Collaborative Games
The Collaborative Games pattern creates a Document Artifact that is part of the model and can be opened and edited inside Enterprise Architect. It can be used to plan the game including aspects of the game such as: Participants, Rules , Venues and more and can also be used to record the Outcomes, Analysis and Conclusions.

Figure 1. Shows the title page of the document allowing a company logo to be inserted.

Figure 2. Shows the Table of Contents of the Document Artifact that is used to plan and record outcomes and conclusions of the collaborative game.
Discussion
The purpose of the pattern is to allow Business Analysts and other stakeholders to model games as a way of encouraging collaboration and  share knowledge which may not be possible in traditional and more formal work environments. 

They can be used at any time during an initiative but are particularly useful when a problem has become intractable or there is evidence of teams not working well together using conventional interactions such as meetings and workshops. They can be used to:
·	Identify gaps in a problem, specification or solution.
Invent new ways of approaching a topic.
Reveal hidden agendas and  issues.
Highlight assumptions and misconceptions.

The following is a list of some things you may want to do when working with this pattern.
·	Change the name of the Artifact.
Change the body of the document to describe the Game including a list of participants, the facilitators and the venue.
Change the body of the document to describe the rules of the game.

The following is a list of some of the next steps available when applying the pattern.
·	Record the result in the document. 
Perform analysis of the results.
Record the results of the analysis by relating other model elements such as issues or requirements to document artifact representing the game.
·	Use model mail to disseminate the results creating a link to the Document Artifact.
Reference
The following help topics will assist you learn about how to work with this pattern.
Collaborative Games
Business Analysis Body of Knowledge (BABOK)
Traceability Tools
Documentation

The following are some of the tools that will be helpful when working with this pattern.
Calendar
The Calendar provides a way to record and present important temporal information such as events and meetings in calendar format. Collaborative Games can be entered into the Calendar and setup as recurring if needed. Event subtypes can be configured to add Collaborative Games as a Meeting Type. For more details see the Calendar help topic.
Model Mail
Model Mail can be used to notify and remind people of a Collaborative Game and to notify them after the game has been played about outcomes and decisions and required actions. Links to model elements and diagrams, matrices, team reviews and a variety of other items can be added.. For more details see the Model Mail help topic.
Document Generator
The Document Generator is a powerful facility in Enterprise Architect that allows a Database Engineer or other stakeholder to create high quality corporate or technical documentation directly from the model, suitable for internal or external audiences. For more details see the Documentation help topic or the more general topic on Model Publishing.
Element Discussions
The Element Discussion facility is a fully featured collaboration tool allowing modelers and model viewers and reviewers to communicate with each other directly inside the repository. Modelers using the full client or occasional viewers using WebEA can both post and reply to discussions and communicate and engage in chat. For more details see the Element Discussions help topic.
Specification View
The Specification View can be used as a way of working with any element type in a spreadsheet or word process view. It is particularly useful when there are a large number of elements as is typically the case when describing a system of any appreciable size. For more details see the Specification View help topic.

© 2000 - 2018  Sparx Systems Pty Ltd.  All rights Reserved.