UNDER CONSTRUCTION

Simulation Commands

Discussion
The patterns serves to show how a user can control an executing State machine by typing commands in the Simulation console. It also illustrates how parameters can be passed to triggers signaled by the user during the execution.

The pattern is used to create the State Machine assets. The Simulation ribbon is then selected. The ribbon can be used to show the Simulator and Events windows. The Simulator window has a console control within it where commands can be typed.

·	Deferred Event
Entering a State
Entry and Exit Points
Fork and Join
History Pseudostate
Reference
Simulation Commands
Executable StateMachines
Tools you may find useful
The following are some of the tools that will be helpful when working with this pattern.
Simulation
Execution Analyzer