13:09:29] [ videoAcceleratorsInfo ]: [2026-07-11 13:09:29] [ Decoding ]: (null) [2026-07-11 13:09:29] [ Encoding ]: (null) [2026-07-11 13:09:29] [2026-07-11 13:09:29] *** Report Section: Log Messages *** [2026-07-11 13:09:29] [2026-07-11 13:09:29] ===================[ GPU Report: End [0] ]================== [2026-07-15 11:12:41] Client version: no bootstrapper found [2026-07-15 11:12:41] GPU process started: start count: 0 [2026-07-15 11:12:48] ==================[ GPU Report: Start [0] ]================= [2026-07-15 11:12:48] [2026-07-15 11:12:48] *** Report Section: Client Info *** [2026-07-15 11:12:48] [2026-07-15 11:12:48] [ client_info ]: [2026-07-15 11:12:48] [ angle_commit_id ]: 5d4df51d1d7d [2026-07-15 11:12:48] [ command_line ]: "C:\Program Files (x86)\Steam\bin\cef\cef.win64\steamwebhelper.exe" -nocrashdialog -lang=zh_CN -cachedir="C:\Users\xukai\AppData\Local\Steam\htmlcache" -steampid=4904 -buildid=1782866176 -steamid=0 -logdir="C:\Program Files (x86)\Steam\logs" -uimode=7 -sta [2026-07-15 11:12:48] [ graphics_backend ]: Skia/126 be621ea04206d8fae23952783d1d588d6ce0d9b3 [2026-07-15 11:12:48] [ operating_system ]: Windows NT 10.0.26200 [2026-07-15 11:12:48] [ revision_identifier ]: 2e81dea53f5ecdc1c057e4c70ecd66151987296a [2026-07-15 11:12:48] [ version ]: Chrome/126.0.6478.183 [2026-07-15 11:12:48] [2026-07-15 11:12:48] *** Report Section: GPU Info *** [2026-07-15 11:12:48] [2026-07-15 11:12:48] [ gpu_info ]: [2026-07-15 11:12:48] [ ANGLEFeatures ]: [2026-07-15 11:12:48] [ ANGLEFeatures[0] ]: allowCompressedFormats: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[1] ]: alwaysRunLinkSubJobsThreaded: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[2] ]: cacheCompiledShader: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[3] ]: compileJobIsThreadSafe: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[4] ]: disableAnisotropicFiltering: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[5] ]: disableDrawBuffersIndexed: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[6] ]: disableProgramBinary: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[7] ]: disableProgramCaching: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[8] ]: disableProgramCachingForTransformFeedback: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[9] ]: dumpShaderSource: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[10] ]: dumpTranslatedShaders: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[11] ]: emulatePixelLocalStorage: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[12] ]: enableCaptureLimits: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[13] ]: enableProgramBinaryForCapture: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[14] ]: enableShaderSubstitution: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[15] ]: enableTranslatedShaderSubstitution: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[16] ]: forceDepthAttachmentInitOnClear: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[17] ]: forceGlErrorChecking: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[18] ]: forceInitShaderVariables: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[19] ]: forceMinimumMaxVertexAttributes: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[20] ]: forceRobustResourceInit: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[21] ]: linkJobIsThreadSafe: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[22] ]: loseContextOnOutOfMemory: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[23] ]: singleThreadedTextureDecompression: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[24] ]: uncurrentEglSurfaceUponSurfaceDestroy: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[25] ]: addMockTextureNoRenderTarget: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[26] ]: allowClearForRobustResourceInit: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[27] ]: allowES3OnFL100: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[28] ]: allowTranslateUniformBlockToStructuredBuffer: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[29] ]: borderColorSrgb: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[30] ]: callClearTwice: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[31] ]: depthStencilBlitExtraCopy: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[32] ]: disableB5G6R5Support: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[33] ]: disableRasterizerOrderViews: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[34] ]: emulateIsnanFloat: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[35] ]: emulateTinyStencilTextures: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[36] ]: enableTimestampQueries: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[37] ]: expandIntegerPowExpressions: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[38] ]: flushAfterEndingTransformFeedback: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[39] ]: forceAtomicValueResolution: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[40] ]: getDimensionsIgnoresBaseLevel: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[41] ]: mrtPerfWorkaround: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[42] ]: preAddTexelFetchOffsets: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[43] ]: rewriteUnaryMinusOperator: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[44] ]: selectViewInGeometryShader: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[45] ]: setDataFasterThanImageUpload: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[46] ]: skipVSConstantRegisterZero: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[47] ]: supportsNonConstantLoopIndexing: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[48] ]: useInstancedPointSpriteEmulation: disabled [2026-07-15 11:12:48] [ ANGLEFeatures[49] ]: useSystemMemoryForConstantBuffers: enabled [2026-07-15 11:12:48] [ ANGLEFeatures[50] ]: zeroMaxLodWorkaround: disabled [2026-07-15 11:12:48] [ basicInfo ]: [2026-07-15 11:12:48] [ Initialization time ]: 263 [2026-07-15 11:12:48] [ In-process GPU ]: (null) [2026-07-15 11:12:48] [ Passthrough Command Decoder ]: (null) [2026-07-15 11:12:48] [ Sandboxed ]: (null) [2026-07-15 11:12:48] [ GPU0 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,103324}, DRIVER_VENDOR=Intel, DRIVER_VERSION=31.0.101.4502 *ACTIVE* [2026-07-15 11:12:48] [ GPU1 ]: VENDOR= 0x10de, DEVICE=0x25a0, SUBSYS=0x8a26103c, REV=161, LUID={0,104515}, DRIVER_VERSION=32.0.15.9227 [2026-07-15 11:12:48] [ GPU2 ]: VENDOR= 0x8086, DEVICE=0x46a6, SUBSYS=0x8a26103c, REV=12, LUID={0,164637}, DRIVER_VERSION=31.0.101.4502 [2026-07-15 11:12:48] [ GPU3 ]: VENDOR= 0x1414, DEVICE=0x008c, LUID={0,104372}, DRIVER_VERSION=10.0.26100.8521 [2026-07-15 11:12:48] [ Optimus ]: (null) [2026-07-15 11:12:48] [ AMD switchable ]: (null) [2026-07-15 11:12:48] [ Desktop compositing ]: Aero Glass [2026-07-15 11:12:48] [ Direct composition ]: (null) [2026-07-15 11:12:48] [ Supports overlays ]: (null) [2026-07-15 11:12:48] [ YUY2 overlay support ]: SCALING [2026-07-15 11:12:48] [ NV12 overlay support ]: SCALING [2026-07-15 11:12:48] [ BGRA8 overlay support ]: SCALING [2026-07-15 11:12:48] [ RGB10A2 overlay support ]: SCALING [2026-07-15 11:12:48] [ DirectML feature level ]: Not supported [2026-07-15 11:12:48] [ Driver D3D12 feature level ]: Not supported [2026-07-15 11:12:48] [ Driver Vulkan API version ]: Not supported [2026-07-15 11:12:48] [ GPU CUDA compute capability major version ]: (null) [2026-07-15 11:12:48] [ Pixel shader version ]: 5.0 [2026-07-15 11:12:48] [ Vertex shader version ]: 5.0 [2026-07-15 11:12:48] [ Max. MSAA samples ]: 16 [2026-07-15 11:12:48] [ Machine model name ]: (null) [2026-07-15 11:12:48] [ Machine model version ]: (null) [2026-07-15 11:12:48] [ GL implementation parts ]: (gl=egl-angle,angle=d3d11) [2026-07-15 11:12:48] [ Display type ]: ANGLE_D3D11 [2026-07-15 11:12:48] [ GL_VENDOR ]: Google Inc. (Intel) [2026-07-15 11:12:48] [ GL_RENDERER ]: ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4502) [2026-07-15 11:12:48] [ GL_VERSION ]: OpenGL ES 2.0.0 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-07-15 11:12:48] [ GL_EXTENSIONS ]: GL_AMD_performance_monitor GL_ANGLE_base_vertex_base_instance GL_ANGLE_base_vertex_base_instance_shader_builtin GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_get_serialized_context_string GL_ANGLE_get_tex_level_parameter GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_pack_reverse_row_order GL_ANGLE_polygon_mode GL_ANGLE_program_binary_readiness_query GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query [2026-07-15 11:12:48] [ Disabled Extensions ]: GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_MESA_framebuffer_flip_y [2026-07-15 11:12:48] [ Disabled WebGL Extensions ]: (null) [2026-07-15 11:12:48] [ Window system binding vendor ]: Google Inc. (Intel) [2026-07-15 11:12:48] [ Window system binding version ]: 1.5 (ANGLE 2.1.23105 git hash: 5d4df51d1d7d) [2026-07-15 11:12:48] [ Window system binding extensions ]: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_display_semaphore_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_re [2026-07-15 11:12:48] [ Direct rendering version ]: unknown [2026-07-15 11:12:48] [ Reset notification strategy ]: 0x8252 [2026-07-15 11:12:48] [ GPU process crash count ]: (null) [2026-07-15 11:12:48] [ gfx::BufferFormats supported for allocation and texturing ]: R_8: not supported, R_16: not supported, RG_88: not supported, RG_1616: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, YUVA_420_TRIPLANAR: not supported, P010: not supported [2026-07-15 11:12:48] [ compositorInfo ]: [2026-07-15 11:12:48] [ Tile Update Mode ]: One-copy [2026-07-15 11:12:48] [ Partial Raster ]: Enabled [2026-07-15 11:12:48] [ dawnInfo ]: [2026-07-15 11:12:48] [ devicePerfInfo ]: [2026-07-15 11:12:48] [ displayInfo ]: [2026-07-15 11:12:48] [ Info ]: Display[1901429770] bounds=[0,0 1920x1080], workarea=[0,0 1920x1032], scale=1, rotation=0, panel_rotation=0 internal detected [2026-07-15 11:12:48] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-07-15 11:12:48] [ Buffer format (all) ]: BGRA_8888 [2026-07-15 11:12:48] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-07-15 11:12:48] [ SDR white level in nits ]: 203 [2026-07-15 11:12:48] [ HDR relative maximum luminance ]: 1 [2026-07-15 11:12:48] [ Bits per color component ]: 8 [2026-07-15 11:12:48] [ Bits per pixel ]: 24 [2026-07-15 11:12:48] [ Refresh Rate in Hz ]: 144 [2026-07-15 11:12:48] [ Info ]: Display[857228898] bounds=[1920,-360 2560x1440], workarea=[1920,-360 2560x1392], scale=1.5, rotation=0, panel_rotation=0 external detected [2026-07-15 11:12:48] [ Color space (all) ]: {primaries:BT709, transfer:SRGB, matrix:RGB, range:FULL} [2026-07-15 11:12:48] [ Buffer format (all) ]: BGRA_8888 [2026-07-15 11:12:48] [ Color volume ]: {name:'srgb', r:[0.6400, 0.3300], g:[0.3000, 0.6000], b:[0.1500, 0.3300], w:[0.3127, 0.3290]} [2026-07-15 11:12:48] [ SDR white level in nits ]: 203 [2026-07-15 11:12:48] [ HDR relative maximum luminance ]: 1 [2026-07-15 11:12:48] [ Bits per color component ]: 8 [2026-07-15 11:12:48] [ Bits per pixel ]: 24 [2026-07-15 11:12:48] [ Refresh Rate in Hz ]: 60 [2026-07-15 11:12:48] [ featureStatus ]: [2026-07-15 11:12:48] [ featureStatus ]: [2026-07-15 11:12:48] [ 2d_canvas ]: enabled [2026-07-15 11:12:48] [ canvas_oop_rasterization ]: enabled_on [2026-07-15 11:12:48] [ direct_rendering_display_compositor ]: disabled_off_ok [2026-07-15 11:12:48] [ gpu_compositing ]: enabled [2026-07-15 11:12:48] [ multiple_raster_threads ]: enabled_on [2026-07-15 11:12:48] [ opengl ]: enabled_on [2026-07-15 11:12:48] [ rasterization ]: enabled [2026-07-15 11:12:48] [ raw_draw ]: disabled_off_ok [2026-07-15 11:12:48] [ skia_graphite ]: disabled_off [2026-07-15 11:12:48] [ video_decode ]: enabled [2026-07-15 11:12:48] [ video_encode ]: enabled [2026-07-15 11:12:48] [ vulkan ]: disabled_off [2026-07-15 11:12:48] [ webgl ]: enabled [2026-07-15 11:12:48] [ webgl2 ]: enabled [2026-07-15 11:12:48] [ webgpu ]: enabled [2026-07-15 11:12:48] [ webnn ]: disabled_off [2026-07-15 11:12:48] [ problems ]: [2026-07-15 11:12:48] [ problems[0] ]: Some drivers are unable to reset the D3D device in the GPU process sandbox [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: exit_on_context_lost [2026-07-15 11:12:48] [ problems[1] ]: On Intel GPUs MSAA performance is not acceptable for GPU rasterization [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: msaa_is_slow [2026-07-15 11:12:48] [ problems[2] ]: Disable KHR_blend_equation_advanced until cc shaders are updated [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: disable(GL_KHR_blend_equation_advanced) disable(GL_KHR_blend_equation_advanced_coherent) [2026-07-15 11:12:48] [ problems[3] ]: Expose WebGL's disjoint_timer_query extensions on platforms with site isolation [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: enable_webgl_timer_query_extensions [2026-07-15 11:12:48] [ problems[4] ]: Disable GL_MESA_framebuffer_flip_y for desktop GL [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: disable(GL_MESA_framebuffer_flip_y) [2026-07-15 11:12:48] [ problems[5] ]: Enable HDR video playing through overlay on Intel [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: force_rgb10a2_overlay_support [2026-07-15 11:12:48] [ problems[6] ]: Intel GPUs fail to report BGRA8 overlay support [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-07-15 11:12:48] [ problems[7] ]: 8x MSAA for WebGL contexts is slow on Win Intel [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: max_msaa_sample_count_4 [2026-07-15 11:12:48] [ problems[8] ]: Promote 2 videos to hardware overlays on Windows Intel platforms [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: supports_two_yuv_hardware_overlays [2026-07-15 11:12:48] [ problems[9] ]: Disable software overlays for Intel GPUs. All Skylake+ devices support hw overlays, older devices peform poorly. [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: disable_direct_composition_sw_video_overlays [2026-07-15 11:12:48] [ problems[10] ]: Intel GPUs do not promote downscaled overlays [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: no_downscaled_overlay_promotion [2026-07-15 11:12:48] [ problems[11] ]: Disable hardware MFT Av1 encoder on machines with multiple GPUs except Intel alchemist GPUs [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: disable_accelerated_av1_encode [2026-07-15 11:12:48] [ problems[12] ]: Force to use the triple buffer video swap chain of direct composition [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: force_dcomp_triple_buffer_video_swap_chain [2026-07-15 11:12:48] [ problems[13] ]: Only enable video processor auto HDR on NVIDIA GPUs with 550.50+ driver [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: disable_vp_auto_hdr [2026-07-15 11:12:48] [ problems[14] ]: Corruption when consecutive VP9 keyframes are requested from MFVEA on Intel. [2026-07-15 11:12:48] [ tag ]: workarounds [2026-07-15 11:12:48] [ affectedSettings ]: avoid_consecutive_keyframes_for_vp9 [2026-07-15 11:12:48] [ workarounds ]: [2026-07-15 11:12:48] [ workarounds[0] ]: avoid_consecutive_keyframes_for_vp9 [2026-07-15 11:12:48] [ workarounds[1] ]: disable_accelerated_av1_encode [2026-07-15 11:12:48] [ workarounds[2] ]: disable_direct_composition_sw_video_overlays [2026-07-15 11:12:48] [ workarounds[3] ]: disable_vp_auto_hdr [2026-07-15 11:12:48] [ workarounds[4] ]: enable_bgra8_overlays_with_yuv_overlay_support [2026-07-15 11:12:48] [ workarounds[5] ]: enable_webgl_timer_query_extensions [2026-07-15 11:12:48] [ workarounds[6] ]: exit_on_context_lost [2026-07-15 11:12:48] [ workarounds[7] ]: force_dcomp_triple_buffer_video_swap_chain [2026-07-15 11:12:48] [ workarounds[8] ]: force_rgb10a2_overlay_support [2026-07-15 11:12:48] [ workarounds[9] ]: max_msaa_sample_count_4 [2026-07-15 11:12:48] [ workarounds[10] ]: msaa_is_slow [2026-07-15 11:12:48] [ workarounds[11] ]: no_downscaled_overlay_promotion [2026-07-15 11:12:48] [ workarounds[12] ]: supports_two_yuv_hardware_overlays [2026-07-15 11:12:48] [ workarounds[13] ]: disabled_extension_GL_KHR_blend_equation_advanced [2026-07-15 11:12:48] [ workarounds[14] ]: disabled_extension_GL_KHR_blend_equation_advanced_coherent [2026-07-15 11:12:48] [ workarounds[15] ]: disabled_extension_GL_MESA_framebuffer_flip_y [2026-07-15 11:12:48] [ gpuMemoryBufferInfo ]: [2026-07-15 11:12:48] [ R_8 ]: Software only [2026-07-15 11:12:48] [ R_16 ]: Software only [2026-07-15 11:12:48] [ RG_88 ]: Software only [2026-07-15 11:12:48] [ RG_1616 ]: Software only [2026-07-15 11:12:48] [ BGR_565 ]: Software only [2026-07-15 11:12:48] [ RGBA_4444 ]: Software only [2026-07-15 11:12:48] [ RGBX_8888 ]: GPU_READ, SCANOUT [2026-07-15 11:12:48] [ RGBA_8888 ]: GPU_READ, SCANOUT [2026-07-15 11:12:48] [ BGRX_8888 ]: GPU_READ, SCANOUT [2026-07-15 11:12:48] [ BGRA_1010102 ]: Software only [2026-07-15 11:12:48] [ RGBA_1010102 ]: Software only [2026-07-15 11:12:48] [ BGRA_8888 ]: GPU_READ, SCANOUT [2026-07-15 11:12:48] [ RGBA_F16 ]: Software only [2026-07-15 11:12:48] [ YVU_420 ]: Software only [2026-07-15 11:12:48] [ YUV_420_BIPLANAR ]: Software only [2026-07-15 11:12:48] [ YUVA_420_TRIPLANAR ]: Software only [2026-07-15 11:12:48] [ P010 ]: Software only [2026-07-15 11:12:48] [ videoAcceleratorsInfo ]: [2026-07-15 11:12:48] [ Decoding ]: (null) [2026-07-15 11:12:48] [ Encoding ]: (null) [2026-07-15 11:12:48] [2026-07-15 11:12:48] *** Report Section: Log Messages *** [2026-07-15 11:12:48] [2026-07-15 11:12:48] ===================[ GPU Report: End [0] ]==================