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      <summary>将此实例与指定对象进行比较，并返回一个整数，该整数指示此实例的值是小于、等于还是大于指定对象的值。</summary>
      <returns>一个带符号整数，指示当前实例与 <paramref name="obj" /> 参数的关系，如下表所示。返回值描述小于零当前实例小于 <paramref name="obj" />。零当前实例等于 <paramref name="obj" />。大于零当前实例大于 <paramref name="obj" />，或者 <paramref name="obj" /> 参数为 null。</returns>
      <param name="obj">要比较的对象。</param>
      <exception cref="T:System.ArgumentException">
        <paramref name="obj" /> is not a <see cref="T:System.Numerics.BigInteger" />. </exception>
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      <summary>表示一个三维平面。</summary>
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    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)">
      <summary>创建<see cref="T:System.Numerics.Plane" />从指定的普通和从原点 normal 沿的距离的对象。</summary>
      <param name="normal">平面法向量。</param>
      <param name="d">沿其常规向量原点的平面的距离。</param>
    </member>
    <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)">
      <summary>创建<see cref="T:System.Numerics.Plane" />从指定的四维向量的对象。</summary>
      <param name="value">法向量，并且其描述了其前三个元素的向量<see cref="F:System.Numerics.Vector4.W" />定义沿从原点，常规的距离。</param>
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    <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)">
      <summary>创建<see cref="T:System.Numerics.Plane" />其正常，其距离上，常规原点的 X、 Y 和 Z 组件中的对象。</summary>
      <param name="x">Normal X 组件中。</param>
      <param name="y">Normal Y 组件中。</param>
      <param name="z">Normal Z 组件中。</param>
      <param name="d">沿从原点其正常平面的距离。</param>
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    <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)">
      <summary>创建<see cref="T:System.Numerics.Plane" />对象，其中包含三个指定的点。</summary>
      <returns>包含三个点平面。</returns>
      <param name="point1">第一个点定义平面。</param>
      <param name="point2">定义平面第二个点。</param>
      <param name="point3">定义平面第三个点。</param>
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      <summary>沿从原点其正常平面的距离。</summary>
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      <summary>计算一个平面和一个 4 二维向量的点积。</summary>
      <returns>点积中。</returns>
      <param name="plane">平面。</param>
      <param name="value">四维向量中。</param>
    </member>
    <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>返回指定的三维矢量和此平面的距离加上的垂直向量的点乘积 (<see cref="F:System.Numerics.Plane.D" />) 平面的值。</summary>
      <returns>点积中。</returns>
      <param name="plane">平面。</param>
      <param name="value">三维矢量。</param>
    </member>
    <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)">
      <summary>返回指定的三维矢量的点积和<see cref="F:System.Numerics.Plane.Normal" />向量此平面。</summary>
      <returns>点积中。</returns>
      <param name="plane">平面。</param>
      <param name="value">三维矢量。</param>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)">
      <summary>返回一个值，该值指示此实例与另一个平面对象是否相等。</summary>
      <returns>true如果两个平面相等，则否则为false。</returns>
      <param name="other">其他平面。</param>
    </member>
    <member name="M:System.Numerics.Plane.Equals(System.Object)">
      <summary>返回一个值，该值指示此实例与指定对象是否相等。</summary>
      <returns>true如果当前实例和<paramref name="obj" />相等，则否则为false。如果 <paramref name="obj" /> 为 null，则此方法返回 false。</returns>
      <param name="obj">要与当前实例进行比较的对象。</param>
    </member>
    <member name="M:System.Numerics.Plane.GetHashCode">
      <summary>返回此实例的哈希代码。</summary>
      <returns>哈希代码。</returns>
    </member>
    <member name="F:System.Numerics.Plane.Normal">
      <summary>平面法向量。</summary>
    </member>
    <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)">
      <summary>创建一个新<see cref="T:System.Numerics.Plane" />规范化，其正常的矢量是源平面法向量的对象。</summary>
      <returns>规范化的平面中。</returns>
      <param name="value">源平面中。</param>
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    <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>返回一个值，该值指示两个平面是否相等。</summary>
      <returns>如果 <paramref name="value1" /> 和 <paramref name="value2" /> 相等，则为 true；否则为 false。</returns>
      <param name="value1">要比较的第一个平面。</param>
      <param name="value2">要比较的第二个平面。</param>
    </member>
    <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)">
      <summary>返回一个值，该值指示两个平面是否不相等。</summary>
      <returns>true if <paramref name="value1" /> and <paramref name="value2" /> are not equal; otherwise, false.</returns>
      <param name="value1">要比较的第一个平面。</param>
      <param name="value2">要比较的第二个平面。 </param>
    </member>
    <member name="M:System.Numerics.Plane.ToString">
      <summary>返回此平面对象的字符串表示。</summary>
      <returns>表示此 <see cref="T:System.Numerics.Plane" /> 对象的字符串。</returns>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)">
      <summary>将转换的 4x4 矩阵的规范化的平面。</summary>
      <returns>转换后的平面中。</returns>
      <param name="plane">若要转换的平面，规范化。</param>
      <param name="matrix">转换矩阵，以便将应用于<paramref name="plane" />。</param>
    </member>
    <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)">
      <summary>将规范化的平面转换通过四元数旋转。</summary>
      <returns>新平面通过应用四元数旋转所产生的说明。</returns>
      <param name="plane">若要转换的平面，规范化。</param>
      <param name="rotation">要应用到平面的四元数旋转。</param>
    </member>
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