# Copyright (C) 2009 The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # this file is included multiple times by build/core/setup-app.mk # $(call ndk_log,Building application '$(NDK_APP_NAME)' for ABI '$(TARGET_ARCH_ABI)') TARGET_ARCH := $(strip $(NDK_ABI.$(TARGET_ARCH_ABI).arch)) ifndef TARGET_ARCH $(call __ndk_info,ERROR: The $(TARGET_ARCH_ABI) ABI has no associated architecture!) $(call __ndk_error,Aborting...) endif TARGET_OUT := $(NDK_APP_OUT)/$(_app)/$(TARGET_ARCH_ABI) TARGET_PLATFORM_LEVEL := $(APP_PLATFORM_LEVEL) # 64-bit ABIs were first supported in API 21. Pull up these ABIs if the app has # a lower minSdkVersion. ifneq ($(filter $(NDK_KNOWN_DEVICE_ABI64S),$(TARGET_ARCH_ABI)),) ifneq ($(call lt,$(TARGET_PLATFORM_LEVEL),21),) TARGET_PLATFORM_LEVEL := 21 endif endif # Not used by ndk-build, but are documented for use by Android.mk files. TARGET_PLATFORM := android-$(TARGET_PLATFORM_LEVEL) TARGET_ABI := $(TARGET_PLATFORM)-$(TARGET_ARCH_ABI) # If we're targeting a new enough platform version, we don't actually need to # cover any gaps in libc for libc++ support. In those cases, save size in the # APK by avoiding libandroid_support. # # This is also a requirement for static executables, since using # libandroid_support with a modern libc.a will result in multiple symbol # definition errors. NDK_PLATFORM_NEEDS_ANDROID_SUPPORT := true ifeq ($(call gte,$(TARGET_PLATFORM_LEVEL),21),$(true)) NDK_PLATFORM_NEEDS_ANDROID_SUPPORT := false endif # Separate the debug and release objects. This prevents rebuilding # everything when you switch between these two modes. For projects # with lots of C++ sources, this can be a considerable time saver. ifeq ($(NDK_APP_OPTIM),debug) TARGET_OBJS := $(TARGET_OUT)/objs-debug else TARGET_OBJS := $(TARGET_OUT)/objs endif TARGET_GDB_SETUP := $(TARGET_OUT)/setup.gdb # RS triple ifeq ($(TARGET_ARCH_ABI),armeabi-v7a) RS_TRIPLE := armv7-none-linux-gnueabi endif ifeq ($(TARGET_ARCH_ABI),armeabi) RS_TRIPLE := arm-none-linux-gnueabi endif ifeq ($(TARGET_ARCH_ABI),arm64-v8a) RS_TRIPLE := aarch64-linux-android endif ifeq ($(TARGET_ARCH_ABI),mips) RS_TRIPLE := mipsel-unknown-linux endif ifeq ($(TARGET_ARCH_ABI),x86) RS_TRIPLE := i686-unknown-linux endif ifeq ($(TARGET_ARCH_ABI),x86_64) RS_TRIPLE := x86_64-unknown-linux endif include $(BUILD_SYSTEM)/setup-toolchain.mk